tile38/controller/fence.go

137 lines
3.3 KiB
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2016-03-19 17:16:19 +03:00
package controller
import (
"strings"
"github.com/tidwall/tile38/geojson"
)
func (c *Controller) FenceMatch(sw *scanWriter, fence *liveFenceSwitches, details *commandDetailsT, mustLock bool) [][]byte {
glob := fence.glob
if details.command == "drop" {
return [][]byte{[]byte(`{"cmd":"drop"}`)}
}
match := true
if glob != "" && glob != "*" {
match, _ = globMatch(glob, details.id)
}
if !match {
return nil
}
if details.obj == nil || (details.command == "fset" && sw.nofields) {
return nil
}
match = false
detect := "outside"
if fence != nil {
match1 := fenceMatchObject(fence, details.oldObj)
match2 := fenceMatchObject(fence, details.obj)
if match1 && match2 {
match = true
detect = "inside"
} else if match1 && !match2 {
match = true
detect = "exit"
} else if !match1 && match2 {
match = true
detect = "enter"
} else {
// Maybe the old object and new object create a line that crosses the fence.
// Must detect for that possibility.
if details.oldObj != nil {
ls := geojson.LineString{
Coordinates: []geojson.Position{
details.oldObj.CalculatedPoint(),
details.obj.CalculatedPoint(),
},
}
temp := false
if fence.cmd == "within" {
// because we are testing if the line croses the area we need to use
// "intersects" instead of "within".
fence.cmd = "intersects"
temp = true
}
if fenceMatchObject(fence, ls) {
match = true
detect = "cross"
}
if temp {
fence.cmd = "within"
}
}
}
}
if details.command == "del" {
return [][]byte{[]byte(`{"command":"del","id":` + jsonString(details.id) + `}`)}
}
var fmap map[string]int
if mustLock {
c.mu.RLock()
}
col := c.getCol(details.key)
if col != nil {
fmap = col.FieldMap()
}
if mustLock {
c.mu.RUnlock()
}
if fmap == nil {
return nil
}
sw.fmap = fmap
sw.fullFields = true
sw.writeObject(details.id, details.obj, details.fields)
if sw.wr.Len() == 0 {
return nil
}
res := sw.wr.String()
sw.wr.Reset()
if strings.HasPrefix(res, ",") {
res = res[1:]
}
if sw.output == outputIDs {
res = `{"id":` + res + `}`
}
if strings.HasPrefix(res, "{") {
res = `{"command":"` + details.command + `","detect":"` + detect + `",` + res[1:]
}
msgs := [][]byte{[]byte(res)}
switch detect {
case "enter":
msgs = append(msgs, []byte(`{"command":"`+details.command+`","detect":"inside",`+res[1:]))
case "exit", "cross":
msgs = append(msgs, []byte(`{"command":"`+details.command+`","detect":"outside",`+res[1:]))
}
return msgs
}
func fenceMatchObject(fence *liveFenceSwitches, obj geojson.Object) bool {
if obj == nil {
return false
}
if fence.cmd == "nearby" {
return obj.Nearby(geojson.Position{X: fence.lon, Y: fence.lat, Z: 0}, fence.meters)
} else if fence.cmd == "within" {
if fence.o != nil {
return obj.Within(fence.o)
} else {
return obj.WithinBBox(geojson.BBox{
Min: geojson.Position{X: fence.minLon, Y: fence.minLat, Z: 0},
Max: geojson.Position{X: fence.maxLon, Y: fence.maxLat, Z: 0},
})
}
} else if fence.cmd == "intersects" {
if fence.o != nil {
return obj.Intersects(fence.o)
} else {
return obj.IntersectsBBox(geojson.BBox{
Min: geojson.Position{X: fence.minLon, Y: fence.minLat, Z: 0},
Max: geojson.Position{X: fence.maxLon, Y: fence.maxLat, Z: 0},
})
}
}
return false
}