Reuse entry from the same logger

This commit is contained in:
plan 2016-06-19 04:08:25 +08:00 committed by plan
parent 4c4ffbea17
commit 53cbb9dc6d
1 changed files with 95 additions and 27 deletions

122
logger.go
View File

@ -28,6 +28,8 @@ type Logger struct {
Level Level
// Used to sync writing to the log. Locking is enabled by Default
mu MutexWrap
// Reusable empty entry
entryPool sync.Pool
}
type MutexWrap struct {
@ -72,163 +74,229 @@ func New() *Logger {
}
}
func (logger *Logger) newEntry() *Entry {
entry, ok := logger.entryPool.Get().(*Entry)
if ok {
return entry
}
return NewEntry(logger)
}
func (logger *Logger) releaseEntry(entry *Entry) {
logger.entryPool.Put(entry)
}
// Adds a field to the log entry, note that it doesn't log until you call
// Debug, Print, Info, Warn, Fatal or Panic. It only creates a log entry.
// If you want multiple fields, use `WithFields`.
func (logger *Logger) WithField(key string, value interface{}) *Entry {
return NewEntry(logger).WithField(key, value)
entry := logger.newEntry()
defer logger.releaseEntry(entry)
return entry.WithField(key, value)
}
// Adds a struct of fields to the log entry. All it does is call `WithField` for
// each `Field`.
func (logger *Logger) WithFields(fields Fields) *Entry {
return NewEntry(logger).WithFields(fields)
entry := logger.newEntry()
defer logger.releaseEntry(entry)
return entry.WithFields(fields)
}
// Add an error as single field to the log entry. All it does is call
// `WithError` for the given `error`.
func (logger *Logger) WithError(err error) *Entry {
return NewEntry(logger).WithError(err)
entry := logger.newEntry()
defer logger.releaseEntry(entry)
return entry.WithError(err)
}
func (logger *Logger) Debugf(format string, args ...interface{}) {
if logger.Level >= DebugLevel {
NewEntry(logger).Debugf(format, args...)
entry := logger.newEntry()
entry.Debugf(format, args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Infof(format string, args ...interface{}) {
if logger.Level >= InfoLevel {
NewEntry(logger).Infof(format, args...)
entry := logger.newEntry()
entry.Infof(format, args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Printf(format string, args ...interface{}) {
NewEntry(logger).Printf(format, args...)
entry := logger.newEntry()
entry.Printf(format, args...)
logger.releaseEntry(entry)
}
func (logger *Logger) Warnf(format string, args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warnf(format, args...)
entry := logger.newEntry()
entry.Warnf(format, args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Warningf(format string, args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warnf(format, args...)
entry := logger.newEntry()
entry.Warnf(format, args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Errorf(format string, args ...interface{}) {
if logger.Level >= ErrorLevel {
NewEntry(logger).Errorf(format, args...)
entry := logger.newEntry()
entry.Errorf(format, args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Fatalf(format string, args ...interface{}) {
if logger.Level >= FatalLevel {
NewEntry(logger).Fatalf(format, args...)
entry := logger.newEntry()
entry.Fatalf(format, args...)
logger.releaseEntry(entry)
}
Exit(1)
}
func (logger *Logger) Panicf(format string, args ...interface{}) {
if logger.Level >= PanicLevel {
NewEntry(logger).Panicf(format, args...)
entry := logger.newEntry()
entry.Panicf(format, args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Debug(args ...interface{}) {
if logger.Level >= DebugLevel {
NewEntry(logger).Debug(args...)
entry := logger.newEntry()
entry.Debug(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Info(args ...interface{}) {
if logger.Level >= InfoLevel {
NewEntry(logger).Info(args...)
entry := logger.newEntry()
entry.Info(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Print(args ...interface{}) {
NewEntry(logger).Info(args...)
entry := logger.newEntry()
entry.Info(args...)
logger.releaseEntry(entry)
}
func (logger *Logger) Warn(args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warn(args...)
entry := logger.newEntry()
entry.Warn(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Warning(args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warn(args...)
entry := logger.newEntry()
entry.Warn(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Error(args ...interface{}) {
if logger.Level >= ErrorLevel {
NewEntry(logger).Error(args...)
entry := logger.newEntry()
entry.Error(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Fatal(args ...interface{}) {
if logger.Level >= FatalLevel {
NewEntry(logger).Fatal(args...)
entry := logger.newEntry()
entry.Fatal(args...)
logger.releaseEntry(entry)
}
Exit(1)
}
func (logger *Logger) Panic(args ...interface{}) {
if logger.Level >= PanicLevel {
NewEntry(logger).Panic(args...)
entry := logger.newEntry()
entry.Panic(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Debugln(args ...interface{}) {
if logger.Level >= DebugLevel {
NewEntry(logger).Debugln(args...)
entry := logger.newEntry()
entry.Debugln(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Infoln(args ...interface{}) {
if logger.Level >= InfoLevel {
NewEntry(logger).Infoln(args...)
entry := logger.newEntry()
entry.Infoln(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Println(args ...interface{}) {
NewEntry(logger).Println(args...)
entry := logger.newEntry()
entry.Println(args...)
logger.releaseEntry(entry)
}
func (logger *Logger) Warnln(args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warnln(args...)
entry := logger.newEntry()
entry.Warnln(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Warningln(args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warnln(args...)
entry := logger.newEntry()
entry.Warnln(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Errorln(args ...interface{}) {
if logger.Level >= ErrorLevel {
NewEntry(logger).Errorln(args...)
entry := logger.newEntry()
entry.Errorln(args...)
logger.releaseEntry(entry)
}
}
func (logger *Logger) Fatalln(args ...interface{}) {
if logger.Level >= FatalLevel {
NewEntry(logger).Fatalln(args...)
entry := logger.newEntry()
entry.Fatalln(args...)
logger.releaseEntry(entry)
}
Exit(1)
}
func (logger *Logger) Panicln(args ...interface{}) {
if logger.Level >= PanicLevel {
NewEntry(logger).Panicln(args...)
entry := logger.newEntry()
entry.Panicln(args...)
logger.releaseEntry(entry)
}
}