package controller import ( "strings" "github.com/tidwall/tile38/geojson" ) func (c *Controller) FenceMatch(sw *scanWriter, fence *liveFenceSwitches, details *commandDetailsT, mustLock bool) [][]byte { glob := fence.glob if details.command == "drop" { return [][]byte{[]byte(`{"cmd":"drop"}`)} } match := true if glob != "" && glob != "*" { match, _ = globMatch(glob, details.id) } if !match { return nil } if details.obj == nil || (details.command == "fset" && sw.nofields) { return nil } match = false detect := "outside" if fence != nil { match1 := fenceMatchObject(fence, details.oldObj) match2 := fenceMatchObject(fence, details.obj) if match1 && match2 { match = true detect = "inside" } else if match1 && !match2 { match = true detect = "exit" } else if !match1 && match2 { match = true detect = "enter" } else { // Maybe the old object and new object create a line that crosses the fence. // Must detect for that possibility. if details.oldObj != nil { ls := geojson.LineString{ Coordinates: []geojson.Position{ details.oldObj.CalculatedPoint(), details.obj.CalculatedPoint(), }, } temp := false if fence.cmd == "within" { // because we are testing if the line croses the area we need to use // "intersects" instead of "within". fence.cmd = "intersects" temp = true } if fenceMatchObject(fence, ls) { match = true detect = "cross" } if temp { fence.cmd = "within" } } } } if details.command == "del" { return [][]byte{[]byte(`{"command":"del","id":` + jsonString(details.id) + `}`)} } var fmap map[string]int if mustLock { c.mu.RLock() } col := c.getCol(details.key) if col != nil { fmap = col.FieldMap() } if mustLock { c.mu.RUnlock() } if fmap == nil { return nil } sw.fmap = fmap sw.fullFields = true sw.writeObject(details.id, details.obj, details.fields) if sw.wr.Len() == 0 { return nil } res := sw.wr.String() sw.wr.Reset() if strings.HasPrefix(res, ",") { res = res[1:] } if sw.output == outputIDs { res = `{"id":` + res + `}` } if strings.HasPrefix(res, "{") { res = `{"command":"` + details.command + `","detect":"` + detect + `",` + res[1:] } msgs := [][]byte{[]byte(res)} switch detect { case "enter": msgs = append(msgs, []byte(`{"command":"`+details.command+`","detect":"inside",`+res[1:])) case "exit", "cross": msgs = append(msgs, []byte(`{"command":"`+details.command+`","detect":"outside",`+res[1:])) } return msgs } func fenceMatchObject(fence *liveFenceSwitches, obj geojson.Object) bool { if obj == nil { return false } if fence.cmd == "nearby" { return obj.Nearby(geojson.Position{X: fence.lon, Y: fence.lat, Z: 0}, fence.meters) } else if fence.cmd == "within" { if fence.o != nil { return obj.Within(fence.o) } else { return obj.WithinBBox(geojson.BBox{ Min: geojson.Position{X: fence.minLon, Y: fence.minLat, Z: 0}, Max: geojson.Position{X: fence.maxLon, Y: fence.maxLat, Z: 0}, }) } } else if fence.cmd == "intersects" { if fence.o != nil { return obj.Intersects(fence.o) } else { return obj.IntersectsBBox(geojson.BBox{ Min: geojson.Position{X: fence.minLon, Y: fence.minLat, Z: 0}, Max: geojson.Position{X: fence.maxLon, Y: fence.maxLat, Z: 0}, }) } } return false }