mirror of https://github.com/tidwall/tile38.git
removed quadtree
This commit is contained in:
parent
8dc5e96669
commit
f69153efb0
100
index/index.go
100
index/index.go
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@ -1,14 +1,11 @@
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package index
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import (
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"github.com/tidwall/tile38/index/qtree"
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"github.com/tidwall/tile38/index/rtree"
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)
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import "github.com/tidwall/tile38/index/rtree"
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// Item represents an index item.
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type Item interface {
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qtree.Item
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rtree.Item
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Point() (x, y float64)
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Rect() (minX, minY, maxX, maxY float64)
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}
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// FlexItem can represent a point or a rectangle
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@ -28,25 +25,17 @@ func (item *FlexItem) Point() (x, y float64) {
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// Index is a geospatial index
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type Index struct {
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q *qtree.QTree
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r *rtree.RTree
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np map[*qtree.Point]Item // normalized points
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npr map[Item]*qtree.Point // normalized points
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nr map[*rtree.Rect]Item // normalized points
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nrr map[Item][]*rtree.Rect // normalized points
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mulm map[Item]bool // store items that contain multiple rects
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r *rtree.RTree
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nr map[*rtree.Rect]Item // normalized points
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nrr map[Item][]*rtree.Rect // normalized points
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mulm map[Item]bool // store items that contain multiple rects
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}
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// New create a new index
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func New() *Index {
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return &Index{
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q: qtree.New(-180, -90, 180, 90),
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r: rtree.New(),
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mulm: make(map[Item]bool),
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np: make(map[*qtree.Point]Item),
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npr: make(map[Item]*qtree.Point),
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nr: make(map[*rtree.Rect]Item),
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nrr: make(map[Item][]*rtree.Rect),
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}
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@ -58,12 +47,12 @@ func (ix *Index) Insert(item Item) {
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if minX == maxX && minY == maxY {
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x, y, normd := normPoint(minY, minX)
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if normd {
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nitem := &qtree.Point{X: x, Y: y}
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ix.np[nitem] = item
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ix.npr[item] = nitem
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ix.q.Insert(nitem)
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nitem := &rtree.Rect{MinX: x, MinY: y, MaxX: x, MaxY: y}
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ix.nr[nitem] = item
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ix.nrr[item] = []*rtree.Rect{nitem}
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ix.r.Insert(nitem)
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} else {
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ix.q.Insert(item)
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ix.r.Insert(item)
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}
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} else {
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mins, maxs, normd := normRect(minY, minX, maxY, maxX)
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@ -89,25 +78,14 @@ func (ix *Index) Insert(item Item) {
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// Remove removed an item from the index
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func (ix *Index) Remove(item Item) {
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minX, minY, maxX, maxY := item.Rect()
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if minX == maxX && minY == maxY {
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if nitem, ok := ix.npr[item]; ok {
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ix.q.Remove(nitem)
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delete(ix.np, nitem)
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delete(ix.npr, item)
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} else {
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ix.q.Remove(item)
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if nitems, ok := ix.nrr[item]; ok {
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for _, nitem := range nitems {
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ix.r.Remove(nitem)
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delete(ix.nr, nitem)
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}
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delete(ix.nrr, item)
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} else {
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if nitems, ok := ix.nrr[item]; ok {
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for _, nitem := range nitems {
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ix.r.Remove(nitem)
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delete(ix.nr, nitem)
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}
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delete(ix.npr, item)
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} else {
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ix.r.Remove(item)
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}
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ix.r.Remove(item)
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}
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}
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@ -124,17 +102,6 @@ func (ix *Index) Count() int {
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// RemoveAll removes all items from the index.
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func (ix *Index) RemoveAll() {
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ix.r.RemoveAll()
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ix.q.RemoveAll()
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}
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func (ix *Index) getQTreeItem(item qtree.Item) Item {
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switch item := item.(type) {
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case Item:
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return item
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case *qtree.Point:
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return ix.np[item]
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}
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return nil
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}
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func (ix *Index) getRTreeItem(item rtree.Item) Item {
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@ -156,19 +123,6 @@ func (ix *Index) Search(cursor uint64, swLat, swLon, neLat, neLon float64, itera
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// Points
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if len(mins) == 1 {
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// There is only one rectangle.
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// Simply return all quad points in that search rect.
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if active {
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ix.q.Search(mins[0][0], mins[0][1], maxs[0][0], maxs[0][1], func(item qtree.Item) bool {
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if idx >= cursor {
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iitm := ix.getQTreeItem(item)
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if iitm != nil {
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active = iterator(iitm)
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}
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}
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idx++
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return active
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})
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}
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// It's possible that a r rect may span multiple entries. Check mulm map for spanning rects.
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if active {
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ix.r.Search(mins[0][0], mins[0][1], maxs[0][0], maxs[0][1], func(item rtree.Item) bool {
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@ -191,24 +145,6 @@ func (ix *Index) Search(cursor uint64, swLat, swLon, neLat, neLon float64, itera
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}
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} else {
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// There are multiple rectangles. Duplicates might occur.
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for i := range mins {
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if active {
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ix.q.Search(mins[i][0], mins[i][1], maxs[i][0], maxs[i][1], func(item qtree.Item) bool {
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if idx >= cursor {
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iitm := ix.getQTreeItem(item)
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if iitm != nil {
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if !idm[iitm] {
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idm[iitm] = true
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active = iterator(iitm)
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}
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}
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}
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idx++
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return active
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})
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}
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}
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for i := range mins {
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if active {
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ix.r.Search(mins[i][0], mins[i][1], maxs[i][0], maxs[i][1], func(item rtree.Item) bool {
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@ -126,9 +126,10 @@ func TestRandomInserts(t *testing.T) {
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}
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tr.RemoveAll()
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if tr.getQTreeItem(nil) != nil {
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t.Fatal("getQTreeItem(nil) should return nil")
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}
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/* if tr.getQTreeItem(nil) != nil {
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t.Fatal("getQTreeItem(nil) should return nil")
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}
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*/
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if tr.getRTreeItem(nil) != nil {
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t.Fatal("getRTreeItem(nil) should return nil")
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}
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@ -1,189 +0,0 @@
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package qtree
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// Item is a qtree item
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type Item interface {
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Point() (x, y float64)
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}
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// Point is point
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type Point struct {
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X, Y float64
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}
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// Point returns the point
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func (item *Point) Point() (x, y float64) {
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return item.X, item.Y
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}
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const maxPoints = 16
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const appendGrowth = false // Set 'true' for faster inserts, Set 'false' for smaller memory size
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type nodeT struct {
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count int
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points []Item
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nodes [4]*nodeT
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}
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// QTree is an implementation of a quad tree
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type QTree struct {
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root *nodeT
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minX, minY float64
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maxX, maxY float64
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}
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// New creates a new QTree
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func New(minX, minY, maxX, maxY float64) *QTree {
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return &QTree{&nodeT{}, minX, minY, maxX, maxY}
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}
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func (tr *QTree) clip(item Item) (float64, float64) {
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x, y := item.Point()
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if x < tr.minX {
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x = tr.minX
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} else if x > tr.maxX {
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x = tr.maxX
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}
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if y < tr.minY {
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y = tr.minY
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} else if y > tr.maxY {
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y = tr.maxY
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}
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return x, y
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}
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func split(minX, minY, maxX, maxY, cx, cy float64) (quad int, nMinX, nMinY, nMaxX, nMaxY float64) {
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if cx < (maxX-minX)/2+minX {
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if cy < (maxY-minY)/2+minY {
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return 2, minX, minY, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY
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}
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return 0, minX, (maxY-minY)/2 + minY, (maxX-minX)/2 + minX, maxY
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}
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if cy < (maxY-minY)/2+minY {
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return 3, (maxX-minX)/2 + minX, minY, maxX, (maxY-minY)/2 + minY
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}
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return 1, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY, maxX, maxY
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}
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// Insert inserts an item into the tree
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func (tr *QTree) Insert(item Item) {
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cx, cy := tr.clip(item)
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insert(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item)
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}
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// Remove removes an item from the tree
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func (tr *QTree) Remove(item Item) {
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cx, cy := tr.clip(item)
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remove(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item)
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}
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// Search finds all items contained in a bounding box
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func (tr *QTree) Search(minX, minY, maxX, maxY float64, iterator func(item Item) bool) {
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search(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, minX, minY, maxX, maxY, true, iterator)
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}
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// Count counts all of the items in the tree
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func (tr *QTree) Count() int {
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return count(tr.root, 0)
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}
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// RemoveAll removes all items from the tree
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func (tr *QTree) RemoveAll() {
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tr.root = &nodeT{}
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}
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func insert(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) {
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if node.count < maxPoints {
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if len(node.points) == node.count {
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if appendGrowth {
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node.points = append(node.points, item)
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} else {
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npoints := make([]Item, node.count+1)
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copy(npoints, node.points)
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node.points = npoints
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node.points[node.count] = item
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}
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} else {
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node.points[node.count] = item
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}
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node.count++
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} else {
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var quad int
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quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy)
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if node.nodes[quad] == nil {
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node.nodes[quad] = &nodeT{}
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}
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insert(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item)
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}
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}
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func remove(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) {
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for i := 0; i < node.count; i++ {
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if node.points[i] == item {
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node.points[i] = node.points[node.count-1]
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node.count--
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return
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}
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}
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var quad int
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quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy)
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if node.nodes[quad] != nil {
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remove(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item)
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}
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}
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func count(node *nodeT, counter int) int {
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counter += node.count
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for i := 0; i < 4; i++ {
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if node.nodes[i] != nil {
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counter = count(node.nodes[i], counter)
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}
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}
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return counter
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}
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func doesOverlap(nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64) bool {
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if nMinX > maxX || minX > nMaxX {
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return false
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}
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if nMinY > maxY || minY > nMaxY {
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return false
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}
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return true
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}
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func search(node *nodeT, nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64, overlap bool, iterator func(item Item) bool) bool {
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if overlap {
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overlap = doesOverlap(nMinX, nMinY, nMaxX, nMaxY, minX, minY, maxX, maxY)
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}
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if !overlap {
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return true
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}
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for i := 0; i < node.count; i++ {
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item := node.points[i]
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x, y := item.Point()
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if x >= minX && x <= maxX && y >= minY && y <= maxY {
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if !iterator(item) {
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return false
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}
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}
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}
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var qMinX, qMaxX, qMinY, qMaxY float64
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for i := 0; i < 4; i++ {
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if node.nodes[i] != nil {
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switch i {
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case 0:
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qMinX, qMinY, qMaxX, qMaxY = nMinX, (nMaxY-nMinY)/2+nMinY, (nMaxX-nMinX)/2+nMinX, nMaxY
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case 1:
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qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY, nMaxX, nMaxY
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case 2:
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qMinX, qMinY, qMaxX, qMaxY = nMinX, nMinY, (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY
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case 3:
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qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, nMinY, nMaxX, (nMaxY-nMinY)/2+nMinY
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}
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if !search(node.nodes[i], qMinX, qMinY, qMaxX, qMaxY, minX, minY, maxX, maxY, overlap, iterator) {
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return false
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}
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}
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}
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return true
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}
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@ -1,131 +0,0 @@
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package qtree
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import (
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"math/rand"
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"runtime"
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"testing"
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)
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func randf(min, max float64) float64 {
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return rand.Float64()*(max-min) + min
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}
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func randXY() (x float64, y float64) {
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return randf(0, 100), randf(0, 100)
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}
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func randPoint() (lat float64, lon float64) {
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return randf(-90, 90), randf(-180, 180)
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}
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func wp(x, y float64) *Point {
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return &Point{x, y}
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}
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func TestClip(t *testing.T) {
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tr := New(-180, -90, 180, 90)
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if x, y := tr.clip(wp(-900, 100)); x != -180 || y != 90 {
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t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, -180.0, 90.0)
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}
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if x, y := tr.clip(wp(900, -100)); x != 180 || y != -90 {
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t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, 180.0, -90.0)
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}
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if x, y := tr.clip(wp(100, 100)); x != 100 || y != 90 {
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t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, 100.0, 90.0)
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}
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if x, y := tr.clip(wp(50, 50)); x != 50 || y != 50 {
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t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, 50.0, 50.0)
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}
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if x, y := tr.clip(wp(-50, -50)); x != -50 || y != -50 {
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t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, -50.0, -50.0)
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}
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}
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func TestSimpleSplit(t *testing.T) {
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quad, nMinX, nMinY, nMaxX, nMaxY := split(0, 0, 100, 100, 0, 100)
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if quad != 0 || nMinX != 0 || nMinY != 50 || nMaxX != 50 || nMaxY != 100 {
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t.Fatalf("failed 0: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
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}
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quad, nMinX, nMinY, nMaxX, nMaxY = split(0, 0, 100, 100, 100, 100)
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if quad != 1 || nMinX != 50 || nMinY != 50 || nMaxX != 100 || nMaxY != 100 {
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t.Fatalf("failed 1: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
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}
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quad, nMinX, nMinY, nMaxX, nMaxY = split(0, 0, 100, 100, 0, 0)
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if quad != 2 || nMinX != 0 || nMinY != 0 || nMaxX != 50 || nMaxY != 50 {
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t.Fatalf("failed 2: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
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}
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quad, nMinX, nMinY, nMaxX, nMaxY = split(0, 0, 100, 100, 100, 0)
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if quad != 3 || nMinX != 50 || nMinY != 0 || nMaxX != 100 || nMaxY != 50 {
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t.Fatalf("failed 3: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
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}
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}
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func TestGeoSplit(t *testing.T) {
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quad, nMinX, nMinY, nMaxX, nMaxY := split(-180, -90, 180, 90, -180, 90)
|
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if quad != 0 || nMinX != -180 || nMinY != 0 || nMaxX != 0 || nMaxY != 90 {
|
||||
t.Fatalf("failed 0: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
|
||||
}
|
||||
quad, nMinX, nMinY, nMaxX, nMaxY = split(-180, -90, 180, 90, 180, 90)
|
||||
if quad != 1 || nMinX != 0 || nMinY != 0 || nMaxX != 180 || nMaxY != 90 {
|
||||
t.Fatalf("failed 1: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
|
||||
}
|
||||
quad, nMinX, nMinY, nMaxX, nMaxY = split(-180, -90, 180, 90, -180, -90)
|
||||
if quad != 2 || nMinX != -180 || nMinY != -90 || nMaxX != 0 || nMaxY != 0 {
|
||||
t.Fatalf("failed 2: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
|
||||
}
|
||||
quad, nMinX, nMinY, nMaxX, nMaxY = split(-180, -90, 180, 90, 180, -90)
|
||||
if quad != 3 || nMinX != 0 || nMinY != -90 || nMaxX != 180 || nMaxY != 0 {
|
||||
t.Fatalf("failed 3: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
|
||||
}
|
||||
}
|
||||
|
||||
func TestGeoInsert(t *testing.T) {
|
||||
tr := New(-180, -90, 180, 90)
|
||||
l := 50000
|
||||
for i := 0; i < l; i++ {
|
||||
swLat, swLon := randPoint()
|
||||
tr.Insert(wp(swLon, swLat))
|
||||
}
|
||||
count := 0
|
||||
tr.Search(-180, -90, 180, 90, func(item Item) bool {
|
||||
count++
|
||||
return true
|
||||
})
|
||||
if count != l {
|
||||
t.Fatalf("count == %d, expect %d", count, l)
|
||||
}
|
||||
}
|
||||
|
||||
func TestMemory(t *testing.T) {
|
||||
rand.Seed(0)
|
||||
tr := New(0, 0, 100, 100)
|
||||
for i := 0; i < 500000; i++ {
|
||||
x, y := randXY()
|
||||
tr.Insert(wp(x, y))
|
||||
}
|
||||
runtime.GC()
|
||||
var m runtime.MemStats
|
||||
runtime.ReadMemStats(&m)
|
||||
println(int(m.HeapAlloc)/tr.Count(), "bytes/point")
|
||||
}
|
||||
|
||||
func BenchmarkInsert(b *testing.B) {
|
||||
rand.Seed(0)
|
||||
tr := New(0, 0, 100, 100)
|
||||
for i := 0; i < b.N; i++ {
|
||||
x, y := randXY()
|
||||
tr.Insert(wp(x, y))
|
||||
}
|
||||
count := 0
|
||||
tr.Search(0, 0, 100, 100, func(item Item) bool {
|
||||
count++
|
||||
return true
|
||||
})
|
||||
if count != b.N {
|
||||
b.Fatalf("count == %d, expect %d", count, b.N)
|
||||
}
|
||||
|
||||
// tr.Search(0, 0, 100, 100, func(id int) bool {
|
||||
// count++
|
||||
// return true
|
||||
// })
|
||||
//println(tr.Count())
|
||||
}
|
Loading…
Reference in New Issue