// +build lua // This package provides access to the excellent lua language interpreter from go code. // // Access to most of the functions in lua.h and lauxlib.h is provided as well as additional convenience functions to publish Go objects and functions to lua code. // // The documentation of this package is no substitute for the official lua documentation and in many instances methods are described only with the name of their C equivalent package lua /* #cgo pkg-config: lua5.1 #cgo CFLAGS: -Ilua #cgo llua LDFLAGS: -llua #cgo luaa LDFLAGS: -llua -lm -ldl #cgo linux,!llua,!luaa LDFLAGS: -llua5.1 -lm #cgo darwin,!luaa pkg-config: lua5.1 #cgo freebsd,!luaa LDFLAGS: -llua-5.1 #include #include #include "golua.h" */ import "C" import "unsafe" import "fmt" type LuaStackEntry struct { Name string Source string ShortSource string CurrentLine int } func newState(L *C.lua_State) *State { var newstatei interface{} newstate := &State{L, make([]interface{}, 0, 8), make([]uint, 0, 8)} newstatei = newstate ns1 := unsafe.Pointer(&newstatei) ns2 := (*C.GoInterface)(ns1) C.clua_setgostate(L, *ns2) //hacky.... C.clua_initstate(L) return newstate } func (L *State) addFreeIndex(i uint) { freelen := len(L.freeIndices) //reallocate if necessary if freelen+1 > cap(L.freeIndices) { newSlice := make([]uint, freelen, cap(L.freeIndices)*2) copy(newSlice, L.freeIndices) L.freeIndices = newSlice } //reslice L.freeIndices = L.freeIndices[0 : freelen+1] L.freeIndices[freelen] = i } func (L *State) getFreeIndex() (index uint, ok bool) { freelen := len(L.freeIndices) //if there exist entries in the freelist if freelen > 0 { i := L.freeIndices[freelen-1] //get index //fmt.Printf("Free indices before: %v\n", L.freeIndices) L.freeIndices = L.freeIndices[0 : freelen-1] //'pop' index from list //fmt.Printf("Free indices after: %v\n", L.freeIndices) return i, true } return 0, false } //returns the registered function id func (L *State) register(f interface{}) uint { //fmt.Printf("Registering %v\n") index, ok := L.getFreeIndex() //fmt.Printf("\tfreeindex: index = %v, ok = %v\n", index, ok) //if not ok, then we need to add new index by extending the slice if !ok { index = uint(len(L.registry)) //reallocate backing array if necessary if index+1 > uint(cap(L.registry)) { newSlice := make([]interface{}, index, cap(L.registry)*2) copy(newSlice, L.registry) L.registry = newSlice } //reslice L.registry = L.registry[0 : index+1] } //fmt.Printf("\tregistering %d %v\n", index, f) L.registry[index] = f return index } func (L *State) unregister(fid uint) { //fmt.Printf("Unregistering %d (len: %d, value: %v)\n", fid, len(L.registry), L.registry[fid]) if (fid < uint(len(L.registry))) && (L.registry[fid] != nil) { L.registry[fid] = nil L.addFreeIndex(fid) } } // Like lua_pushcfunction pushes onto the stack a go function as user data func (L *State) PushGoFunction(f LuaGoFunction) { fid := L.register(f) C.clua_pushgofunction(L.s, C.uint(fid)) } // Sets a metamethod to execute a go function // // The code: // // L.LGetMetaTable(tableName) // L.SetMetaMethod(methodName, function) // // is the logical equivalent of: // // L.LGetMetaTable(tableName) // L.PushGoFunction(function) // L.SetField(-2, methodName) // // except this wouldn't work because pushing a go function results in user data not a cfunction func (L *State) SetMetaMethod(methodName string, f LuaGoFunction) { L.PushGoFunction(f) // leaves Go function userdata on stack C.clua_pushcallback(L.s) // wraps the userdata object with a closure making it into a function L.SetField(-2, methodName) } // Pushes a Go struct onto the stack as user data. // // The user data will be rigged so that lua code can access and change to public members of simple types directly func (L *State) PushGoStruct(iface interface{}) { iid := L.register(iface) C.clua_pushgostruct(L.s, C.uint(iid)) } // Push a pointer onto the stack as user data. // // This function doesn't save a reference to the interface, it is the responsibility of the caller of this function to insure that the interface outlasts the lifetime of the lua object that this function creates. func (L *State) PushLightUserdata(ud *interface{}) { //push C.lua_pushlightuserdata(L.s, unsafe.Pointer(ud)) } // Creates a new user data object of specified size and returns it func (L *State) NewUserdata(size uintptr) unsafe.Pointer { return unsafe.Pointer(C.lua_newuserdata(L.s, C.size_t(size))) } // Sets the AtPanic function, returns the old one // // BUG(everyone_involved): passing nil causes serious problems func (L *State) AtPanic(panicf LuaGoFunction) (oldpanicf LuaGoFunction) { fid := uint(0) if panicf != nil { fid = L.register(panicf) } oldres := interface{}(C.clua_atpanic(L.s, C.uint(fid))) switch i := oldres.(type) { case C.uint: f := L.registry[uint(i)].(LuaGoFunction) //free registry entry L.unregister(uint(i)) return f case C.lua_CFunction: return func(L1 *State) int { return int(C.clua_callluacfunc(L1.s, i)) } } //generally we only get here if the panicf got set to something like nil //potentially dangerous because we may silently fail return nil } func (L *State) pcall(nargs, nresults, errfunc int) int { return int(C.lua_pcall(L.s, C.int(nargs), C.int(nresults), C.int(errfunc))) } func (L *State) callEx(nargs, nresults int, catch bool) (err error) { if catch { defer func() { if err2 := recover(); err2 != nil { if _, ok := err2.(error); ok { err = err2.(error) } return } }() } L.GetGlobal(C.GOLUA_DEFAULT_MSGHANDLER) // We must record where we put the error handler in the stack otherwise it will be impossible to remove after the pcall when nresults == LUA_MULTRET erridx := L.GetTop() - nargs - 1 L.Insert(erridx) r := L.pcall(nargs, nresults, erridx) L.Remove(erridx) if r != 0 { err = &LuaError{r, L.ToString(-1), L.StackTrace()} if !catch { panic(err) } } return } // lua_call func (L *State) Call(nargs, nresults int) (err error) { return L.callEx(nargs, nresults, true) } // Like lua_call but panics on errors func (L *State) MustCall(nargs, nresults int) { L.callEx(nargs, nresults, false) } // lua_checkstack func (L *State) CheckStack(extra int) bool { return C.lua_checkstack(L.s, C.int(extra)) != 0 } // lua_close func (L *State) Close() { C.lua_close(L.s) } // lua_concat func (L *State) Concat(n int) { C.lua_concat(L.s, C.int(n)) } // lua_createtable func (L *State) CreateTable(narr int, nrec int) { C.lua_createtable(L.s, C.int(narr), C.int(nrec)) } // lua_equal func (L *State) Equal(index1, index2 int) bool { return C.lua_equal(L.s, C.int(index1), C.int(index2)) == 1 } // lua_gc func (L *State) GC(what, data int) int { return int(C.lua_gc(L.s, C.int(what), C.int(data))) } // lua_getfenv func (L *State) GetfEnv(index int) { C.lua_getfenv(L.s, C.int(index)) } // lua_getfield func (L *State) GetField(index int, k string) { Ck := C.CString(k) defer C.free(unsafe.Pointer(Ck)) C.lua_getfield(L.s, C.int(index), Ck) } // Pushes on the stack the value of a global variable (lua_getglobal) func (L *State) GetGlobal(name string) { L.GetField(LUA_GLOBALSINDEX, name) } // lua_getmetatable func (L *State) GetMetaTable(index int) bool { return C.lua_getmetatable(L.s, C.int(index)) != 0 } // lua_gettable func (L *State) GetTable(index int) { C.lua_gettable(L.s, C.int(index)) } // lua_gettop func (L *State) GetTop() int { return int(C.lua_gettop(L.s)) } // lua_insert func (L *State) Insert(index int) { C.lua_insert(L.s, C.int(index)) } // Returns true if lua_type == LUA_TBOOLEAN func (L *State) IsBoolean(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TBOOLEAN } // Returns true if the value at index is a LuaGoFunction func (L *State) IsGoFunction(index int) bool { return C.clua_isgofunction(L.s, C.int(index)) != 0 } // Returns true if the value at index is user data pushed with PushGoStruct func (L *State) IsGoStruct(index int) bool { return C.clua_isgostruct(L.s, C.int(index)) != 0 } // Returns true if the value at index is user data pushed with PushGoFunction func (L *State) IsFunction(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TFUNCTION } // Returns true if the value at index is light user data func (L *State) IsLightUserdata(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TLIGHTUSERDATA } // lua_isnil func (L *State) IsNil(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TNIL } // lua_isnone func (L *State) IsNone(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TNONE } // lua_isnoneornil func (L *State) IsNoneOrNil(index int) bool { return int(C.lua_type(L.s, C.int(index))) <= 0 } // lua_isnumber func (L *State) IsNumber(index int) bool { return C.lua_isnumber(L.s, C.int(index)) == 1 } // lua_isstring func (L *State) IsString(index int) bool { return C.lua_isstring(L.s, C.int(index)) == 1 } // lua_istable func (L *State) IsTable(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TTABLE } // lua_isthread func (L *State) IsThread(index int) bool { return LuaValType(C.lua_type(L.s, C.int(index))) == LUA_TTHREAD } // lua_isuserdata func (L *State) IsUserdata(index int) bool { return C.lua_isuserdata(L.s, C.int(index)) == 1 } // lua_lessthan func (L *State) LessThan(index1, index2 int) bool { return C.lua_lessthan(L.s, C.int(index1), C.int(index2)) == 1 } // Creates a new lua interpreter state with the given allocation function func NewStateAlloc(f Alloc) *State { ls := C.clua_newstate(unsafe.Pointer(&f)) return newState(ls) } // lua_newtable func (L *State) NewTable() { C.lua_createtable(L.s, 0, 0) } // lua_newthread func (L *State) NewThread() *State { //TODO: call newState with result from C.lua_newthread and return it //TODO: should have same lists as parent // but may complicate gc s := C.lua_newthread(L.s) return &State{s, nil, nil} } // lua_next func (L *State) Next(index int) int { return int(C.lua_next(L.s, C.int(index))) } // lua_objlen func (L *State) ObjLen(index int) uint { return uint(C.lua_objlen(L.s, C.int(index))) } // lua_pop func (L *State) Pop(n int) { //Why is this implemented this way? I don't get it... //C.lua_pop(L.s, C.int(n)); C.lua_settop(L.s, C.int(-n-1)) } // lua_pushboolean func (L *State) PushBoolean(b bool) { var bint int if b { bint = 1 } else { bint = 0 } C.lua_pushboolean(L.s, C.int(bint)) } // lua_pushstring func (L *State) PushString(str string) { Cstr := C.CString(str) defer C.free(unsafe.Pointer(Cstr)) C.lua_pushlstring(L.s, Cstr, C.size_t(len(str))) } // lua_pushinteger func (L *State) PushInteger(n int64) { C.lua_pushinteger(L.s, C.lua_Integer(n)) } // lua_pushnil func (L *State) PushNil() { C.lua_pushnil(L.s) } // lua_pushnumber func (L *State) PushNumber(n float64) { C.lua_pushnumber(L.s, C.lua_Number(n)) } // lua_pushthread func (L *State) PushThread() (isMain bool) { return C.lua_pushthread(L.s) != 0 } // lua_pushvalue func (L *State) PushValue(index int) { C.lua_pushvalue(L.s, C.int(index)) } // lua_rawequal func (L *State) RawEqual(index1 int, index2 int) bool { return C.lua_rawequal(L.s, C.int(index1), C.int(index2)) != 0 } // lua_rawget func (L *State) RawGet(index int) { C.lua_rawget(L.s, C.int(index)) } // lua_rawgeti func (L *State) RawGeti(index int, n int) { C.lua_rawgeti(L.s, C.int(index), C.int(n)) } // lua_rawset func (L *State) RawSet(index int) { C.lua_rawset(L.s, C.int(index)) } // lua_rawseti func (L *State) RawSeti(index int, n int) { C.lua_rawseti(L.s, C.int(index), C.int(n)) } // Registers a Go function as a global variable func (L *State) Register(name string, f LuaGoFunction) { L.PushGoFunction(f) L.SetGlobal(name) } // lua_remove func (L *State) Remove(index int) { C.lua_remove(L.s, C.int(index)) } // lua_replace func (L *State) Replace(index int) { C.lua_replace(L.s, C.int(index)) } // lua_resume func (L *State) Resume(narg int) int { return int(C.lua_resume(L.s, C.int(narg))) } // lua_setallocf func (L *State) SetAllocf(f Alloc) { C.clua_setallocf(L.s, unsafe.Pointer(&f)) } // lua_setfenv func (L *State) SetfEnv(index int) { C.lua_setfenv(L.s, C.int(index)) } // lua_setfield func (L *State) SetField(index int, k string) { Ck := C.CString(k) defer C.free(unsafe.Pointer(Ck)) C.lua_setfield(L.s, C.int(index), Ck) } // lua_setglobal func (L *State) SetGlobal(name string) { Cname := C.CString(name) defer C.free(unsafe.Pointer(Cname)) C.lua_setfield(L.s, C.int(LUA_GLOBALSINDEX), Cname) } // lua_setmetatable func (L *State) SetMetaTable(index int) { C.lua_setmetatable(L.s, C.int(index)) } // lua_settable func (L *State) SetTable(index int) { C.lua_settable(L.s, C.int(index)) } // lua_settop func (L *State) SetTop(index int) { C.lua_settop(L.s, C.int(index)) } // lua_status func (L *State) Status() int { return int(C.lua_status(L.s)) } // lua_toboolean func (L *State) ToBoolean(index int) bool { return C.lua_toboolean(L.s, C.int(index)) != 0 } // Returns the value at index as a Go function (it must be something pushed with PushGoFunction) func (L *State) ToGoFunction(index int) (f LuaGoFunction) { if !L.IsGoFunction(index) { return nil } fid := C.clua_togofunction(L.s, C.int(index)) if fid < 0 { return nil } return L.registry[fid].(LuaGoFunction) } // Returns the value at index as a Go Struct (it must be something pushed with PushGoStruct) func (L *State) ToGoStruct(index int) (f interface{}) { if !L.IsGoStruct(index) { return nil } fid := C.clua_togostruct(L.s, C.int(index)) if fid < 0 { return nil } return L.registry[fid] } // lua_tostring func (L *State) ToString(index int) string { var size C.size_t r := C.lua_tolstring(L.s, C.int(index), &size) return C.GoStringN(r, C.int(size)) } // lua_tointeger func (L *State) ToInteger(index int) int { return int(C.lua_tointeger(L.s, C.int(index))) } // lua_tonumber func (L *State) ToNumber(index int) float64 { return float64(C.lua_tonumber(L.s, C.int(index))) } // lua_topointer func (L *State) ToPointer(index int) uintptr { return uintptr(C.lua_topointer(L.s, C.int(index))) } // lua_tothread func (L *State) ToThread(index int) *State { //TODO: find a way to link lua_State* to existing *State, return that return &State{} } // lua_touserdata func (L *State) ToUserdata(index int) unsafe.Pointer { return unsafe.Pointer(C.lua_touserdata(L.s, C.int(index))) } // lua_type func (L *State) Type(index int) LuaValType { return LuaValType(C.lua_type(L.s, C.int(index))) } // lua_typename func (L *State) Typename(tp int) string { return C.GoString(C.lua_typename(L.s, C.int(tp))) } // lua_xmove func XMove(from *State, to *State, n int) { C.lua_xmove(from.s, to.s, C.int(n)) } // lua_yield func (L *State) Yield(nresults int) int { return int(C.lua_yield(L.s, C.int(nresults))) } // Restricted library opens // Calls luaopen_base func (L *State) OpenBase() { C.clua_openbase(L.s) } // Calls luaopen_io func (L *State) OpenIO() { C.clua_openio(L.s) } // Calls luaopen_math func (L *State) OpenMath() { C.clua_openmath(L.s) } // Calls luaopen_package func (L *State) OpenPackage() { C.clua_openpackage(L.s) } // Calls luaopen_string func (L *State) OpenString() { C.clua_openstring(L.s) } // Calls luaopen_table func (L *State) OpenTable() { C.clua_opentable(L.s) } // Calls luaopen_os func (L *State) OpenOS() { C.clua_openos(L.s) } // Sets the maximum number of operations to execute at instrNumber, after this the execution ends func (L *State) SetExecutionLimit(instrNumber int) { C.clua_setexecutionlimit(L.s, C.int(instrNumber)) } // Returns the current stack trace func (L *State) StackTrace() []LuaStackEntry { r := []LuaStackEntry{} var d C.lua_Debug Sln := C.CString("Sln") defer C.free(unsafe.Pointer(Sln)) for depth := 0; C.lua_getstack(L.s, C.int(depth), &d) > 0; depth++ { C.lua_getinfo(L.s, Sln, &d) ssb := make([]byte, C.LUA_IDSIZE) for i := 0; i < C.LUA_IDSIZE; i++ { ssb[i] = byte(d.short_src[i]) if ssb[i] == 0 { ssb = ssb[:i] break } } ss := string(ssb) r = append(r, LuaStackEntry{C.GoString(d.name), C.GoString(d.source), ss, int(d.currentline)}) } return r } func (L *State) RaiseError(msg string) { st := L.StackTrace() prefix := "" if len(st) >= 1 { prefix = fmt.Sprintf("%s:%d: ", st[1].ShortSource, st[1].CurrentLine) } panic(&LuaError{0, prefix + msg, st}) } func (L *State) NewError(msg string) *LuaError { return &LuaError{0, msg, L.StackTrace()} } // Calls luaopen_cjson func (L *State) OpenCJson() { C.clua_opencjson(L.s) } // Calls luaopen_struct func (L *State) OpenStruct() { C.clua_openstruct(L.s) } // Calls luaopen_cmsgpack func (L *State) OpenCMsgpack() { C.clua_opencmsgpack(L.s) }