ledisdb/vendor/github.com/ugorji/go/codec/rpc.go

198 lines
4.6 KiB
Go

// Copyright (c) 2012-2015 Ugorji Nwoke. All rights reserved.
// Use of this source code is governed by a MIT license found in the LICENSE file.
package codec
import (
"bufio"
"errors"
"io"
"net/rpc"
"sync"
)
// Rpc provides a rpc Server or Client Codec for rpc communication.
type Rpc interface {
ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec
ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec
}
// rpcCodec defines the struct members and common methods.
type rpcCodec struct {
c io.Closer
r io.Reader
w io.Writer
f ioFlusher
dec *Decoder
enc *Encoder
// bw *bufio.Writer
// br *bufio.Reader
mu sync.Mutex
h Handle
cls bool
clsmu sync.RWMutex
clsErr error
}
func newRPCCodec(conn io.ReadWriteCloser, h Handle) rpcCodec {
// return newRPCCodec2(bufio.NewReader(conn), bufio.NewWriter(conn), conn, h)
return newRPCCodec2(conn, conn, conn, h)
}
func newRPCCodec2(r io.Reader, w io.Writer, c io.Closer, h Handle) rpcCodec {
// defensive: ensure that jsonH has TermWhitespace turned on.
if jsonH, ok := h.(*JsonHandle); ok && !jsonH.TermWhitespace {
panic(errors.New("rpc requires a JsonHandle with TermWhitespace set to true"))
}
// always ensure that we use a flusher, and always flush what was written to the connection.
// we lose nothing by using a buffered writer internally.
f, ok := w.(ioFlusher)
if !ok {
bw := bufio.NewWriter(w)
f, w = bw, bw
}
return rpcCodec{
c: c,
w: w,
r: r,
f: f,
h: h,
enc: NewEncoder(w, h),
dec: NewDecoder(r, h),
}
}
func (c *rpcCodec) write(obj1, obj2 interface{}, writeObj2 bool) (err error) {
if c.isClosed() {
return c.clsErr
}
err = c.enc.Encode(obj1)
if err == nil {
if writeObj2 {
err = c.enc.Encode(obj2)
}
if err == nil && c.f != nil {
err = c.f.Flush()
}
}
return
}
func (c *rpcCodec) swallow(err *error) {
defer panicToErr(err)
c.dec.swallow()
}
func (c *rpcCodec) read(obj interface{}) (err error) {
if c.isClosed() {
return c.clsErr
}
//If nil is passed in, we should read and discard
if obj == nil {
// var obj2 interface{}
// return c.dec.Decode(&obj2)
c.swallow(&err)
return
}
return c.dec.Decode(obj)
}
func (c *rpcCodec) isClosed() (b bool) {
if c.c != nil {
c.clsmu.RLock()
b = c.cls
c.clsmu.RUnlock()
}
return
}
func (c *rpcCodec) Close() error {
if c.c == nil || c.isClosed() {
return c.clsErr
}
c.clsmu.Lock()
c.cls = true
var fErr error
if c.f != nil {
fErr = c.f.Flush()
}
_ = fErr
c.clsErr = c.c.Close()
if c.clsErr == nil && fErr != nil {
c.clsErr = fErr
}
c.clsmu.Unlock()
return c.clsErr
}
func (c *rpcCodec) ReadResponseBody(body interface{}) error {
return c.read(body)
}
// -------------------------------------
type goRpcCodec struct {
rpcCodec
}
func (c *goRpcCodec) WriteRequest(r *rpc.Request, body interface{}) error {
// Must protect for concurrent access as per API
c.mu.Lock()
defer c.mu.Unlock()
return c.write(r, body, true)
}
func (c *goRpcCodec) WriteResponse(r *rpc.Response, body interface{}) error {
c.mu.Lock()
defer c.mu.Unlock()
return c.write(r, body, true)
}
func (c *goRpcCodec) ReadResponseHeader(r *rpc.Response) error {
return c.read(r)
}
func (c *goRpcCodec) ReadRequestHeader(r *rpc.Request) error {
return c.read(r)
}
func (c *goRpcCodec) ReadRequestBody(body interface{}) error {
return c.read(body)
}
// -------------------------------------
// goRpc is the implementation of Rpc that uses the communication protocol
// as defined in net/rpc package.
type goRpc struct{}
// GoRpc implements Rpc using the communication protocol defined in net/rpc package.
//
// Note: network connection (from net.Dial, of type io.ReadWriteCloser) is not buffered.
// We will internally use a buffer during writes, for performance, if the non-buffered
// connection is passed in.
//
// However, you may consider explicitly passing in a buffered value e.g.
// var handle codec.Handle // codec handle
// var conn io.ReadWriteCloser // connection got from a socket
// var bufconn = struct { // bufconn here is a buffered io.ReadWriteCloser
// io.Closer
// *bufio.Reader
// *bufio.Writer
// }{conn, bufio.NewReader(conn), bufio.NewWriter(conn)}
// var serverCodec = GoRpc.ServerCodec(bufconn, handle)
// var clientCodec = GoRpc.ClientCodec(bufconn, handle)
//
// If all you care about is buffered writes, this is done automatically for you.
var GoRpc goRpc
func (x goRpc) ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec {
return &goRpcCodec{newRPCCodec(conn, h)}
}
func (x goRpc) ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec {
return &goRpcCodec{newRPCCodec(conn, h)}
}