forked from mirror/redis
349 lines
7.1 KiB
Go
349 lines
7.1 KiB
Go
package redis
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import (
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"errors"
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"fmt"
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"sync"
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"time"
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"gopkg.in/redis.v4/internal"
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"gopkg.in/redis.v4/internal/consistenthash"
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"gopkg.in/redis.v4/internal/hashtag"
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"gopkg.in/redis.v4/internal/pool"
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)
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var errRingShardsDown = errors.New("redis: all ring shards are down")
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// RingOptions are used to configure a ring client and should be
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// passed to NewRing.
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type RingOptions struct {
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// Map of name => host:port addresses of ring shards.
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Addrs map[string]string
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// Frequency of PING commands sent to check shards availability.
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// Shard is considered down after 3 subsequent failed checks.
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HeartbeatFrequency time.Duration
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// Following options are copied from Options struct.
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DB int
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Password string
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MaxRetries int
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DialTimeout time.Duration
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ReadTimeout time.Duration
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WriteTimeout time.Duration
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PoolSize int
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PoolTimeout time.Duration
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IdleTimeout time.Duration
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IdleCheckFrequency time.Duration
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}
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func (opt *RingOptions) init() {
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if opt.HeartbeatFrequency == 0 {
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opt.HeartbeatFrequency = 500 * time.Millisecond
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}
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}
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func (opt *RingOptions) clientOptions() *Options {
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return &Options{
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DB: opt.DB,
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Password: opt.Password,
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DialTimeout: opt.DialTimeout,
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ReadTimeout: opt.ReadTimeout,
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WriteTimeout: opt.WriteTimeout,
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PoolSize: opt.PoolSize,
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PoolTimeout: opt.PoolTimeout,
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IdleTimeout: opt.IdleTimeout,
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IdleCheckFrequency: opt.IdleCheckFrequency,
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}
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}
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type ringShard struct {
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Client *Client
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down int
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}
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func (shard *ringShard) String() string {
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var state string
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if shard.IsUp() {
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state = "up"
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} else {
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state = "down"
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}
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return fmt.Sprintf("%s is %s", shard.Client, state)
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}
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func (shard *ringShard) IsDown() bool {
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const threshold = 3
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return shard.down >= threshold
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}
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func (shard *ringShard) IsUp() bool {
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return !shard.IsDown()
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}
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// Vote votes to set shard state and returns true if state was changed.
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func (shard *ringShard) Vote(up bool) bool {
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if up {
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changed := shard.IsDown()
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shard.down = 0
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return changed
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}
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if shard.IsDown() {
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return false
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}
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shard.down++
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return shard.IsDown()
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}
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// Ring is a Redis client that uses constistent hashing to distribute
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// keys across multiple Redis servers (shards). It's safe for
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// concurrent use by multiple goroutines.
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//
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// Ring monitors the state of each shard and removes dead shards from
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// the ring. When shard comes online it is added back to the ring. This
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// gives you maximum availability and partition tolerance, but no
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// consistency between different shards or even clients. Each client
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// uses shards that are available to the client and does not do any
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// coordination when shard state is changed.
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//
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// Ring should be used when you need multiple Redis servers for caching
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// and can tolerate losing data when one of the servers dies.
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// Otherwise you should use Redis Cluster.
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type Ring struct {
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cmdable
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opt *RingOptions
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nreplicas int
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mu sync.RWMutex
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hash *consistenthash.Map
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shards map[string]*ringShard
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cmdsInfo map[string]*CommandInfo
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cmdsInfoOnce *sync.Once
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closed bool
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}
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func NewRing(opt *RingOptions) *Ring {
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const nreplicas = 100
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opt.init()
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ring := &Ring{
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opt: opt,
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nreplicas: nreplicas,
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hash: consistenthash.New(nreplicas, nil),
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shards: make(map[string]*ringShard),
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cmdsInfoOnce: new(sync.Once),
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}
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ring.cmdable.process = ring.Process
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for name, addr := range opt.Addrs {
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clopt := opt.clientOptions()
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clopt.Addr = addr
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ring.addClient(name, NewClient(clopt))
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}
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go ring.heartbeat()
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return ring
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}
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func (c *Ring) cmdInfo(name string) *CommandInfo {
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c.cmdsInfoOnce.Do(func() {
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for _, shard := range c.shards {
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cmdsInfo, err := shard.Client.Command().Result()
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if err == nil {
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c.cmdsInfo = cmdsInfo
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return
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}
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}
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c.cmdsInfoOnce = &sync.Once{}
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})
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if c.cmdsInfo == nil {
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return nil
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}
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return c.cmdsInfo[name]
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}
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func (c *Ring) cmdFirstKey(cmd Cmder) string {
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cmdInfo := c.cmdInfo(cmd.arg(0))
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if cmdInfo == nil {
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internal.Logf("info for cmd=%s not found", cmd.arg(0))
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return ""
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}
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return cmd.arg(int(cmdInfo.FirstKeyPos))
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}
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func (c *Ring) addClient(name string, cl *Client) {
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c.mu.Lock()
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c.hash.Add(name)
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c.shards[name] = &ringShard{Client: cl}
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c.mu.Unlock()
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}
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func (c *Ring) getClient(key string) (*Client, error) {
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c.mu.RLock()
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if c.closed {
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return nil, pool.ErrClosed
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}
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name := c.hash.Get(hashtag.Key(key))
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if name == "" {
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c.mu.RUnlock()
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return nil, errRingShardsDown
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}
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cl := c.shards[name].Client
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c.mu.RUnlock()
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return cl, nil
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}
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func (c *Ring) Process(cmd Cmder) error {
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cl, err := c.getClient(c.cmdFirstKey(cmd))
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if err != nil {
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cmd.setErr(err)
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return err
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}
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return cl.baseClient.Process(cmd)
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}
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// rebalance removes dead shards from the c.
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func (c *Ring) rebalance() {
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defer c.mu.Unlock()
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c.mu.Lock()
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c.hash = consistenthash.New(c.nreplicas, nil)
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for name, shard := range c.shards {
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if shard.IsUp() {
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c.hash.Add(name)
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}
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}
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}
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// heartbeat monitors state of each shard in the ring.
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func (c *Ring) heartbeat() {
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ticker := time.NewTicker(c.opt.HeartbeatFrequency)
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defer ticker.Stop()
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for _ = range ticker.C {
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var rebalance bool
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c.mu.RLock()
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if c.closed {
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c.mu.RUnlock()
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break
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}
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for _, shard := range c.shards {
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err := shard.Client.Ping().Err()
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if shard.Vote(err == nil || err == pool.ErrPoolTimeout) {
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internal.Logf("ring shard state changed: %s", shard)
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rebalance = true
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}
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}
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c.mu.RUnlock()
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if rebalance {
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c.rebalance()
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}
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}
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}
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// Close closes the ring client, releasing any open resources.
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//
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// It is rare to Close a Ring, as the Ring is meant to be long-lived
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// and shared between many goroutines.
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func (c *Ring) Close() (retErr error) {
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defer c.mu.Unlock()
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c.mu.Lock()
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if c.closed {
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return nil
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}
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c.closed = true
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for _, shard := range c.shards {
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if err := shard.Client.Close(); err != nil {
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retErr = err
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}
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}
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c.hash = nil
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c.shards = nil
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return retErr
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}
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func (c *Ring) Pipeline() *Pipeline {
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pipe := Pipeline{
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exec: c.pipelineExec,
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}
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pipe.cmdable.process = pipe.Process
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pipe.statefulCmdable.process = pipe.Process
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return &pipe
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}
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func (c *Ring) Pipelined(fn func(*Pipeline) error) ([]Cmder, error) {
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return c.Pipeline().pipelined(fn)
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}
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func (c *Ring) pipelineExec(cmds []Cmder) error {
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var retErr error
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cmdsMap := make(map[string][]Cmder)
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for _, cmd := range cmds {
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name := c.hash.Get(hashtag.Key(c.cmdFirstKey(cmd)))
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if name == "" {
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cmd.setErr(errRingShardsDown)
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if retErr == nil {
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retErr = errRingShardsDown
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}
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continue
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}
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cmdsMap[name] = append(cmdsMap[name], cmd)
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}
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for i := 0; i <= c.opt.MaxRetries; i++ {
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failedCmdsMap := make(map[string][]Cmder)
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for name, cmds := range cmdsMap {
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client := c.shards[name].Client
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cn, err := client.conn()
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if err != nil {
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setCmdsErr(cmds, err)
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if retErr == nil {
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retErr = err
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}
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continue
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}
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if i > 0 {
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resetCmds(cmds)
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}
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failedCmds, err := execCmds(cn, cmds)
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client.putConn(cn, err, false)
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if err != nil && retErr == nil {
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retErr = err
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}
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if len(failedCmds) > 0 {
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failedCmdsMap[name] = failedCmds
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}
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}
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if len(failedCmdsMap) == 0 {
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break
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}
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cmdsMap = failedCmdsMap
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}
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return retErr
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}
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