package redis // import "gopkg.in/redis.v3" import ( "fmt" "log" "net" "time" ) type baseClient struct { connPool pool opt *Options } func (c *baseClient) String() string { return fmt.Sprintf("Redis<%s db:%d>", c.opt.Addr, c.opt.DB) } func (c *baseClient) conn() (*conn, error) { return c.connPool.Get() } func (c *baseClient) putConn(cn *conn, ei error) { var err error if cn.rd.Buffered() > 0 { err = c.connPool.Remove(cn) } else if ei == nil { err = c.connPool.Put(cn) } else if _, ok := ei.(redisError); ok { err = c.connPool.Put(cn) } else { err = c.connPool.Remove(cn) } if err != nil { log.Printf("redis: putConn failed: %s", err) } } func (c *baseClient) process(cmd Cmder) { for i := 0; i <= c.opt.MaxRetries; i++ { if i > 0 { cmd.reset() } cn, err := c.conn() if err != nil { cmd.setErr(err) return } if timeout := cmd.writeTimeout(); timeout != nil { cn.WriteTimeout = *timeout } else { cn.WriteTimeout = c.opt.WriteTimeout } if timeout := cmd.readTimeout(); timeout != nil { cn.ReadTimeout = *timeout } else { cn.ReadTimeout = c.opt.ReadTimeout } if err := cn.writeCmds(cmd); err != nil { c.putConn(cn, err) cmd.setErr(err) if shouldRetry(err) { continue } return } err = cmd.parseReply(cn.rd) c.putConn(cn, err) if shouldRetry(err) { continue } return } } // Close closes the client, releasing any open resources. func (c *baseClient) Close() error { return c.connPool.Close() } //------------------------------------------------------------------------------ type Options struct { // The network type, either tcp or unix. // Default is tcp. Network string // host:port address. Addr string // Dialer creates new network connection and has priority over // Network and Addr options. Dialer func() (net.Conn, error) // An optional password. Must match the password specified in the // requirepass server configuration option. Password string // A database to be selected after connecting to server. DB int64 // The maximum number of retries before giving up. // Default is to not retry failed commands. MaxRetries int // Sets the deadline for establishing new connections. If reached, // dial will fail with a timeout. DialTimeout time.Duration // Sets the deadline for socket reads. If reached, commands will // fail with a timeout instead of blocking. ReadTimeout time.Duration // Sets the deadline for socket writes. If reached, commands will // fail with a timeout instead of blocking. WriteTimeout time.Duration // The maximum number of socket connections. // Default is 10 connections. PoolSize int // Specifies amount of time client waits for connection if all // connections are busy before returning an error. // Default is 5 seconds. PoolTimeout time.Duration // Specifies amount of time after which client closes idle // connections. Should be less than server's timeout. // Default is to not close idle connections. IdleTimeout time.Duration } func (opt *Options) getNetwork() string { if opt.Network == "" { return "tcp" } return opt.Network } func (opt *Options) getDialer() func() (net.Conn, error) { if opt.Dialer == nil { opt.Dialer = func() (net.Conn, error) { return net.DialTimeout(opt.getNetwork(), opt.Addr, opt.getDialTimeout()) } } return opt.Dialer } func (opt *Options) getPoolSize() int { if opt.PoolSize == 0 { return 10 } return opt.PoolSize } func (opt *Options) getDialTimeout() time.Duration { if opt.DialTimeout == 0 { return 5 * time.Second } return opt.DialTimeout } func (opt *Options) getPoolTimeout() time.Duration { if opt.PoolTimeout == 0 { return 1 * time.Second } return opt.PoolTimeout } func (opt *Options) getIdleTimeout() time.Duration { return opt.IdleTimeout } //------------------------------------------------------------------------------ type Client struct { *baseClient commandable } func newClient(opt *Options, pool pool) *Client { base := &baseClient{opt: opt, connPool: pool} return &Client{ baseClient: base, commandable: commandable{process: base.process}, } } func NewClient(opt *Options) *Client { pool := newConnPool(opt) return newClient(opt, pool) }