redis/redis.go

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package redis // import "gopkg.in/redis.v3"
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import (
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"fmt"
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"log"
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"net"
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"time"
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)
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type baseClient struct {
connPool pool
opt *Options
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}
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func (c *baseClient) String() string {
return fmt.Sprintf("Redis<%s db:%d>", c.opt.Addr, c.opt.DB)
}
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func (c *baseClient) conn() (*conn, error) {
return c.connPool.Get()
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}
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func (c *baseClient) putConn(cn *conn, ei error) {
var err error
if cn.rd.Buffered() > 0 {
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err = c.connPool.Remove(cn)
} else if ei == nil {
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err = c.connPool.Put(cn)
} else if _, ok := ei.(redisError); ok {
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err = c.connPool.Put(cn)
} else {
err = c.connPool.Remove(cn)
}
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if err != nil {
log.Printf("redis: putConn failed: %s", err)
}
}
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func (c *baseClient) process(cmd Cmder) {
for i := 0; i <= c.opt.MaxRetries; i++ {
if i > 0 {
cmd.reset()
}
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cn, err := c.conn()
if err != nil {
cmd.setErr(err)
return
}
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if timeout := cmd.writeTimeout(); timeout != nil {
cn.WriteTimeout = *timeout
} else {
cn.WriteTimeout = c.opt.WriteTimeout
}
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if timeout := cmd.readTimeout(); timeout != nil {
cn.ReadTimeout = *timeout
} else {
cn.ReadTimeout = c.opt.ReadTimeout
}
if err := cn.writeCmds(cmd); err != nil {
c.putConn(cn, err)
cmd.setErr(err)
if shouldRetry(err) {
continue
}
return
}
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err = cmd.parseReply(cn)
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c.putConn(cn, err)
if shouldRetry(err) {
continue
}
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return
}
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}
// Close closes the client, releasing any open resources.
func (c *baseClient) Close() error {
return c.connPool.Close()
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}
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//------------------------------------------------------------------------------
type Options struct {
// The network type, either tcp or unix.
// Default is tcp.
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Network string
// host:port address.
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Addr string
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// Dialer creates new network connection and has priority over
// Network and Addr options.
Dialer func() (net.Conn, error)
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// An optional password. Must match the password specified in the
// requirepass server configuration option.
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Password string
// A database to be selected after connecting to server.
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DB int64
// The maximum number of retries before giving up.
// Default is to not retry failed commands.
MaxRetries int
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// Sets the deadline for establishing new connections. If reached,
// dial will fail with a timeout.
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DialTimeout time.Duration
// Sets the deadline for socket reads. If reached, commands will
// fail with a timeout instead of blocking.
ReadTimeout time.Duration
// Sets the deadline for socket writes. If reached, commands will
// fail with a timeout instead of blocking.
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WriteTimeout time.Duration
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// The maximum number of socket connections.
// Default is 10 connections.
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PoolSize int
// Specifies amount of time client waits for connection if all
// connections are busy before returning an error.
// Default is 5 seconds.
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PoolTimeout time.Duration
// Specifies amount of time after which client closes idle
// connections. Should be less than server's timeout.
// Default is to not close idle connections.
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IdleTimeout time.Duration
}
func (opt *Options) getNetwork() string {
if opt.Network == "" {
return "tcp"
}
return opt.Network
}
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func (opt *Options) getDialer() func() (net.Conn, error) {
if opt.Dialer == nil {
opt.Dialer = func() (net.Conn, error) {
return net.DialTimeout(opt.getNetwork(), opt.Addr, opt.getDialTimeout())
}
}
return opt.Dialer
}
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func (opt *Options) getPoolSize() int {
if opt.PoolSize == 0 {
return 10
}
return opt.PoolSize
}
func (opt *Options) getDialTimeout() time.Duration {
if opt.DialTimeout == 0 {
return 5 * time.Second
}
return opt.DialTimeout
}
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func (opt *Options) getPoolTimeout() time.Duration {
if opt.PoolTimeout == 0 {
return 1 * time.Second
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}
return opt.PoolTimeout
}
func (opt *Options) getIdleTimeout() time.Duration {
return opt.IdleTimeout
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}
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//------------------------------------------------------------------------------
type Client struct {
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*baseClient
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commandable
}
func newClient(opt *Options, pool pool) *Client {
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base := &baseClient{opt: opt, connPool: pool}
return &Client{
baseClient: base,
commandable: commandable{process: base.process},
}
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}
func NewClient(opt *Options) *Client {
pool := newConnPool(opt)
return newClient(opt, pool)
}