tile38/index/qtree/qtree.go

190 lines
4.7 KiB
Go

package qtree
// Item is a qtree item
type Item interface {
Point() (x, y float64)
}
// Point is point
type Point struct {
X, Y float64
}
// Point returns the point
func (item *Point) Point() (x, y float64) {
return item.X, item.Y
}
const maxPoints = 16
const appendGrowth = false // Set 'true' for faster inserts, Set 'false' for smaller memory size
type nodeT struct {
count int
points []Item
nodes [4]*nodeT
}
// QTree is an implentation of a quad tree
type QTree struct {
root *nodeT
minX, minY float64
maxX, maxY float64
}
// New creates a new QTree
func New(minX, minY, maxX, maxY float64) *QTree {
return &QTree{&nodeT{}, minX, minY, maxX, maxY}
}
func (tr *QTree) clip(item Item) (float64, float64) {
x, y := item.Point()
if x < tr.minX {
x = tr.minX
} else if x > tr.maxX {
x = tr.maxX
}
if y < tr.minY {
y = tr.minY
} else if y > tr.maxY {
y = tr.maxY
}
return x, y
}
func split(minX, minY, maxX, maxY, cx, cy float64) (quad int, nMinX, nMinY, nMaxX, nMaxY float64) {
if cx < (maxX-minX)/2+minX {
if cy < (maxY-minY)/2+minY {
return 2, minX, minY, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY
}
return 0, minX, (maxY-minY)/2 + minY, (maxX-minX)/2 + minX, maxY
}
if cy < (maxY-minY)/2+minY {
return 3, (maxX-minX)/2 + minX, minY, maxX, (maxY-minY)/2 + minY
}
return 1, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY, maxX, maxY
}
// Insert inserts an item into the tree
func (tr *QTree) Insert(item Item) {
cx, cy := tr.clip(item)
insert(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item)
}
// Remove removes an item from the tree
func (tr *QTree) Remove(item Item) {
cx, cy := tr.clip(item)
remove(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item)
}
// Search finds all items contained in a bounding box
func (tr *QTree) Search(minX, minY, maxX, maxY float64, iterator func(item Item) bool) {
search(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, minX, minY, maxX, maxY, true, iterator)
}
// Count counts all of the items in the tree
func (tr *QTree) Count() int {
return count(tr.root, 0)
}
// RemoveAll removes all items from the tree
func (tr *QTree) RemoveAll() {
tr.root = &nodeT{}
}
func insert(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) {
if node.count < maxPoints {
if len(node.points) == node.count {
if appendGrowth {
node.points = append(node.points, item)
} else {
npoints := make([]Item, node.count+1)
copy(npoints, node.points)
node.points = npoints
node.points[node.count] = item
}
} else {
node.points[node.count] = item
}
node.count++
} else {
var quad int
quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy)
if node.nodes[quad] == nil {
node.nodes[quad] = &nodeT{}
}
insert(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item)
}
}
func remove(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) {
for i := 0; i < node.count; i++ {
if node.points[i] == item {
node.points[i] = node.points[node.count-1]
node.count--
return
}
}
var quad int
quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy)
if node.nodes[quad] != nil {
remove(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item)
}
}
func count(node *nodeT, counter int) int {
counter += node.count
for i := 0; i < 4; i++ {
if node.nodes[i] != nil {
counter = count(node.nodes[i], counter)
}
}
return counter
}
func doesOverlap(nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64) bool {
if nMinX > maxX || minX > nMaxX {
return false
}
if nMinY > maxY || minY > nMaxY {
return false
}
return true
}
func search(node *nodeT, nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64, overlap bool, iterator func(item Item) bool) bool {
if overlap {
overlap = doesOverlap(nMinX, nMinY, nMaxX, nMaxY, minX, minY, maxX, maxY)
}
if !overlap {
return true
}
for i := 0; i < node.count; i++ {
item := node.points[i]
x, y := item.Point()
if x >= minX && x <= maxX && y >= minY && y <= maxY {
if !iterator(item) {
return false
}
}
}
var qMinX, qMaxX, qMinY, qMaxY float64
for i := 0; i < 4; i++ {
if node.nodes[i] != nil {
switch i {
case 0:
qMinX, qMinY, qMaxX, qMaxY = nMinX, (nMaxY-nMinY)/2+nMinY, (nMaxX-nMinX)/2+nMinX, nMaxY
case 1:
qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY, nMaxX, nMaxY
case 2:
qMinX, qMinY, qMaxX, qMaxY = nMinX, nMinY, (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY
case 3:
qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, nMinY, nMaxX, (nMaxY-nMinY)/2+nMinY
}
if !search(node.nodes[i], qMinX, qMinY, qMaxX, qMaxY, minX, minY, maxX, maxY, overlap, iterator) {
return false
}
}
}
return true
}