forked from mirror/websocket
103 lines
4.6 KiB
Markdown
103 lines
4.6 KiB
Markdown
# Chat Example
|
|
|
|
This application shows how to use the
|
|
[websocket](https://github.com/gorilla/websocket) package to implement a simple
|
|
web chat application.
|
|
|
|
## Running the example
|
|
|
|
The example requires a working Go development environment. The [Getting
|
|
Started](http://golang.org/doc/install) page describes how to install the
|
|
development environment.
|
|
|
|
Once you have Go up and running, you can download, build and run the example
|
|
using the following commands.
|
|
|
|
$ go get github.com/gorilla/websocket
|
|
$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/chat`
|
|
$ go run *.go
|
|
|
|
To use the chat example, open http://localhost:8080/ in your browser.
|
|
|
|
## Server
|
|
|
|
The server application defines two types, `Client` and `Hub`. The server
|
|
creates an instance of the `Client` type for each websocket connection. A
|
|
`Client` acts as an intermediary between the websocket connection and a single
|
|
instance of the `Hub` type. The `Hub` maintains a set of registered clients and
|
|
broadcasts messages to the clients.
|
|
|
|
The application runs one goroutine for the `Hub` and two goroutines for each
|
|
`Client`. The goroutines communicate with each other using channels. The `Hub`
|
|
has channels for registering clients, unregistering clients and broadcasting
|
|
messages. A `Client` has a buffered channel of outbound messages. One of the
|
|
client's goroutines reads messages from this channel and writes the messages to
|
|
the websocket. The other client goroutine reads messages from the websocket and
|
|
sends them to the hub.
|
|
|
|
### Hub
|
|
|
|
The code for the `Hub` type is in
|
|
[hub.go](https://github.com/gorilla/websocket/blob/master/examples/chat/hub.go).
|
|
The application's `main` function starts the hub's `run` method as a goroutine.
|
|
Clients send requests to the hub using the `register`, `unregister` and
|
|
`broadcast` channels.
|
|
|
|
The hub registers clients by adding the client pointer as a key in the
|
|
`clients` map. The map value is always true.
|
|
|
|
The unregister code is a little more complicated. In addition to deleting the
|
|
client pointer from the `clients` map, the hub closes the clients's `send`
|
|
channel to signal the client that no more messages will be sent to the client.
|
|
|
|
The hub handles messages by looping over the registered clients and sending the
|
|
message to the client's `send` channel. If the client's `send` buffer is full,
|
|
then the hub assumes that the client is dead or stuck. In this case, the hub
|
|
unregisters the client and closes the websocket.
|
|
|
|
### Client
|
|
|
|
The code for the `Client` type is in [client.go](https://github.com/gorilla/websocket/blob/master/examples/chat/client.go).
|
|
|
|
The `serveWs` function is registered by the application's `main` function as
|
|
an HTTP handler. The handler upgrades the HTTP connection to the WebSocket
|
|
protocol, creates a client, registers the client with the hub and schedules the
|
|
client to be unregistered using a defer statement.
|
|
|
|
Next, the HTTP handler starts the client's `writePump` method as a goroutine.
|
|
This method transfers messages from the client's send channel to the websocket
|
|
connection. The writer method exits when the channel is closed by the hub or
|
|
there's an error writing to the websocket connection.
|
|
|
|
Finally, the HTTP handler calls the client's `readPump` method. This method
|
|
transfers inbound messages from the websocket to the hub.
|
|
|
|
WebSocket connections [support one concurrent reader and one concurrent
|
|
writer](https://godoc.org/github.com/gorilla/websocket#hdr-Concurrency). The
|
|
application ensures that these concurrency requirements are met by executing
|
|
all reads from the `readPump` goroutine and all writes from the `writePump`
|
|
goroutine.
|
|
|
|
To improve efficiency under high load, the `writePump` function coalesces
|
|
pending chat messages in the `send` channel to a single WebSocket message. This
|
|
reduces the number of system calls and the amount of data sent over the
|
|
network.
|
|
|
|
## Frontend
|
|
|
|
The frontend code is in [home.html](https://github.com/gorilla/websocket/blob/master/examples/chat/home.html).
|
|
|
|
On document load, the script checks for websocket functionality in the browser.
|
|
If websocket functionality is available, then the script opens a connection to
|
|
the server and registers a callback to handle messages from the server. The
|
|
callback appends the message to the chat log using the appendLog function.
|
|
|
|
To allow the user to manually scroll through the chat log without interruption
|
|
from new messages, the `appendLog` function checks the scroll position before
|
|
adding new content. If the chat log is scrolled to the bottom, then the
|
|
function scrolls new content into view after adding the content. Otherwise, the
|
|
scroll position is not changed.
|
|
|
|
The form handler writes the user input to the websocket and clears the input
|
|
field.
|