ants/pool.go

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// MIT License
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// Copyright (c) 2018 Andy Pan
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
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package ants
import (
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"sync"
"sync/atomic"
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"time"
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"github.com/panjf2000/ants/v2/internal"
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)
// Pool accept the tasks from client, it limits the total of goroutines to a given number by recycling goroutines.
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type Pool struct {
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// capacity of the pool.
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capacity int32
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// running is the number of the currently running goroutines.
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running int32
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// workers is a slice that store the available workers.
workers workerArray
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// release is used to notice the pool to closed itself.
release int32
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// lock for synchronous operation.
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lock sync.Locker
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// cond for waiting to get a idle worker.
cond *sync.Cond
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// once makes sure releasing this pool will just be done for one time.
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once sync.Once
// workerCache speeds up the obtainment of the an usable worker in function:retrieveWorker.
workerCache sync.Pool
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// blockingNum is the number of the goroutines already been blocked on pool.Submit, protected by pool.lock
blockingNum int
options *Options
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}
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// Clear expired workers periodically.
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func (p *Pool) periodicallyPurge() {
heartbeat := time.NewTicker(p.options.ExpiryDuration)
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defer heartbeat.Stop()
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for range heartbeat.C {
if atomic.LoadInt32(&p.release) == CLOSED {
break
}
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p.lock.Lock()
expiredWorkers := p.workers.findOutExpiry(p.options.ExpiryDuration)
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p.lock.Unlock()
// Notify obsolete workers to stop.
// This notification must be outside the p.lock, since w.task
// may be blocking and may consume a lot of time if many workers
// are located on non-local CPUs.
for i := range expiredWorkers {
expiredWorkers[i].task <- nil
}
// There might be a situation that all workers have been cleaned up(no any worker is running)
// while some invokers still get stuck in "p.cond.Wait()",
// then it ought to wakes all those invokers.
if p.Running() == 0 {
p.cond.Broadcast()
}
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}
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}
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// NewPool generates an instance of ants pool.
func NewPool(size int, options ...Option) (*Pool, error) {
if size <= 0 {
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return nil, ErrInvalidPoolSize
}
opts := new(Options)
for _, option := range options {
option(opts)
}
if expiry := opts.ExpiryDuration; expiry < 0 {
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return nil, ErrInvalidPoolExpiry
} else if expiry == 0 {
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opts.ExpiryDuration = DefaultCleanIntervalTime
}
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p := &Pool{
capacity: int32(size),
lock: internal.NewSpinLock(),
options: opts,
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}
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p.workerCache = sync.Pool{
New: func() interface{} {
return &goWorker{
pool: p,
task: make(chan func(), workerChanCap),
}
},
}
if p.options.PreAlloc {
p.workers = newWorkerArray(loopQueueType, size)
} else {
p.workers = newWorkerArray(stackType, 0)
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}
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p.cond = sync.NewCond(p.lock)
// Start a goroutine to clean up expired workers periodically.
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go p.periodicallyPurge()
return p, nil
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}
// ---------------------------------------------------------------------------
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// Submit submits a task to this pool.
func (p *Pool) Submit(task func()) error {
if atomic.LoadInt32(&p.release) == CLOSED {
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return ErrPoolClosed
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}
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var w *goWorker
if w = p.retrieveWorker(); w == nil {
return ErrPoolOverload
}
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w.task <- task
return nil
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}
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// Running returns the number of the currently running goroutines.
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func (p *Pool) Running() int {
return int(atomic.LoadInt32(&p.running))
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}
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// Free returns the available goroutines to work.
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func (p *Pool) Free() int {
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return p.Cap() - p.Running()
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}
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// Cap returns the capacity of this pool.
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func (p *Pool) Cap() int {
return int(atomic.LoadInt32(&p.capacity))
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}
// Tune changes the capacity of this pool.
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func (p *Pool) Tune(size int) {
if size < 0 || p.Cap() == size || p.options.PreAlloc {
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return
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}
atomic.StoreInt32(&p.capacity, int32(size))
}
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// Release Closes this pool.
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func (p *Pool) Release() {
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p.once.Do(func() {
atomic.StoreInt32(&p.release, 1)
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p.lock.Lock()
p.workers.release()
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p.lock.Unlock()
})
}
// ---------------------------------------------------------------------------
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// incRunning increases the number of the currently running goroutines.
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func (p *Pool) incRunning() {
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atomic.AddInt32(&p.running, 1)
}
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// decRunning decreases the number of the currently running goroutines.
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func (p *Pool) decRunning() {
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atomic.AddInt32(&p.running, -1)
}
// retrieveWorker returns a available worker to run the tasks.
func (p *Pool) retrieveWorker() *goWorker {
var w *goWorker
spawnWorker := func() {
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w = p.workerCache.Get().(*goWorker)
w.run()
}
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p.lock.Lock()
w = p.workers.detach()
if w != nil {
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p.lock.Unlock()
} else if p.Running() < p.Cap() {
p.lock.Unlock()
spawnWorker()
} else {
if p.options.Nonblocking {
p.lock.Unlock()
return nil
}
Reentry:
if p.options.MaxBlockingTasks != 0 && p.blockingNum >= p.options.MaxBlockingTasks {
p.lock.Unlock()
return nil
}
p.blockingNum++
p.cond.Wait()
p.blockingNum--
if p.Running() == 0 {
p.lock.Unlock()
spawnWorker()
return w
}
w = p.workers.detach()
if w == nil {
goto Reentry
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}
p.lock.Unlock()
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}
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return w
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}
// revertWorker puts a worker back into free pool, recycling the goroutines.
func (p *Pool) revertWorker(worker *goWorker) bool {
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if atomic.LoadInt32(&p.release) == CLOSED || p.Running() > p.Cap() {
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return false
}
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worker.recycleTime = time.Now()
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p.lock.Lock()
err := p.workers.insert(worker)
if err != nil {
return false
}
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// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
p.cond.Signal()
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p.lock.Unlock()
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return true
}