package store import ( "encoding/binary" "github.com/siddontang/goleveldb/leveldb" "github.com/siddontang/ledisdb/store/driver" "time" ) type WriteBatch struct { wb driver.IWriteBatch st *Stat putNum int64 deleteNum int64 db *DB } func (wb *WriteBatch) Put(key []byte, value []byte) { wb.putNum++ wb.wb.Put(key, value) } func (wb *WriteBatch) Delete(key []byte) { wb.deleteNum++ wb.wb.Delete(key) } func (wb *WriteBatch) Commit() error { wb.st.BatchCommitNum.Add(1) wb.st.PutNum.Add(wb.putNum) wb.st.DeleteNum.Add(wb.deleteNum) wb.putNum = 0 wb.deleteNum = 0 var err error t := time.Now() if wb.db == nil || !wb.db.needSyncCommit() { err = wb.wb.Commit() } else { err = wb.wb.SyncCommit() } wb.st.BatchCommitTotalTime.Add(time.Now().Sub(t)) return err } func (wb *WriteBatch) Rollback() error { wb.putNum = 0 wb.deleteNum = 0 return wb.wb.Rollback() } // the data will be undefined after commit or rollback func (wb *WriteBatch) BatchData() *BatchData { data := wb.wb.Data() d, err := NewBatchData(data) if err != nil { //can not enter this panic(err) } return d } func (wb *WriteBatch) Data() []byte { b := wb.BatchData() return b.Data() } const BatchDataHeadLen = 12 /* see leveldb batch data format for more information */ type BatchData struct { leveldb.Batch } func NewBatchData(data []byte) (*BatchData, error) { b := new(BatchData) if err := b.Load(data); err != nil { return nil, err } return b, nil } func (d *BatchData) Append(do *BatchData) error { d1 := d.Dump() d2 := do.Dump() n := d.Len() + do.Len() d1 = append(d1, d2[BatchDataHeadLen:]...) binary.LittleEndian.PutUint32(d1[8:], uint32(n)) return d.Load(d1) } func (d *BatchData) Data() []byte { return d.Dump() } func (d *BatchData) Reset() { d.Batch.Reset() } type BatchDataReplay interface { Put(key, value []byte) Delete(key []byte) } type BatchItem struct { Key []byte Value []byte } type batchItems []BatchItem func (bs *batchItems) Put(key, value []byte) { *bs = append(*bs, BatchItem{key, value}) } func (bs *batchItems) Delete(key []byte) { *bs = append(*bs, BatchItem{key, nil}) } func (d *BatchData) Replay(r BatchDataReplay) error { return d.Batch.Replay(r) } func (d *BatchData) Items() ([]BatchItem, error) { is := make(batchItems, 0, d.Len()) if err := d.Replay(&is); err != nil { return nil, err } return []BatchItem(is), nil }