forked from mirror/buntdb
415 lines
14 KiB
Markdown
415 lines
14 KiB
Markdown
<p align="center">
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<img
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src="logo.png"
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width="307" height="150" border="0" alt="BuntDB">
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<br>
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<a href="https://travis-ci.org/tidwall/buntdb"><img src="https://img.shields.io/travis/tidwall/buntdb.svg?style=flat-square" alt="Build Status"></a>
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<a href="http://gocover.io/github.com/tidwall/buntdb"><img src="https://img.shields.io/badge/coverage-95%25-brightgreen.svg?style=flat-square" alt="Code Coverage"></a>
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<a href="https://goreportcard.com/report/github.com/tidwall/buntdb"><img src="https://goreportcard.com/badge/github.com/tidwall/buntdb?style=flat-square" alt="Go Report Card"></a>
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<a href="https://godoc.org/github.com/tidwall/buntdb"><img src="https://img.shields.io/badge/api-reference-blue.svg?style=flat-square" alt="GoDoc"></a>
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<!--<img src="https://img.shields.io/badge/version-0.1.0-green.svg" alt="Version">-->
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</p>
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====
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BuntDB is a low-level, in-memory, key/value store in pure Go.
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It persists to disk, is ACID compliant, and uses locking for multiple
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readers and a single writer. It supports custom indexes and geospatial
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data. It's ideal for projects that need a dependable database and favor
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speed over data size.
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The desire to create BuntDB stems from the need for a new embeddable
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database for [Tile38](https://github.com/tidwall/tile38). One that can work
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both as a performant [Raft Store](https://github.com/tidwall/raft-buntdb),
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and a Geospatial database.
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Much of the API is inspired by the fantastic [BoltDB](https://github.com/boltdb/bolt),
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an amazing key/value store that can handle terabytes of data on disk.
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Features
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========
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- In-memory database for [fast reads and writes](#performance)
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- Embeddable with a [simple API](https://godoc.org/github.com/tidwall/buntdb)
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- [Spatial indexing](#spatial-indexes) for up to 20 dimensions; Useful for Geospatial data
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- Create [custom indexes](#custom-indexes) for any data type
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- [Built-in types](#built-in-types) that are easy to get up & running; String, Uint, Int, Float
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- Flexible [iteration](#iterating) of data; ascending, descending, and ranges
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- [Durable append-only file](#append-only-file) format for persistence.
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- Option to evict old items with an [expiration](#data-expiration) TTL
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- Tight codebase, under 1K loc using the `cloc` command
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- ACID semantics with locking [transactions](#transactions) that support rollbacks
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Getting Started
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===============
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## Installing
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To start using BuntDB, install Go and run `go get`:
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```sh
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$ go get github.com/tidwall/buntdb
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```
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This will retrieve the library.
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## Opening a database
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The primary object in BuntDB is a `DB`. To open or create your
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database, use the `buntdb.Open()` function:
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```go
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package main
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import (
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"log"
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"github.com/tidwall/buntdb"
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)
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func main() {
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// Open the data.db file. It will be created if it doesn't exist.
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db, err := buntdb.Open("data.db")
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if err != nil {
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log.Fatal(err)
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}
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defer db.Close()
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...
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}
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```
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It's also possible to open a database that does not persist to disk by using `:memory:` as the path of the file.
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```go
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buntdb.Open(":memory:") // Open a file that does not persist to disk.
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```
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## Transactions
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All reads and writes must be performed from inside a transaction. BuntDB can have one write transaction opened at a time, but can have many concurrent read transactions. Each transaction maintains a stable view of the database. In other words, once a transaction has begun, the data for that transaction cannot be changed by other transactions.
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Transactions run in a function that exposes a `Tx` object, which represents the transaction state. While inside a transaction, all database operations should be performed using this object. You should never access the origin `DB` object while inside a transaction. Doing so may have side-effects, such as blocking your application.
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When a transaction fails, it will roll back, and revert all changes that occurred to the database during that transaction. There's a single return value that you can use to close the transaction. For read/write transactions, returning an error this way will force the transaction to roll back. When a read/write transaction succeeds all changes are persisted to disk.
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### Read-only Transactions
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A read-only transaction should be used when you don't need to make changes to the data. The advantage of a read-only transaction is that there can be many running concurrently.
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```go
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err := db.View(func(tx *buntdb.Tx) error {
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...
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return nil
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})
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```
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### Read/write Transactions
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A read/write transaction is used when you need to make changes to your data. There can only be one read/write transaction running at a time. So make sure you close it as soon as you are done with it.
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```go
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err := db.Update(func(tx *buntdb.Tx) error {
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...
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return nil
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})
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```
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## Setting and getting key/values
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To set a value you must open a read/write transaction:
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```go
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err := db.Update(func(tx *buntdb.Tx) error {
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err := tx.Set("mykey", "myvalue", nil)
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return err
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})
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```
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To get the value:
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```go
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err := db.View(func(tx *buntdb.Tx) error {
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val, err := tx.Get("mykey")
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if err != nil{
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return err
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}
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fmt.Printf("value is %s\n", val)
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return nil
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})
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```
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Getting non-existent values will case an `ErrNotFound` error.
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### Iterating
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All keys/value pairs are ordered in the database by the key. To iterate over the keys:
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```go
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err := db.View(func(tx *buntdb.Tx) error {
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err := tx.Ascend("", func(key, value string) bool{
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fmt.Printf("key: %s, value: %s\n", key, value)
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})
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return err
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})
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```
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There is also `AscendGreaterOrEqual`, `AscendLessThan`, `AscendRange`, `Descend`, `DescendLessOrEqual`, `DescendGreaterThan`, and `DescendRange`. Please see the [documentation](https://godoc.org/github.com/tidwall/buntdb) for more information on these functions.
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## Custom Indexes
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Initially all data is stored in a single [B-tree](https://en.wikipedia.org/wiki/B-tree) with each item having one key and one value. All of these items are ordered by the key. This is great for quickly getting a value from a key or [iterating](#iterating) over the keys. Feel free to peruse the [B-tree implementation](https://github.com/tidwall/btree).
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You can also create custom indexes that allow for ordering and [iterating](#iterating) over values. A custom index also uses a B-tree, but it's more flexible because it allows for custom ordering.
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For example, let's say you want to create an index for ordering names:
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```go
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db.CreateIndex("names", "*", buntdb.IndexString)
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```
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This will create an index named `names` which stores and sorts all values. The second parameter is a pattern that is used to filter on keys. A `*` wildcard argument means that we want to accept all keys. `IndexString` is a built-in function that performs case-insensitive ordering on the values
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Now you can add various names:
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```go
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db.Update(func(tx *buntdb.Tx) error {
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tx.Set("user:0:name", "tom", nil)
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tx.Set("user:1:name", "Randi", nil)
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tx.Set("user:2:name", "jane", nil)
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tx.Set("user:4:name", "Janet", nil)
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tx.Set("user:5:name", "Paula", nil)
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tx.Set("user:6:name", "peter", nil)
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tx.Set("user:7:name", "Terri", nil)
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return nil
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})
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```
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Finally you can iterate over the index:
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```go
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db.View(func(tx *buntdb.Tx) error {
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tx.Ascend("names", func(key, val string) bool {
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fmt.Printf(buf, "%s %s\n", key, val)
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return true
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})
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return nil
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})
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```
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The output should be:
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```
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user:2:name jane
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user:4:name Janet
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user:5:name Paula
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user:6:name peter
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user:1:name Randi
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user:7:name Terri
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user:0:name tom
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```
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The pattern parameter can be used to filter on keys like this:
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```go
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db.CreateIndex("names", "user:*", buntdb.IndexString)
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```
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Now only items with keys that have the prefix `user:` will be added to the `names` index.
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### Built-in types
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Along with `IndexString`, there is also `IndexInt`, `IndexUint`, and `IndexFloat`.
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These are built-in types for indexing. You can choose to use these or create your own.
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So to create an index that is numerically ordered on an age key, we could use:
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```go
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db.CreateIndex("ages", "user:*:age", buntdb.IndexInt)
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```
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And then add values:
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```go
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db.Update(func(tx *buntdb.Tx) error {
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tx.Set("user:0:age", "35", nil)
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tx.Set("user:1:age", "49", nil)
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tx.Set("user:2:age", "13", nil)
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tx.Set("user:4:age", "63", nil)
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tx.Set("user:5:age", "8", nil)
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tx.Set("user:6:age", "3", nil)
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tx.Set("user:7:age", "16", nil)
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return nil
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})
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```
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```go
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db.View(func(tx *buntdb.Tx) error {
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tx.Ascend("ages", func(key, val string) bool {
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fmt.Printf(buf, "%s %s\n", key, val)
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return true
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})
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return nil
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})
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```
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The output should be:
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```
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user:6:name 3
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user:5:name 8
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user:2:name 13
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user:7:name 16
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user:0:name 35
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user:1:name 49
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user:4:name 63
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```
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### Spatial Indexes
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BuntDB has support for spatial indexes by storing rectangles in an [R-tree](https://en.wikipedia.org/wiki/R-tree). An R-tree is organized in a similar manner as a [B-tree](https://en.wikipedia.org/wiki/B-tree), and both are balanced trees. But, an R-tree is special because it can operate on data that is in multiple dimensions. This is super handy for Geospatial applications.
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To create a spatial index use the `CreateSpatialIndex` function:
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```go
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db.CreateSpatialIndex("fleet", "fleet:*:pos", buntdb.IndexRect)
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```
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Then `IndexRect` is a built-in function that converts rect strings to a format that the R-tree can use. It's easy to use this function out of the box, but you might find it better to create a custom one that renders from a different format, such as [Well-known text](https://en.wikipedia.org/wiki/Well-known_text) or [GeoJSON](http://geojson.org/).
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To add some lon,lat points to the `fleet` index:
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```go
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db.Update(func(tx *buntdb.Tx) error {
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tx.Set("fleet:0:pos", "[-115.567 33.532]", nil)
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tx.Set("fleet:1:pos", "[-116.671 35.735]", nil)
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tx.Set("fleet:2:pos", "[-113.902 31.234]", nil)
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return nil
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})
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```
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And then you can run the `Intersects` function on the index:
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```go
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db.View(func(tx *buntdb.Tx) error {
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tx.Intersects("fleet", "[-117 30],[-112 36]", func(key, val string) bool {
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...
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return true
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})
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return nil
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})
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```
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This will get all three positions.
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#### Spatial bracket syntax
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The bracket syntax `[-117 30],[-112 36]` is unique to BuntDB, and it's how the built-in rectangles are processed, but you are not limited to this syntax. Whatever Rect function you choose to use during `CreateSpatialIndex` will be used to process the parameter, in this case it's `IndexRect`.
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- **2D rectangle:** `[10 15],[20 25]`
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*Min XY: "10x15", Max XY: "20x25"*
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- **3D rectangle:** `[10 15 12],[20 25 18]`
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*Min XYZ: "10x15x12", Max XYZ: "20x25x18"*
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- **2D point:** `[10 15 12]`
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*XY: "10x15"*
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- **LatLon point:** `[-112.2693 33.5123]`
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*LatLon: "33.5123 -112.2693"*
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- **LatLon bounding box:** `[-112.26 33.51],[-112.18 33.67]`
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*Min LatLon: "33.51 -112.26", Max LatLon: "33.67 -112.18"*
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**Notice:** The longitude is the Y axis and is on the left, and latitude is the X axis and is on the right.
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### Data Expiration
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Items can be automatically evicted by using the `SetOptions` object in the `Set` function to set a `TTL`.
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```go
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db.Update(func(tx *buntdb.Tx) error {
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tx.Set("mykey", "myval", &buntdb.SetOptions{Expires:true, TTL:time.Second})
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return nil
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})
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```
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Now `mykey` will automatically be deleted after one second. You can remove the TTL by setting the value again with the same key/value, but with the options parameter set to nil.
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## Append-only File
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BuntDB uses an AOF (append-only file) which is a log of all database changes that occur from operations like `Set()` and `Delete()`.
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The format of this file looks like:
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```
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set key:1 value1
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set key:2 value2
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set key:1 value3
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del key:2
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...
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```
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When the database opens again, it will read back the aof file and process each command in exact order.
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This read process happens one time when the database opens.
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From there on the file is only appended.
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As you may guess this log file can grow large over time.
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There's a background routine that automatically shrinks the log file when it gets too large.
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There is also a `Shrink()` function which will rewrite the aof file so that it contains only the items in the database.
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The shrink operation does not lock up the database so read and write transactions can continue while shrinking is in process.
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### Durability and fsync
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By default BuntDB executes an `fsync` once every second on the [aof file](#append-only-file). Which simply means that there's a chance that up to one second of data might be lost. If you need higher durability then there's an optional database config setting `Config.SyncPolicy` which can be set to `Always`.
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The `Config.SyncPolicy` has the following options:
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- `Never` - fsync is managed by the operating system, less safe
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- `EverySecond` - fsync every second, fast and safer, this is the default
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- `Always` - fsync after every write, very durable, slower
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## Performance
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How fast is BuntDB?
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Here are some example [benchmarks](https://github.com/tidwall/raft-buntdb#raftstore-performance-comparison) when using BuntDB in a Raft Store implementation.
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You can also run the standard Go benchmark tool from the project root directory:
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```
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go test --bench=.
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```
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### BuntDB-Benchmark
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There's a [custom utility](https://github.com/tidwall/buntdb-benchmark) that was created specifically for benchmarking BuntDB.
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*These are the results from running the benchmarks on a MacBook Pro 15" 2.8 GHz Intel Core i7:*
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```
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$ buntdb-benchmark -q
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GET: 4609604.74 operations per second
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SET: 248500.33 operations per second
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ASCEND_100: 2268998.79 operations per second
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ASCEND_200: 1178388.14 operations per second
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ASCEND_400: 679134.20 operations per second
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ASCEND_800: 348445.55 operations per second
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DESCEND_100: 2313821.69 operations per second
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DESCEND_200: 1292738.38 operations per second
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DESCEND_400: 675258.76 operations per second
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DESCEND_800: 337481.67 operations per second
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SPATIAL_SET: 134824.60 operations per second
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SPATIAL_INTERSECTS_100: 939491.47 operations per second
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SPATIAL_INTERSECTS_200: 561590.40 operations per second
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SPATIAL_INTERSECTS_400: 306951.15 operations per second
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SPATIAL_INTERSECTS_800: 159673.91 operations per second
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```
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To install this utility:
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```
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go get github.com/tidwall/buntdb-benchmark
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```
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## Contact
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Josh Baker [@tidwall](http://twitter.com/tidwall)
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## License
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BuntDB source code is available under the MIT [License](/LICENSE).
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