tile38/index/index.go

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package index
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import "github.com/tidwall/tile38/index/rtree"
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// Item represents an index item.
type Item interface {
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Point() (x, y float64)
Rect() (minX, minY, maxX, maxY float64)
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}
// FlexItem can represent a point or a rectangle
type FlexItem struct {
MinX, MinY, MaxX, MaxY float64
}
// Rect returns the rectangle
func (item *FlexItem) Rect() (minX, minY, maxX, maxY float64) {
return item.MinX, item.MinY, item.MaxX, item.MaxY
}
// Point returns the point
func (item *FlexItem) Point() (x, y float64) {
return item.MinX, item.MinY
}
// Index is a geospatial index
type Index struct {
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r *rtree.RTree
nr map[*rtree.Rect]Item // normalized points
nrr map[Item][]*rtree.Rect // normalized points
mulm map[Item]bool // store items that contain multiple rects
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}
// New create a new index
func New() *Index {
return &Index{
r: rtree.New(),
mulm: make(map[Item]bool),
nr: make(map[*rtree.Rect]Item),
nrr: make(map[Item][]*rtree.Rect),
}
}
// Insert inserts an item into the index
func (ix *Index) Insert(item Item) {
minX, minY, maxX, maxY := item.Rect()
if minX == maxX && minY == maxY {
x, y, normd := normPoint(minY, minX)
if normd {
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nitem := &rtree.Rect{MinX: x, MinY: y, MaxX: x, MaxY: y}
ix.nr[nitem] = item
ix.nrr[item] = []*rtree.Rect{nitem}
ix.r.Insert(nitem)
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} else {
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ix.r.Insert(item)
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}
} else {
mins, maxs, normd := normRect(minY, minX, maxY, maxX)
if normd {
var nitems []*rtree.Rect
for i := range mins {
minX, minY, maxX, maxY := mins[i][0], mins[i][1], maxs[i][0], maxs[i][1]
nitem := &rtree.Rect{MinX: minX, MinY: minY, MaxX: maxX, MaxY: maxY}
ix.nr[nitem] = item
nitems = append(nitems, nitem)
ix.r.Insert(nitem)
}
ix.nrr[item] = nitems
if len(mins) > 1 {
ix.mulm[item] = true
}
} else {
ix.r.Insert(item)
}
}
return
}
// Remove removed an item from the index
func (ix *Index) Remove(item Item) {
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if nitems, ok := ix.nrr[item]; ok {
for _, nitem := range nitems {
ix.r.Remove(nitem)
delete(ix.nr, nitem)
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}
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delete(ix.nrr, item)
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} else {
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ix.r.Remove(item)
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}
}
// Count counts all items in the index.
func (ix *Index) Count() int {
count := 0
ix.Search(0, -90, -180, 90, 180, func(item Item) bool {
count++
return true
})
return count
}
// Bounds returns the minimum bounding rectangle of all items in the index.
func (ix *Index) Bounds() (MinX, MinY, MaxX, MaxY float64) {
return ix.r.Bounds()
}
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// RemoveAll removes all items from the index.
func (ix *Index) RemoveAll() {
ix.r.RemoveAll()
}
func (ix *Index) getRTreeItem(item rtree.Item) Item {
switch item := item.(type) {
case Item:
return item
case *rtree.Rect:
return ix.nr[item]
}
return nil
}
// Search returns all items that intersect the bounding box.
func (ix *Index) Search(cursor uint64, swLat, swLon, neLat, neLon float64, iterator func(item Item) bool) (ncursor uint64) {
var idx uint64
var active = true
var idm = make(map[Item]bool)
mins, maxs, _ := normRect(swLat, swLon, neLat, neLon)
// Points
if len(mins) == 1 {
// There is only one rectangle.
// It's possible that a r rect may span multiple entries. Check mulm map for spanning rects.
if active {
ix.r.Search(mins[0][0], mins[0][1], maxs[0][0], maxs[0][1], func(item rtree.Item) bool {
if idx >= cursor {
iitm := ix.getRTreeItem(item)
if iitm != nil {
if ix.mulm[iitm] {
if !idm[iitm] {
idm[iitm] = true
active = iterator(iitm)
}
} else {
active = iterator(iitm)
}
}
}
idx++
return active
})
}
} else {
// There are multiple rectangles. Duplicates might occur.
for i := range mins {
if active {
ix.r.Search(mins[i][0], mins[i][1], maxs[i][0], maxs[i][1], func(item rtree.Item) bool {
if idx >= cursor {
iitm := ix.getRTreeItem(item)
if iitm != nil {
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if ix.mulm[iitm] {
if !idm[iitm] {
idm[iitm] = true
active = iterator(iitm)
}
} else {
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active = iterator(iitm)
}
}
}
idx++
return active
})
}
}
}
return idx
}