tile38/index/index.go

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package index
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import (
"math"
"github.com/tidwall/tile38/index/rtree"
)
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// Item represents an index item.
type Item interface {
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Point() (x, y, z float64)
Rect() (minX, minY, minZ, maxX, maxY, maxZ float64)
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}
// FlexItem can represent a point or a rectangle
type FlexItem struct {
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MinX, MinY, MinZ, MaxX, MaxY, MaxZ float64
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}
// Rect returns the rectangle
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func (item *FlexItem) Rect() (minX, minY, minZ, maxX, maxY, maxZ float64) {
return item.MinX, item.MinY, item.MinZ, item.MaxX, item.MaxY, item.MaxZ
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}
// Point returns the point
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func (item *FlexItem) Point() (x, y, z float64) {
return item.MinX, item.MinY, item.MinZ
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}
// Index is a geospatial index
type Index struct {
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r *rtree.RTree
nr map[*rtree.Rect]Item // normalized points
nrr map[Item][]*rtree.Rect // normalized points
mulm map[Item]bool // store items that contain multiple rects
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}
// New create a new index
func New() *Index {
return &Index{
r: rtree.New(),
mulm: make(map[Item]bool),
nr: make(map[*rtree.Rect]Item),
nrr: make(map[Item][]*rtree.Rect),
}
}
// Insert inserts an item into the index
func (ix *Index) Insert(item Item) {
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minX, minY, minZ, maxX, maxY, maxZ := item.Rect()
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if minX == maxX && minY == maxY {
x, y, normd := normPoint(minY, minX)
if normd {
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nitem := &rtree.Rect{MinX: x, MinY: y, MinZ: minZ, MaxX: x, MaxY: y, MaxZ: maxZ}
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ix.nr[nitem] = item
ix.nrr[item] = []*rtree.Rect{nitem}
ix.r.Insert(nitem)
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} else {
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ix.r.Insert(item)
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}
} else {
mins, maxs, normd := normRect(minY, minX, maxY, maxX)
if normd {
var nitems []*rtree.Rect
for i := range mins {
minX, minY, maxX, maxY := mins[i][0], mins[i][1], maxs[i][0], maxs[i][1]
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nitem := &rtree.Rect{MinX: minX, MinY: minY, MinZ: minZ, MaxX: maxX, MaxY: maxY, MaxZ: maxZ}
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ix.nr[nitem] = item
nitems = append(nitems, nitem)
ix.r.Insert(nitem)
}
ix.nrr[item] = nitems
if len(mins) > 1 {
ix.mulm[item] = true
}
} else {
ix.r.Insert(item)
}
}
return
}
// Remove removed an item from the index
func (ix *Index) Remove(item Item) {
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if nitems, ok := ix.nrr[item]; ok {
for _, nitem := range nitems {
ix.r.Remove(nitem)
delete(ix.nr, nitem)
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}
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delete(ix.nrr, item)
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} else {
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ix.r.Remove(item)
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}
}
// Count counts all items in the index.
func (ix *Index) Count() int {
count := 0
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ix.Search(0, -90, -180, 90, 180, math.Inf(-1), math.Inf(+1), func(item Item) bool {
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count++
return true
})
return count
}
// Bounds returns the minimum bounding rectangle of all items in the index.
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func (ix *Index) Bounds() (MinX, MinY, MinZ, MaxX, MaxY, MaxZ float64) {
return ix.r.Bounds()
}
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// RemoveAll removes all items from the index.
func (ix *Index) RemoveAll() {
ix.r.RemoveAll()
}
func (ix *Index) getRTreeItem(item rtree.Item) Item {
switch item := item.(type) {
case Item:
return item
case *rtree.Rect:
return ix.nr[item]
}
return nil
}
func (ix *Index) NearestNeighbors(k int, lat, lon float64, iterator func(item Item) bool) {
x, y, _ := normPoint(lat, lon)
items := ix.r.NearestNeighbors(k, x, y, 0)
for _, item := range items {
iitm := ix.getRTreeItem(item)
if item == nil {
continue
}
if !iterator(iitm) {
break
}
}
}
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// Search returns all items that intersect the bounding box.
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func (ix *Index) Search(cursor uint64, swLat, swLon, neLat, neLon, minZ, maxZ float64, iterator func(item Item) bool) (ncursor uint64) {
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var idx uint64
var active = true
var idm = make(map[Item]bool)
mins, maxs, _ := normRect(swLat, swLon, neLat, neLon)
// Points
if len(mins) == 1 {
// There is only one rectangle.
// It's possible that a r rect may span multiple entries. Check mulm map for spanning rects.
if active {
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ix.r.Search(mins[0][0], mins[0][1], minZ, maxs[0][0], maxs[0][1], maxZ, func(item rtree.Item) bool {
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if idx >= cursor {
iitm := ix.getRTreeItem(item)
if iitm != nil {
if ix.mulm[iitm] {
if !idm[iitm] {
idm[iitm] = true
active = iterator(iitm)
}
} else {
active = iterator(iitm)
}
}
}
idx++
return active
})
}
} else {
// There are multiple rectangles. Duplicates might occur.
for i := range mins {
if active {
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ix.r.Search(mins[i][0], mins[i][1], minZ, maxs[i][0], maxs[i][1], maxZ, func(item rtree.Item) bool {
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if idx >= cursor {
iitm := ix.getRTreeItem(item)
if iitm != nil {
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if ix.mulm[iitm] {
if !idm[iitm] {
idm[iitm] = true
active = iterator(iitm)
}
} else {
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active = iterator(iitm)
}
}
}
idx++
return active
})
}
}
}
return idx
}