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README.md
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README.md
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<p align="center">
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<img
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src="logo.png"
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<img
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src="logo.png"
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width="307" height="150" border="0" alt="BuntDB">
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<br>
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<a href="https://travis-ci.org/tidwall/buntdb"><img src="https://img.shields.io/travis/tidwall/buntdb.svg?style=flat-square" alt="Build Status"></a>
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<a href="https://godoc.org/github.com/tidwall/buntdb"><img src="https://img.shields.io/badge/api-reference-blue.svg?style=flat-square" alt="GoDoc"></a>
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</p>
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BuntDB is a low-level, in-memory, key/value store in pure Go.
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BuntDB is a low-level, in-memory, key/value store in pure Go.
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It persists to disk, is ACID compliant, and uses locking for multiple
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readers and a single writer. It supports custom indexes and geospatial
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data. It's ideal for projects that need a dependable database and favor
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readers and a single writer. It supports custom indexes and geospatial
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data. It's ideal for projects that need a dependable database and favor
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speed over data size.
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The desire to create BuntDB stems from the need for a new embeddable
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@ -52,7 +52,7 @@ This will retrieve the library.
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## Opening a database
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The primary object in BuntDB is a `DB`. To open or create your
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The primary object in BuntDB is a `DB`. To open or create your
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database, use the `buntdb.Open()` function:
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```go
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log.Fatal(err)
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}
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defer db.Close()
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...
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...
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}
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```
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```
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### Read/write Transactions
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A read/write transaction is used when you need to make changes to your data. There can only be one read/write transaction running at a time. So make sure you close it as soon as you are done with it.
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A read/write transaction is used when you need to make changes to your data. There can only be one read/write transaction running at a time. So make sure you close it as soon as you are done with it.
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```go
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err := db.Update(func(tx *buntdb.Tx) error {
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```go
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err := db.View(func(tx *buntdb.Tx) error {
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val, err := tx.Get("mykey")
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val, err := tx.Get("mykey")
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if err != nil{
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return err
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}
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fmt.Printf("value is %s\n", val)
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fmt.Printf("value is %s\n", val)
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return nil
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})
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```
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### Built-in types
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Along with `IndexString`, there is also `IndexInt`, `IndexUint`, and `IndexFloat`.
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Along with `IndexString`, there is also `IndexInt`, `IndexUint`, and `IndexFloat`.
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These are built-in types for indexing. You can choose to use these or create your own.
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So to create an index that is numerically ordered on an age key, we could use:
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The bracket syntax `[-117 30],[-112 36]` is unique to BuntDB, and it's how the built-in rectangles are processed. But, you are not limited to this syntax. Whatever Rect function you choose to use during `CreateSpatialIndex` will be used to process the parameter, in this case it's `IndexRect`.
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- **2D rectangle:** `[10 15],[20 25]`
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- **2D rectangle:** `[10 15],[20 25]`
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*Min XY: "10x15", Max XY: "20x25"*
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- **3D rectangle:** `[10 15 12],[20 25 18]`
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- **3D rectangle:** `[10 15 12],[20 25 18]`
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*Min XYZ: "10x15x12", Max XYZ: "20x25x18"*
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- **2D point:** `[10 15]`
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- **2D point:** `[10 15]`
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*XY: "10x15"*
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- **LatLon point:** `[-112.2693 33.5123]`
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- **LatLon point:** `[-112.2693 33.5123]`
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*LatLon: "33.5123 -112.2693"*
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- **LatLon bounding box:** `[-112.26 33.51],[-112.18 33.67]`
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- **LatLon bounding box:** `[-112.26 33.51],[-112.18 33.67]`
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*Min LatLon: "33.51 -112.26", Max LatLon: "33.67 -112.18"*
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**Notice:** The longitude is the Y axis and is on the left, and latitude is the X axis and is on the right.
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You can also represent `Infinity` by using `-inf` and `+inf`.
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You can also represent `Infinity` by using `-inf` and `+inf`.
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For example, you might have the following points (`[X Y M]` where XY is a point and M is a timestamp):
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```
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[3 9 1]
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```
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## Multi Value Index
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With BuntDB it's possible to join multiple values on a single index.
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With BuntDB it's possible to join multiple values on a single index.
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This is similar to a [multi column index](http://dev.mysql.com/doc/refman/5.7/en/multiple-column-indexes.html) in a traditional SQL database.
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In this example we are creating a multi value index on "name.last" and "age":
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Any index can be put in descending order by wrapping it's less function with `buntdb.Desc`.
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```go
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db.CreateIndex("last_name_age", "*",
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buntdb.IndexJSON("name.last"),
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db.CreateIndex("last_name_age", "*",
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buntdb.IndexJSON("name.last"),
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buntdb.Desc(buntdb.IndexJSON("age")))
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```
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// To sort case-insensitive in French.
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db.CreateIndex("name", "*", collate.IndexString("FRENCH_CI"))
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// To specify that numbers should sort numerically ("2" < "12")
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// To specify that numbers should sort numerically ("2" < "12")
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// and use a comma to represent a decimal point.
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db.CreateIndex("amount", "*", collate.IndexString("FRENCH_NUM"))
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db.CreateIndex("amount", "*", collate.IndexString("FRENCH_NUM"))
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```
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There's also support for Collation on JSON indexes:
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## Append-only File
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BuntDB uses an AOF (append-only file) which is a log of all database changes that occur from operations like `Set()` and `Delete()`.
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BuntDB uses an AOF (append-only file) which is a log of all database changes that occur from operations like `Set()` and `Delete()`.
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The format of this file looks like:
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```
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- `EverySecond` - fsync every second, fast and safer, this is the default
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- `Always` - fsync after every write, very durable, slower
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## Config
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## Config
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Here are some configuration options that can be use to change various behaviors of the database.
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How fast is BuntDB?
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Here are some example [benchmarks](https://github.com/tidwall/raft-buntdb#raftstore-performance-comparison) when using BuntDB in a Raft Store implementation.
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Here are some example [benchmarks](https://github.com/tidwall/raft-buntdb#raftstore-performance-comparison) when using BuntDB in a Raft Store implementation.
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You can also run the standard Go benchmark tool from the project root directory:
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