All reads and writes must be performed from inside a transaction. BuntDB can have one write transaction opened at a time, but can have many concurrent read transactions. Each transaction maintains a stable view of the database. In other words, once a transaction has begun, the data for that transaction cannot be changed by other transactions.
Transactions run in a function that exposes a `Tx` object, which represents the transaction state. While inside a transaction, all database operations should be performed using this object. You should never access the origin `DB` object while inside a transaction. Doing so may have side-effects, such as blocking your application.
When a transaction fails, it will roll back, and revert all changes that occurred to the database during that transaction. There's a single return value that you can use to close the transaction. For read/write transactions, returning an error this way will force the transaction to roll back. When a read/write transaction succeeds all changes are persisted to disk.
A read-only transaction should be used when you don't need to make changes to the data. The advantage of a read-only transaction is that there can be many running concurrently.
A read/write transaction is used when you need to make changes to your data. There can only be one read/write transaction running at a time. So make sure you close it as soon as you are done with it.
There is also `AscendGreaterOrEqual`, `AscendLessThan`, `AscendRange`, `AscendEqual`, `Descend`, `DescendLessOrEqual`, `DescendGreaterThan`, `DescendRange`, and `DescendEqual`. Please see the [documentation](https://godoc.org/github.com/tidwall/buntdb) for more information on these functions.
Initially all data is stored in a single [B-tree](https://en.wikipedia.org/wiki/B-tree) with each item having one key and one value. All of these items are ordered by the key. This is great for quickly getting a value from a key or [iterating](#iterating) over the keys. Feel free to peruse the [B-tree implementation](https://github.com/tidwall/btree).
You can also create custom indexes that allow for ordering and [iterating](#iterating) over values. A custom index also uses a B-tree, but it's more flexible because it allows for custom ordering.
For example, let's say you want to create an index for ordering names:
```go
db.CreateIndex("names", "*", buntdb.IndexString)
```
This will create an index named `names` which stores and sorts all values. The second parameter is a pattern that is used to filter on keys. A `*` wildcard argument means that we want to accept all keys. `IndexString` is a built-in function that performs case-insensitive ordering on the values
Now you can add various names:
```go
db.Update(func(tx *buntdb.Tx) error {
tx.Set("user:0:name", "tom", nil)
tx.Set("user:1:name", "Randi", nil)
tx.Set("user:2:name", "jane", nil)
tx.Set("user:4:name", "Janet", nil)
tx.Set("user:5:name", "Paula", nil)
tx.Set("user:6:name", "peter", nil)
tx.Set("user:7:name", "Terri", nil)
return nil
})
```
Finally you can iterate over the index:
```go
db.View(func(tx *buntdb.Tx) error {
tx.Ascend("names", func(key, val string) bool {
fmt.Printf(buf, "%s %s\n", key, val)
return true
})
return nil
})
```
The output should be:
```
user:2:name jane
user:4:name Janet
user:5:name Paula
user:6:name peter
user:1:name Randi
user:7:name Terri
user:0:name tom
```
The pattern parameter can be used to filter on keys like this:
BuntDB has support for spatial indexes by storing rectangles in an [R-tree](https://en.wikipedia.org/wiki/R-tree). An R-tree is organized in a similar manner as a [B-tree](https://en.wikipedia.org/wiki/B-tree), and both are balanced trees. But, an R-tree is special because it can operate on data that is in multiple dimensions. This is super handy for Geospatial applications.
Then `IndexRect` is a built-in function that converts rect strings to a format that the R-tree can use. It's easy to use this function out of the box, but you might find it better to create a custom one that renders from a different format, such as [Well-known text](https://en.wikipedia.org/wiki/Well-known_text) or [GeoJSON](http://geojson.org/).
To add some lon,lat points to the `fleet` index:
```go
db.Update(func(tx *buntdb.Tx) error {
tx.Set("fleet:0:pos", "[-115.567 33.532]", nil)
tx.Set("fleet:1:pos", "[-116.671 35.735]", nil)
tx.Set("fleet:2:pos", "[-113.902 31.234]", nil)
return nil
})
```
And then you can run the `Intersects` function on the index:
```go
db.View(func(tx *buntdb.Tx) error {
tx.Intersects("fleet", "[-117 30],[-112 36]", func(key, val string) bool {
The bracket syntax `[-117 30],[-112 36]` is unique to BuntDB, and it's how the built-in rectangles are processed. But, you are not limited to this syntax. Whatever Rect function you choose to use during `CreateSpatialIndex` will be used to process the parameter, in this case it's `IndexRect`.
indexes that are sorted by the specified language. This is similar to the [SQL COLLATE keyword](https://msdn.microsoft.com/en-us/library/ms174596.aspx) found in traditional databases.
Now `mykey` will automatically be deleted after one second. You can remove the TTL by setting the value again with the same key/value, but with the options parameter set to nil.
By default BuntDB executes an `fsync` once every second on the [aof file](#append-only-file). Which simply means that there's a chance that up to one second of data might be lost. If you need higher durability then there's an optional database config setting `Config.SyncPolicy` which can be set to `Always`.
Here are some configuration options that can be use to change various behaviors of the database.
- **SyncPolicy** adjusts how often the data is synced to disk. This value can be Never, EverySecond, or Always. Default is EverySecond.
- **AutoShrinkPercentage** is used by the background process to trigger a shrink of the aof file when the size of the file is larger than the percentage of the result of the previous shrunk file. For example, if this value is 100, and the last shrink process resulted in a 100mb file, then the new aof file must be 200mb before a shrink is triggered. Default is 100.
- **AutoShrinkMinSize** defines the minimum size of the aof file before an automatic shrink can occur. Default is 32MB.
- **AutoShrinkDisabled** turns off automatic background shrinking. Default is false.
To update the configuration you should call `ReadConfig` followed by `SetConfig`. For example:
Here are some example [benchmarks](https://github.com/tidwall/raft-buntdb#raftstore-performance-comparison) when using BuntDB in a Raft Store implementation.