package qtree // Item is a qtree item type Item interface { Point() (x, y float64) } // Point is point type Point struct { X, Y float64 } // Point returns the point func (item *Point) Point() (x, y float64) { return item.X, item.Y } const maxPoints = 16 const appendGrowth = false // Set 'true' for faster inserts, Set 'false' for smaller memory size type nodeT struct { count int points []Item nodes [4]*nodeT } // QTree is an implentation of a quad tree type QTree struct { root *nodeT minX, minY float64 maxX, maxY float64 } // New creates a new QTree func New(minX, minY, maxX, maxY float64) *QTree { return &QTree{&nodeT{}, minX, minY, maxX, maxY} } func (tr *QTree) clip(item Item) (float64, float64) { x, y := item.Point() if x < tr.minX { x = tr.minX } else if x > tr.maxX { x = tr.maxX } if y < tr.minY { y = tr.minY } else if y > tr.maxY { y = tr.maxY } return x, y } func split(minX, minY, maxX, maxY, cx, cy float64) (quad int, nMinX, nMinY, nMaxX, nMaxY float64) { if cx < (maxX-minX)/2+minX { if cy < (maxY-minY)/2+minY { return 2, minX, minY, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY } return 0, minX, (maxY-minY)/2 + minY, (maxX-minX)/2 + minX, maxY } if cy < (maxY-minY)/2+minY { return 3, (maxX-minX)/2 + minX, minY, maxX, (maxY-minY)/2 + minY } return 1, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY, maxX, maxY } // Insert inserts an item into the tree func (tr *QTree) Insert(item Item) { cx, cy := tr.clip(item) insert(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item) } // Remove removes an item from the tree func (tr *QTree) Remove(item Item) { cx, cy := tr.clip(item) remove(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item) } // Search finds all items contained in a bounding box func (tr *QTree) Search(minX, minY, maxX, maxY float64, iterator func(item Item) bool) { search(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, minX, minY, maxX, maxY, true, iterator) } // Count counts all of the items in the tree func (tr *QTree) Count() int { return count(tr.root, 0) } // RemoveAll removes all items from the tree func (tr *QTree) RemoveAll() { tr.root = &nodeT{} } func insert(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) { if node.count < maxPoints { if len(node.points) == node.count { if appendGrowth { node.points = append(node.points, item) } else { npoints := make([]Item, node.count+1) copy(npoints, node.points) node.points = npoints node.points[node.count] = item } } else { node.points[node.count] = item } node.count++ } else { var quad int quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy) if node.nodes[quad] == nil { node.nodes[quad] = &nodeT{} } insert(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item) } } func remove(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) { for i := 0; i < node.count; i++ { if node.points[i] == item { node.points[i] = node.points[node.count-1] node.count-- return } } var quad int quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy) if node.nodes[quad] != nil { remove(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item) } } func count(node *nodeT, counter int) int { counter += node.count for i := 0; i < 4; i++ { if node.nodes[i] != nil { counter = count(node.nodes[i], counter) } } return counter } func doesOverlap(nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64) bool { if nMinX > maxX || minX > nMaxX { return false } if nMinY > maxY || minY > nMaxY { return false } return true } func search(node *nodeT, nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64, overlap bool, iterator func(item Item) bool) bool { if overlap { overlap = doesOverlap(nMinX, nMinY, nMaxX, nMaxY, minX, minY, maxX, maxY) } if !overlap { return true } for i := 0; i < node.count; i++ { item := node.points[i] x, y := item.Point() if x >= minX && x <= maxX && y >= minY && y <= maxY { if !iterator(item) { return false } } } var qMinX, qMaxX, qMinY, qMaxY float64 for i := 0; i < 4; i++ { if node.nodes[i] != nil { switch i { case 0: qMinX, qMinY, qMaxX, qMaxY = nMinX, (nMaxY-nMinY)/2+nMinY, (nMaxX-nMinX)/2+nMinX, nMaxY case 1: qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY, nMaxX, nMaxY case 2: qMinX, qMinY, qMaxX, qMaxY = nMinX, nMinY, (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY case 3: qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, nMinY, nMaxX, (nMaxY-nMinY)/2+nMinY } if !search(node.nodes[i], qMinX, qMinY, qMaxX, qMaxY, minX, minY, maxX, maxY, overlap, iterator) { return false } } } return true }