forked from mirror/ledisdb
676 lines
16 KiB
Go
676 lines
16 KiB
Go
// +build lua
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// This package provides access to the excellent lua language interpreter from go code.
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//
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// Access to most of the functions in lua.h and lauxlib.h is provided as well as additional convenience functions to publish Go objects and functions to lua code.
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//
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// The documentation of this package is no substitute for the official lua documentation and in many instances methods are described only with the name of their C equivalent
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package lua
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/*
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#cgo pkg-config: lua5.1
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#cgo CFLAGS: -Ilua
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#cgo llua LDFLAGS: -llua
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#cgo luaa LDFLAGS: -llua -lm -ldl
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#cgo linux,!llua,!luaa LDFLAGS: -llua5.1
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#cgo darwin,!luaa pkg-config: lua5.1
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#cgo freebsd,!luaa LDFLAGS: -llua-5.1
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#include <lua.h>
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#include <stdlib.h>
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#include "golua.h"
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*/
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import "C"
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import "unsafe"
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import "fmt"
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type LuaStackEntry struct {
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Name string
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Source string
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ShortSource string
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CurrentLine int
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}
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func newState(L *C.lua_State) *State {
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var newstatei interface{}
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newstate := &State{L, make([]interface{}, 0, 8), make([]uint, 0, 8)}
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newstatei = newstate
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ns1 := unsafe.Pointer(&newstatei)
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ns2 := (*C.GoInterface)(ns1)
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C.clua_setgostate(L, *ns2) //hacky....
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C.clua_initstate(L)
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return newstate
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}
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func (L *State) addFreeIndex(i uint) {
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freelen := len(L.freeIndices)
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//reallocate if necessary
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if freelen+1 > cap(L.freeIndices) {
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newSlice := make([]uint, freelen, cap(L.freeIndices)*2)
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copy(newSlice, L.freeIndices)
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L.freeIndices = newSlice
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}
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//reslice
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L.freeIndices = L.freeIndices[0 : freelen+1]
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L.freeIndices[freelen] = i
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}
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func (L *State) getFreeIndex() (index uint, ok bool) {
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freelen := len(L.freeIndices)
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//if there exist entries in the freelist
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if freelen > 0 {
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i := L.freeIndices[freelen-1] //get index
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//fmt.Printf("Free indices before: %v\n", L.freeIndices)
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L.freeIndices = L.freeIndices[0 : freelen-1] //'pop' index from list
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//fmt.Printf("Free indices after: %v\n", L.freeIndices)
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return i, true
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}
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return 0, false
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}
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//returns the registered function id
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func (L *State) register(f interface{}) uint {
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//fmt.Printf("Registering %v\n")
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index, ok := L.getFreeIndex()
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//fmt.Printf("\tfreeindex: index = %v, ok = %v\n", index, ok)
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//if not ok, then we need to add new index by extending the slice
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if !ok {
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index = uint(len(L.registry))
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//reallocate backing array if necessary
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if index+1 > uint(cap(L.registry)) {
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newSlice := make([]interface{}, index, cap(L.registry)*2)
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copy(newSlice, L.registry)
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L.registry = newSlice
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}
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//reslice
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L.registry = L.registry[0 : index+1]
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}
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//fmt.Printf("\tregistering %d %v\n", index, f)
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L.registry[index] = f
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return index
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}
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func (L *State) unregister(fid uint) {
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//fmt.Printf("Unregistering %d (len: %d, value: %v)\n", fid, len(L.registry), L.registry[fid])
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if (fid < uint(len(L.registry))) && (L.registry[fid] != nil) {
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L.registry[fid] = nil
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L.addFreeIndex(fid)
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}
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}
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// Like lua_pushcfunction pushes onto the stack a go function as user data
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func (L *State) PushGoFunction(f LuaGoFunction) {
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fid := L.register(f)
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C.clua_pushgofunction(L.s, C.uint(fid))
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}
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// Sets a metamethod to execute a go function
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//
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// The code:
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//
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// L.LGetMetaTable(tableName)
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// L.SetMetaMethod(methodName, function)
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//
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// is the logical equivalent of:
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//
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// L.LGetMetaTable(tableName)
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// L.PushGoFunction(function)
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// L.SetField(-2, methodName)
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//
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// except this wouldn't work because pushing a go function results in user data not a cfunction
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func (L *State) SetMetaMethod(methodName string, f LuaGoFunction) {
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L.PushGoFunction(f) // leaves Go function userdata on stack
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C.clua_pushcallback(L.s) // wraps the userdata object with a closure making it into a function
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L.SetField(-2, methodName)
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}
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// Pushes a Go struct onto the stack as user data.
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//
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// The user data will be rigged so that lua code can access and change to public members of simple types directly
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func (L *State) PushGoStruct(iface interface{}) {
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iid := L.register(iface)
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C.clua_pushgostruct(L.s, C.uint(iid))
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}
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// Push a pointer onto the stack as user data.
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//
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// This function doesn't save a reference to the interface, it is the responsibility of the caller of this function to insure that the interface outlasts the lifetime of the lua object that this function creates.
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func (L *State) PushLightUserdata(ud *interface{}) {
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//push
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C.lua_pushlightuserdata(L.s, unsafe.Pointer(ud))
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}
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// Creates a new user data object of specified size and returns it
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func (L *State) NewUserdata(size uintptr) unsafe.Pointer {
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return unsafe.Pointer(C.lua_newuserdata(L.s, C.size_t(size)))
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}
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// Sets the AtPanic function, returns the old one
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//
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// BUG(everyone_involved): passing nil causes serious problems
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func (L *State) AtPanic(panicf LuaGoFunction) (oldpanicf LuaGoFunction) {
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fid := uint(0)
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if panicf != nil {
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fid = L.register(panicf)
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}
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oldres := interface{}(C.clua_atpanic(L.s, C.uint(fid)))
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switch i := oldres.(type) {
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case C.uint:
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f := L.registry[uint(i)].(LuaGoFunction)
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//free registry entry
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L.unregister(uint(i))
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return f
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case C.lua_CFunction:
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return func(L1 *State) int {
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return int(C.clua_callluacfunc(L1.s, i))
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}
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}
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//generally we only get here if the panicf got set to something like nil
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//potentially dangerous because we may silently fail
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return nil
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}
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func (L *State) pcall(nargs, nresults, errfunc int) int {
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return int(C.lua_pcall(L.s, C.int(nargs), C.int(nresults), C.int(errfunc)))
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}
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func (L *State) callEx(nargs, nresults int, catch bool) (err error) {
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if catch {
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defer func() {
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if err2 := recover(); err2 != nil {
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if _, ok := err2.(error); ok {
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err = err2.(error)
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}
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return
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}
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}()
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}
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L.GetGlobal(C.GOLUA_DEFAULT_MSGHANDLER)
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// We must record where we put the error handler in the stack otherwise it will be impossible to remove after the pcall when nresults == LUA_MULTRET
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erridx := L.GetTop() - nargs - 1
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L.Insert(erridx)
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r := L.pcall(nargs, nresults, erridx)
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L.Remove(erridx)
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if r != 0 {
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err = &LuaError{r, L.ToString(-1), L.StackTrace()}
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if !catch {
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panic(err)
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}
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}
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return
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}
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// lua_call
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func (L *State) Call(nargs, nresults int) (err error) {
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return L.callEx(nargs, nresults, true)
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}
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// Like lua_call but panics on errors
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func (L *State) MustCall(nargs, nresults int) {
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L.callEx(nargs, nresults, false)
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}
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// lua_checkstack
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func (L *State) CheckStack(extra int) bool {
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return C.lua_checkstack(L.s, C.int(extra)) != 0
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}
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// lua_close
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func (L *State) Close() {
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C.lua_close(L.s)
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}
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// lua_concat
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func (L *State) Concat(n int) {
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C.lua_concat(L.s, C.int(n))
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}
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// lua_createtable
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func (L *State) CreateTable(narr int, nrec int) {
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C.lua_createtable(L.s, C.int(narr), C.int(nrec))
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}
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// lua_equal
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func (L *State) Equal(index1, index2 int) bool {
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return C.lua_equal(L.s, C.int(index1), C.int(index2)) == 1
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}
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// lua_gc
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func (L *State) GC(what, data int) int { return int(C.lua_gc(L.s, C.int(what), C.int(data))) }
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// lua_getfenv
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func (L *State) GetfEnv(index int) { C.lua_getfenv(L.s, C.int(index)) }
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// lua_getfield
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func (L *State) GetField(index int, k string) {
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Ck := C.CString(k)
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defer C.free(unsafe.Pointer(Ck))
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C.lua_getfield(L.s, C.int(index), Ck)
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}
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// Pushes on the stack the value of a global variable (lua_getglobal)
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func (L *State) GetGlobal(name string) { L.GetField(LUA_GLOBALSINDEX, name) }
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// lua_getmetatable
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func (L *State) GetMetaTable(index int) bool {
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return C.lua_getmetatable(L.s, C.int(index)) != 0
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}
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// lua_gettable
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func (L *State) GetTable(index int) { C.lua_gettable(L.s, C.int(index)) }
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// lua_gettop
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func (L *State) GetTop() int { return int(C.lua_gettop(L.s)) }
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// lua_insert
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func (L *State) Insert(index int) { C.lua_insert(L.s, C.int(index)) }
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// Returns true if lua_type == LUA_TBOOLEAN
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func (L *State) IsBoolean(index int) bool {
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return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TBOOLEAN
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}
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// Returns true if the value at index is a LuaGoFunction
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func (L *State) IsGoFunction(index int) bool {
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return C.clua_isgofunction(L.s, C.int(index)) != 0
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}
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// Returns true if the value at index is user data pushed with PushGoStruct
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func (L *State) IsGoStruct(index int) bool {
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return C.clua_isgostruct(L.s, C.int(index)) != 0
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}
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// Returns true if the value at index is user data pushed with PushGoFunction
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func (L *State) IsFunction(index int) bool {
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return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TFUNCTION
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}
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// Returns true if the value at index is light user data
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func (L *State) IsLightUserdata(index int) bool {
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return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TLIGHTUSERDATA
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}
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// lua_isnil
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func (L *State) IsNil(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TNIL }
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// lua_isnone
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func (L *State) IsNone(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TNONE }
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// lua_isnoneornil
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func (L *State) IsNoneOrNil(index int) bool { return int(C.lua_type(L.s, C.int(index))) <= 0 }
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// lua_isnumber
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func (L *State) IsNumber(index int) bool { return C.lua_isnumber(L.s, C.int(index)) == 1 }
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// lua_isstring
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func (L *State) IsString(index int) bool { return C.lua_isstring(L.s, C.int(index)) == 1 }
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// lua_istable
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func (L *State) IsTable(index int) bool {
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return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TTABLE
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}
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// lua_isthread
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func (L *State) IsThread(index int) bool {
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return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TTHREAD
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}
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// lua_isuserdata
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func (L *State) IsUserdata(index int) bool { return C.lua_isuserdata(L.s, C.int(index)) == 1 }
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// lua_lessthan
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func (L *State) LessThan(index1, index2 int) bool {
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return C.lua_lessthan(L.s, C.int(index1), C.int(index2)) == 1
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}
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// Creates a new lua interpreter state with the given allocation function
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func NewStateAlloc(f Alloc) *State {
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ls := C.clua_newstate(unsafe.Pointer(&f))
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return newState(ls)
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}
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// lua_newtable
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func (L *State) NewTable() {
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C.lua_createtable(L.s, 0, 0)
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}
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// lua_newthread
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func (L *State) NewThread() *State {
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//TODO: call newState with result from C.lua_newthread and return it
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//TODO: should have same lists as parent
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// but may complicate gc
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s := C.lua_newthread(L.s)
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return &State{s, nil, nil}
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}
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// lua_next
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func (L *State) Next(index int) int {
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return int(C.lua_next(L.s, C.int(index)))
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}
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// lua_objlen
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func (L *State) ObjLen(index int) uint {
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return uint(C.lua_objlen(L.s, C.int(index)))
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}
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// lua_pop
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func (L *State) Pop(n int) {
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//Why is this implemented this way? I don't get it...
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//C.lua_pop(L.s, C.int(n));
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C.lua_settop(L.s, C.int(-n-1))
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}
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// lua_pushboolean
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func (L *State) PushBoolean(b bool) {
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var bint int
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if b {
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bint = 1
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} else {
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bint = 0
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}
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C.lua_pushboolean(L.s, C.int(bint))
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}
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// lua_pushstring
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func (L *State) PushString(str string) {
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Cstr := C.CString(str)
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defer C.free(unsafe.Pointer(Cstr))
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C.lua_pushlstring(L.s, Cstr, C.size_t(len(str)))
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}
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// lua_pushinteger
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func (L *State) PushInteger(n int64) {
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C.lua_pushinteger(L.s, C.lua_Integer(n))
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}
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// lua_pushnil
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func (L *State) PushNil() {
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C.lua_pushnil(L.s)
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}
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// lua_pushnumber
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func (L *State) PushNumber(n float64) {
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C.lua_pushnumber(L.s, C.lua_Number(n))
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}
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// lua_pushthread
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func (L *State) PushThread() (isMain bool) {
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return C.lua_pushthread(L.s) != 0
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}
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// lua_pushvalue
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func (L *State) PushValue(index int) {
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C.lua_pushvalue(L.s, C.int(index))
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}
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// lua_rawequal
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func (L *State) RawEqual(index1 int, index2 int) bool {
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return C.lua_rawequal(L.s, C.int(index1), C.int(index2)) != 0
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}
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// lua_rawget
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func (L *State) RawGet(index int) {
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C.lua_rawget(L.s, C.int(index))
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}
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// lua_rawgeti
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func (L *State) RawGeti(index int, n int) {
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C.lua_rawgeti(L.s, C.int(index), C.int(n))
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}
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// lua_rawset
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func (L *State) RawSet(index int) {
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C.lua_rawset(L.s, C.int(index))
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}
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// lua_rawseti
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func (L *State) RawSeti(index int, n int) {
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C.lua_rawseti(L.s, C.int(index), C.int(n))
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}
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// Registers a Go function as a global variable
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func (L *State) Register(name string, f LuaGoFunction) {
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L.PushGoFunction(f)
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L.SetGlobal(name)
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}
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// lua_remove
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func (L *State) Remove(index int) {
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C.lua_remove(L.s, C.int(index))
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}
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// lua_replace
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func (L *State) Replace(index int) {
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C.lua_replace(L.s, C.int(index))
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}
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// lua_resume
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func (L *State) Resume(narg int) int {
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return int(C.lua_resume(L.s, C.int(narg)))
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}
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// lua_setallocf
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func (L *State) SetAllocf(f Alloc) {
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C.clua_setallocf(L.s, unsafe.Pointer(&f))
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}
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// lua_setfenv
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func (L *State) SetfEnv(index int) {
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C.lua_setfenv(L.s, C.int(index))
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}
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// lua_setfield
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func (L *State) SetField(index int, k string) {
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Ck := C.CString(k)
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defer C.free(unsafe.Pointer(Ck))
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C.lua_setfield(L.s, C.int(index), Ck)
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}
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// lua_setglobal
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func (L *State) SetGlobal(name string) {
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Cname := C.CString(name)
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defer C.free(unsafe.Pointer(Cname))
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C.lua_setfield(L.s, C.int(LUA_GLOBALSINDEX), Cname)
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}
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// lua_setmetatable
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func (L *State) SetMetaTable(index int) {
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C.lua_setmetatable(L.s, C.int(index))
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}
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// lua_settable
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func (L *State) SetTable(index int) {
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C.lua_settable(L.s, C.int(index))
|
|
}
|
|
|
|
// lua_settop
|
|
func (L *State) SetTop(index int) {
|
|
C.lua_settop(L.s, C.int(index))
|
|
}
|
|
|
|
// lua_status
|
|
func (L *State) Status() int {
|
|
return int(C.lua_status(L.s))
|
|
}
|
|
|
|
// lua_toboolean
|
|
func (L *State) ToBoolean(index int) bool {
|
|
return C.lua_toboolean(L.s, C.int(index)) != 0
|
|
}
|
|
|
|
// Returns the value at index as a Go function (it must be something pushed with PushGoFunction)
|
|
func (L *State) ToGoFunction(index int) (f LuaGoFunction) {
|
|
if !L.IsGoFunction(index) {
|
|
return nil
|
|
}
|
|
fid := C.clua_togofunction(L.s, C.int(index))
|
|
if fid < 0 {
|
|
return nil
|
|
}
|
|
return L.registry[fid].(LuaGoFunction)
|
|
}
|
|
|
|
// Returns the value at index as a Go Struct (it must be something pushed with PushGoStruct)
|
|
func (L *State) ToGoStruct(index int) (f interface{}) {
|
|
if !L.IsGoStruct(index) {
|
|
return nil
|
|
}
|
|
fid := C.clua_togostruct(L.s, C.int(index))
|
|
if fid < 0 {
|
|
return nil
|
|
}
|
|
return L.registry[fid]
|
|
}
|
|
|
|
// lua_tostring
|
|
func (L *State) ToString(index int) string {
|
|
var size C.size_t
|
|
r := C.lua_tolstring(L.s, C.int(index), &size)
|
|
return C.GoStringN(r, C.int(size))
|
|
}
|
|
|
|
// lua_tointeger
|
|
func (L *State) ToInteger(index int) int {
|
|
return int(C.lua_tointeger(L.s, C.int(index)))
|
|
}
|
|
|
|
// lua_tonumber
|
|
func (L *State) ToNumber(index int) float64 {
|
|
return float64(C.lua_tonumber(L.s, C.int(index)))
|
|
}
|
|
|
|
// lua_topointer
|
|
func (L *State) ToPointer(index int) uintptr {
|
|
return uintptr(C.lua_topointer(L.s, C.int(index)))
|
|
}
|
|
|
|
// lua_tothread
|
|
func (L *State) ToThread(index int) *State {
|
|
//TODO: find a way to link lua_State* to existing *State, return that
|
|
return &State{}
|
|
}
|
|
|
|
// lua_touserdata
|
|
func (L *State) ToUserdata(index int) unsafe.Pointer {
|
|
return unsafe.Pointer(C.lua_touserdata(L.s, C.int(index)))
|
|
}
|
|
|
|
// lua_type
|
|
func (L *State) Type(index int) LuaValType {
|
|
return LuaValType(C.lua_type(L.s, C.int(index)))
|
|
}
|
|
|
|
// lua_typename
|
|
func (L *State) Typename(tp int) string {
|
|
return C.GoString(C.lua_typename(L.s, C.int(tp)))
|
|
}
|
|
|
|
// lua_xmove
|
|
func XMove(from *State, to *State, n int) {
|
|
C.lua_xmove(from.s, to.s, C.int(n))
|
|
}
|
|
|
|
// lua_yield
|
|
func (L *State) Yield(nresults int) int {
|
|
return int(C.lua_yield(L.s, C.int(nresults)))
|
|
}
|
|
|
|
// Restricted library opens
|
|
|
|
// Calls luaopen_base
|
|
func (L *State) OpenBase() {
|
|
C.clua_openbase(L.s)
|
|
}
|
|
|
|
// Calls luaopen_io
|
|
func (L *State) OpenIO() {
|
|
C.clua_openio(L.s)
|
|
}
|
|
|
|
// Calls luaopen_math
|
|
func (L *State) OpenMath() {
|
|
C.clua_openmath(L.s)
|
|
}
|
|
|
|
// Calls luaopen_package
|
|
func (L *State) OpenPackage() {
|
|
C.clua_openpackage(L.s)
|
|
}
|
|
|
|
// Calls luaopen_string
|
|
func (L *State) OpenString() {
|
|
C.clua_openstring(L.s)
|
|
}
|
|
|
|
// Calls luaopen_table
|
|
func (L *State) OpenTable() {
|
|
C.clua_opentable(L.s)
|
|
}
|
|
|
|
// Calls luaopen_os
|
|
func (L *State) OpenOS() {
|
|
C.clua_openos(L.s)
|
|
}
|
|
|
|
// Sets the maximum number of operations to execute at instrNumber, after this the execution ends
|
|
func (L *State) SetExecutionLimit(instrNumber int) {
|
|
C.clua_setexecutionlimit(L.s, C.int(instrNumber))
|
|
}
|
|
|
|
// Returns the current stack trace
|
|
func (L *State) StackTrace() []LuaStackEntry {
|
|
r := []LuaStackEntry{}
|
|
var d C.lua_Debug
|
|
Sln := C.CString("Sln")
|
|
defer C.free(unsafe.Pointer(Sln))
|
|
|
|
for depth := 0; C.lua_getstack(L.s, C.int(depth), &d) > 0; depth++ {
|
|
C.lua_getinfo(L.s, Sln, &d)
|
|
ssb := make([]byte, C.LUA_IDSIZE)
|
|
for i := 0; i < C.LUA_IDSIZE; i++ {
|
|
ssb[i] = byte(d.short_src[i])
|
|
if ssb[i] == 0 {
|
|
ssb = ssb[:i]
|
|
break
|
|
}
|
|
}
|
|
ss := string(ssb)
|
|
|
|
r = append(r, LuaStackEntry{C.GoString(d.name), C.GoString(d.source), ss, int(d.currentline)})
|
|
}
|
|
|
|
return r
|
|
}
|
|
|
|
func (L *State) RaiseError(msg string) {
|
|
st := L.StackTrace()
|
|
prefix := ""
|
|
if len(st) >= 1 {
|
|
prefix = fmt.Sprintf("%s:%d: ", st[1].ShortSource, st[1].CurrentLine)
|
|
}
|
|
panic(&LuaError{0, prefix + msg, st})
|
|
}
|
|
|
|
func (L *State) NewError(msg string) *LuaError {
|
|
return &LuaError{0, msg, L.StackTrace()}
|
|
}
|
|
|
|
// Calls luaopen_cjson
|
|
func (L *State) OpenCJson() {
|
|
C.clua_opencjson(L.s)
|
|
}
|
|
|
|
// Calls luaopen_struct
|
|
func (L *State) OpenStruct() {
|
|
C.clua_openstruct(L.s)
|
|
}
|
|
|
|
// Calls luaopen_cmsgpack
|
|
func (L *State) OpenCMsgpack() {
|
|
C.clua_opencmsgpack(L.s)
|
|
}
|