package redis import ( "math/rand" "sync" "sync/atomic" "time" "gopkg.in/redis.v4/internal" "gopkg.in/redis.v4/internal/errors" "gopkg.in/redis.v4/internal/hashtag" "gopkg.in/redis.v4/internal/pool" ) type clusterNode struct { Addr string Client *Client Latency time.Duration } // ClusterClient is a Redis Cluster client representing a pool of zero // or more underlying connections. It's safe for concurrent use by // multiple goroutines. type ClusterClient struct { cmdable opt *ClusterOptions mu sync.RWMutex addrs []string nodes map[string]*clusterNode slots [][]*clusterNode closed bool cmdsInfo map[string]*CommandInfo cmdsInfoOnce *sync.Once // Reports where slots reloading is in progress. reloading uint32 } var _ Cmdable = (*ClusterClient)(nil) // NewClusterClient returns a Redis Cluster client as described in // http://redis.io/topics/cluster-spec. func NewClusterClient(opt *ClusterOptions) *ClusterClient { opt.init() client := &ClusterClient{ opt: opt, nodes: make(map[string]*clusterNode), cmdsInfoOnce: new(sync.Once), } client.cmdable.process = client.Process for _, addr := range opt.Addrs { _, _ = client.nodeByAddr(addr) } client.reloadSlots() return client } func (c *ClusterClient) cmdInfo(name string) *CommandInfo { c.cmdsInfoOnce.Do(func() { for _, node := range c.nodes { cmdsInfo, err := node.Client.Command().Result() if err == nil { c.cmdsInfo = cmdsInfo return } } c.cmdsInfoOnce = &sync.Once{} }) return c.cmdsInfo[name] } func (c *ClusterClient) getNodes() map[string]*clusterNode { var nodes map[string]*clusterNode c.mu.RLock() if !c.closed { nodes = make(map[string]*clusterNode, len(c.nodes)) for addr, node := range c.nodes { nodes[addr] = node } } c.mu.RUnlock() return nodes } func (c *ClusterClient) Watch(fn func(*Tx) error, keys ...string) error { node, err := c.slotMasterNode(hashtag.Slot(keys[0])) if err != nil { return err } return node.Client.Watch(fn, keys...) } // PoolStats returns accumulated connection pool stats. func (c *ClusterClient) PoolStats() *PoolStats { var acc PoolStats for _, node := range c.getNodes() { s := node.Client.connPool.Stats() acc.Requests += s.Requests acc.Hits += s.Hits acc.Timeouts += s.Timeouts acc.TotalConns += s.TotalConns acc.FreeConns += s.FreeConns } return &acc } // Close closes the cluster client, releasing any open resources. // // It is rare to Close a ClusterClient, as the ClusterClient is meant // to be long-lived and shared between many goroutines. func (c *ClusterClient) Close() error { c.mu.Lock() if !c.closed { c.closeClients() c.addrs = nil c.nodes = nil c.slots = nil c.cmdsInfo = nil } c.closed = true c.mu.Unlock() return nil } func (c *ClusterClient) nodeByAddr(addr string) (*clusterNode, error) { c.mu.RLock() node, ok := c.nodes[addr] c.mu.RUnlock() if ok { return node, nil } defer c.mu.Unlock() c.mu.Lock() if c.closed { return nil, pool.ErrClosed } node, ok = c.nodes[addr] if !ok { node = c.newNode(addr) c.nodes[addr] = node c.addrs = append(c.addrs, node.Addr) } return node, nil } func (c *ClusterClient) newNode(addr string) *clusterNode { opt := c.opt.clientOptions() opt.Addr = addr return &clusterNode{ Addr: addr, Client: NewClient(opt), } } func (c *ClusterClient) slotNodes(slot int) (nodes []*clusterNode) { c.mu.RLock() if slot < len(c.slots) { nodes = c.slots[slot] } c.mu.RUnlock() return nodes } // randomNode returns random live node. func (c *ClusterClient) randomNode() (*clusterNode, error) { var nodeErr error for i := 0; i < 10; i++ { c.mu.RLock() closed := c.closed addrs := c.addrs c.mu.RUnlock() if closed { return nil, pool.ErrClosed } n := rand.Intn(len(addrs)) node, err := c.nodeByAddr(addrs[n]) if err != nil { return nil, err } nodeErr = node.Client.ClusterInfo().Err() if nodeErr == nil { return node, nil } } return nil, nodeErr } func (c *ClusterClient) slotMasterNode(slot int) (*clusterNode, error) { nodes := c.slotNodes(slot) if len(nodes) == 0 { return c.randomNode() } return nodes[0], nil } func (c *ClusterClient) slotSlaveNode(slot int) (*clusterNode, error) { nodes := c.slotNodes(slot) switch len(nodes) { case 0: return c.randomNode() case 1: return nodes[0], nil case 2: return nodes[1], nil default: n := rand.Intn(len(nodes)-1) + 1 return nodes[n], nil } } func (c *ClusterClient) slotClosestNode(slot int) (*clusterNode, error) { nodes := c.slotNodes(slot) if len(nodes) == 0 { return c.randomNode() } var node *clusterNode for _, n := range nodes { if node == nil || n.Latency < node.Latency { node = n } } return node, nil } func (c *ClusterClient) cmdSlotAndNode(cmd Cmder) (int, *clusterNode, error) { cmdInfo := c.cmdInfo(cmd.arg(0)) if cmdInfo == nil { internal.Logf("info for cmd=%s not found", cmd.arg(0)) node, err := c.randomNode() return 0, node, err } if cmdInfo.FirstKeyPos == -1 { node, err := c.randomNode() return 0, node, err } firstKey := cmd.arg(int(cmdInfo.FirstKeyPos)) slot := hashtag.Slot(firstKey) if cmdInfo.ReadOnly && c.opt.ReadOnly { if c.opt.RouteByLatency { node, err := c.slotClosestNode(slot) return slot, node, err } node, err := c.slotSlaveNode(slot) return slot, node, err } node, err := c.slotMasterNode(slot) return slot, node, err } func (c *ClusterClient) Process(cmd Cmder) error { slot, node, err := c.cmdSlotAndNode(cmd) if err != nil { cmd.setErr(err) return err } var ask bool for attempt := 0; attempt <= c.opt.MaxRedirects; attempt++ { if attempt > 0 { cmd.reset() } if ask { pipe := node.Client.Pipeline() pipe.Process(NewCmd("ASKING")) pipe.Process(cmd) _, _ = pipe.Exec() pipe.Close() ask = false } else { node.Client.Process(cmd) } // If there is no (real) error, we are done! err := cmd.Err() if err == nil { return nil } // On network errors try random node. if errors.IsRetryable(err) { node, err = c.randomNode() continue } var moved bool var addr string moved, ask, addr = errors.IsMoved(err) if moved || ask { master, _ := c.slotMasterNode(slot) if moved && (master == nil || master.Addr != addr) { c.lazyReloadSlots() } node, err = c.nodeByAddr(addr) if err != nil { cmd.setErr(err) return err } continue } break } return cmd.Err() } // ForEachMaster concurrently calls the fn on each master node in the cluster. // It returns the first error if any. func (c *ClusterClient) ForEachMaster(fn func(client *Client) error) error { c.mu.RLock() slots := c.slots c.mu.RUnlock() var retErr error var mu sync.Mutex var wg sync.WaitGroup visited := make(map[*clusterNode]struct{}) for _, nodes := range slots { if len(nodes) == 0 { continue } master := nodes[0] if _, ok := visited[master]; ok { continue } visited[master] = struct{}{} wg.Add(1) go func(node *clusterNode) { err := fn(node.Client) if err != nil { mu.Lock() if retErr == nil { retErr = err } mu.Unlock() } wg.Done() }(master) } wg.Wait() return retErr } // closeClients closes all clients and returns the first error if there are any. func (c *ClusterClient) closeClients() error { var retErr error for _, node := range c.nodes { if err := node.Client.Close(); err != nil && retErr == nil { retErr = err } } return retErr } func (c *ClusterClient) setSlots(cs []ClusterSlot) { slots := make([][]*clusterNode, hashtag.SlotNumber) for _, s := range cs { var nodes []*clusterNode for _, n := range s.Nodes { node, err := c.nodeByAddr(n.Addr) if err == nil { nodes = append(nodes, node) } } for i := s.Start; i <= s.End; i++ { slots[i] = nodes } } c.mu.Lock() if !c.closed { c.slots = slots } c.mu.Unlock() } func (c *ClusterClient) lazyReloadSlots() { if !atomic.CompareAndSwapUint32(&c.reloading, 0, 1) { return } go c.reloadSlots() } func (c *ClusterClient) reloadSlots() { defer atomic.StoreUint32(&c.reloading, 0) node, err := c.randomNode() if err != nil { return } slots, err := node.Client.ClusterSlots().Result() if err != nil { internal.Logf("ClusterSlots on addr=%q failed: %s", node.Addr, err) return } c.setSlots(slots) if c.opt.RouteByLatency { c.setNodesLatency() } } func (c *ClusterClient) setNodesLatency() { const n = 10 for _, node := range c.getNodes() { var latency time.Duration for i := 0; i < n; i++ { t1 := time.Now() node.Client.Ping() latency += time.Since(t1) } node.Latency = latency / n } } // reaper closes idle connections to the cluster. func (c *ClusterClient) reaper(frequency time.Duration) { ticker := time.NewTicker(frequency) defer ticker.Stop() for _ = range ticker.C { nodes := c.getNodes() if nodes == nil { break } var n int for _, node := range nodes { nn, err := node.Client.connPool.(*pool.ConnPool).ReapStaleConns() if err != nil { internal.Logf("ReapStaleConns failed: %s", err) } else { n += nn } } s := c.PoolStats() internal.Logf( "reaper: removed %d stale conns (TotalConns=%d FreeConns=%d Requests=%d Hits=%d Timeouts=%d)", n, s.TotalConns, s.FreeConns, s.Requests, s.Hits, s.Timeouts, ) } } func (c *ClusterClient) Pipeline() *Pipeline { pipe := Pipeline{ exec: c.pipelineExec, } pipe.cmdable.process = pipe.Process pipe.statefulCmdable.process = pipe.Process return &pipe } func (c *ClusterClient) Pipelined(fn func(*Pipeline) error) ([]Cmder, error) { return c.Pipeline().pipelined(fn) } func (c *ClusterClient) pipelineExec(cmds []Cmder) error { var retErr error setRetErr := func(err error) { if retErr == nil { retErr = err } } cmdsMap := make(map[*clusterNode][]Cmder) for _, cmd := range cmds { _, node, err := c.cmdSlotAndNode(cmd) if err != nil { cmd.setErr(err) setRetErr(err) continue } cmdsMap[node] = append(cmdsMap[node], cmd) } for attempt := 0; attempt <= c.opt.MaxRedirects; attempt++ { failedCmds := make(map[*clusterNode][]Cmder) for node, cmds := range cmdsMap { if node == nil { var err error node, err = c.randomNode() if err != nil { setCmdsErr(cmds, err) setRetErr(err) continue } } cn, _, err := node.Client.conn() if err != nil { setCmdsErr(cmds, err) setRetErr(err) continue } failedCmds, err = c.execClusterCmds(cn, cmds, failedCmds) if err != nil { setRetErr(err) } node.Client.putConn(cn, err, false) } cmdsMap = failedCmds } return retErr } func (c *ClusterClient) execClusterCmds( cn *pool.Conn, cmds []Cmder, failedCmds map[*clusterNode][]Cmder, ) (map[*clusterNode][]Cmder, error) { if err := writeCmd(cn, cmds...); err != nil { setCmdsErr(cmds, err) return failedCmds, err } var retErr error setRetErr := func(err error) { if retErr == nil { retErr = err } } for i, cmd := range cmds { err := cmd.readReply(cn) if err == nil { continue } if errors.IsNetwork(err) { cmd.reset() failedCmds[nil] = append(failedCmds[nil], cmds[i:]...) break } else if moved, ask, addr := errors.IsMoved(err); moved { c.lazyReloadSlots() cmd.reset() node, err := c.nodeByAddr(addr) if err != nil { setRetErr(err) continue } failedCmds[node] = append(failedCmds[node], cmd) } else if ask { cmd.reset() node, err := c.nodeByAddr(addr) if err != nil { setRetErr(err) continue } failedCmds[node] = append(failedCmds[node], NewCmd("ASKING"), cmd) } else { setRetErr(err) } } return failedCmds, retErr } //------------------------------------------------------------------------------ // ClusterOptions are used to configure a cluster client and should be // passed to NewClusterClient. type ClusterOptions struct { // A seed list of host:port addresses of cluster nodes. Addrs []string // The maximum number of retries before giving up. Command is retried // on network errors and MOVED/ASK redirects. // Default is 16. MaxRedirects int // Enables read queries for a connection to a Redis Cluster slave node. ReadOnly bool // Enables routing read-only queries to the closest master or slave node. RouteByLatency bool // Following options are copied from Options struct. Password string DialTimeout time.Duration ReadTimeout time.Duration WriteTimeout time.Duration // PoolSize applies per cluster node and not for the whole cluster. PoolSize int PoolTimeout time.Duration IdleTimeout time.Duration IdleCheckFrequency time.Duration } func (opt *ClusterOptions) init() { if opt.MaxRedirects == -1 { opt.MaxRedirects = 0 } else if opt.MaxRedirects == 0 { opt.MaxRedirects = 16 } if opt.RouteByLatency { opt.ReadOnly = true } } func (opt *ClusterOptions) clientOptions() *Options { const disableIdleCheck = -1 return &Options{ Password: opt.Password, ReadOnly: opt.ReadOnly, DialTimeout: opt.DialTimeout, ReadTimeout: opt.ReadTimeout, WriteTimeout: opt.WriteTimeout, PoolSize: opt.PoolSize, PoolTimeout: opt.PoolTimeout, IdleTimeout: opt.IdleTimeout, // IdleCheckFrequency is not copied to disable reaper IdleCheckFrequency: disableIdleCheck, } }