package redis import ( "net" "time" "gopkg.in/redis.v3/internal/pool" ) type Options struct { // The network type, either tcp or unix. // Default is tcp. Network string // host:port address. Addr string // Dialer creates new network connection and has priority over // Network and Addr options. Dialer func() (net.Conn, error) // An optional password. Must match the password specified in the // requirepass server configuration option. Password string // A database to be selected after connecting to server. DB int64 // The maximum number of retries before giving up. // Default is to not retry failed commands. MaxRetries int // Sets the deadline for establishing new connections. If reached, // dial will fail with a timeout. // Default is 5 seconds. DialTimeout time.Duration // Sets the deadline for socket reads. If reached, commands will // fail with a timeout instead of blocking. ReadTimeout time.Duration // Sets the deadline for socket writes. If reached, commands will // fail with a timeout instead of blocking. WriteTimeout time.Duration // The maximum number of socket connections. // Default is 10 connections. PoolSize int // Specifies amount of time client waits for connection if all // connections are busy before returning an error. // Default is 1 second. PoolTimeout time.Duration // Specifies amount of time after which client closes idle // connections. Should be less than server's timeout. // Default is to not close idle connections. IdleTimeout time.Duration } func (opt *Options) getNetwork() string { if opt.Network == "" { return "tcp" } return opt.Network } func (opt *Options) getDialer() func() (net.Conn, error) { if opt.Dialer != nil { return opt.Dialer } return func() (net.Conn, error) { return net.DialTimeout(opt.getNetwork(), opt.Addr, opt.getDialTimeout()) } } func (opt *Options) getPoolSize() int { if opt.PoolSize == 0 { return 10 } return opt.PoolSize } func (opt *Options) getDialTimeout() time.Duration { if opt.DialTimeout == 0 { return 5 * time.Second } return opt.DialTimeout } func (opt *Options) getPoolTimeout() time.Duration { if opt.PoolTimeout == 0 { return 1 * time.Second } return opt.PoolTimeout } func (opt *Options) getIdleTimeout() time.Duration { return opt.IdleTimeout } func newConnPool(opt *Options) *pool.ConnPool { return pool.NewConnPool( opt.getDialer(), opt.getPoolSize(), opt.getPoolTimeout(), opt.getIdleTimeout()) } // PoolStats contains pool state information and accumulated stats. type PoolStats struct { Requests uint32 // number of times a connection was requested by the pool Hits uint32 // number of times free connection was found in the pool Waits uint32 // number of times the pool had to wait for a connection Timeouts uint32 // number of times a wait timeout occurred TotalConns uint32 // the number of total connections in the pool FreeConns uint32 // the number of free connections in the pool }