Don't accept context in lazy reload

This commit is contained in:
Vladimir Mihailenco 2021-03-05 13:53:15 +02:00
parent bed6d24273
commit b267a03f18
1 changed files with 8 additions and 8 deletions

View File

@ -632,14 +632,14 @@ func (c *clusterStateHolder) Reload(ctx context.Context) (*clusterState, error)
return state, nil
}
func (c *clusterStateHolder) LazyReload(ctx context.Context) {
func (c *clusterStateHolder) LazyReload() {
if !atomic.CompareAndSwapUint32(&c.reloading, 0, 1) {
return
}
go func() {
defer atomic.StoreUint32(&c.reloading, 0)
_, err := c.Reload(ctx)
_, err := c.Reload(context.Background())
if err != nil {
return
}
@ -652,7 +652,7 @@ func (c *clusterStateHolder) Get(ctx context.Context) (*clusterState, error) {
if v != nil {
state := v.(*clusterState)
if time.Since(state.createdAt) > 10*time.Second {
c.LazyReload(ctx)
c.LazyReload()
}
return state, nil
}
@ -732,7 +732,7 @@ func (c *ClusterClient) Options() *ClusterOptions {
// ReloadState reloads cluster state. If available it calls ClusterSlots func
// to get cluster slots information.
func (c *ClusterClient) ReloadState(ctx context.Context) {
c.state.LazyReload(ctx)
c.state.LazyReload()
}
// Close closes the cluster client, releasing any open resources.
@ -793,7 +793,7 @@ func (c *ClusterClient) process(ctx context.Context, cmd Cmder) error {
}
if isReadOnly := isReadOnlyError(lastErr); isReadOnly || lastErr == pool.ErrClosed {
if isReadOnly {
c.state.LazyReload(ctx)
c.state.LazyReload()
}
node = nil
continue
@ -1228,7 +1228,7 @@ func (c *ClusterClient) checkMovedErr(
}
if moved {
c.state.LazyReload(ctx)
c.state.LazyReload()
failedCmds.Add(node, cmd)
return true
}
@ -1414,7 +1414,7 @@ func (c *ClusterClient) cmdsMoved(
}
if moved {
c.state.LazyReload(ctx)
c.state.LazyReload()
for _, cmd := range cmds {
failedCmds.Add(node, cmd)
}
@ -1472,7 +1472,7 @@ func (c *ClusterClient) Watch(ctx context.Context, fn func(*Tx) error, keys ...s
if isReadOnly := isReadOnlyError(err); isReadOnly || err == pool.ErrClosed {
if isReadOnly {
c.state.LazyReload(ctx)
c.state.LazyReload()
}
node, err = c.slotMasterNode(ctx, slot)
if err != nil {