// +build leveldb package leveldb // #cgo LDFLAGS: -lleveldb // #include "leveldb/c.h" import "C" import ( "github.com/siddontang/goleveldb/leveldb" "unsafe" ) /* It's not easy to let leveldb support Data() function like rocksdb, so here, we will use goleveldb batch instead later optimize */ type WriteBatch struct { db *DB wbatch *C.leveldb_writebatch_t gbatch *leveldb.Batch } func newWriteBatch(db *DB) *WriteBatch { w := new(WriteBatch) w.db = db w.wbatch = C.leveldb_writebatch_create() w.gbatch = new(leveldb.Batch) return w } func (w *WriteBatch) Close() error { C.leveldb_writebatch_destroy(w.wbatch) w.wbatch = nil w.gbatch = nil return nil } func (w *WriteBatch) Put(key, value []byte) { w.gbatch.Put(key, value) var k, v *C.char if len(key) != 0 { k = (*C.char)(unsafe.Pointer(&key[0])) } if len(value) != 0 { v = (*C.char)(unsafe.Pointer(&value[0])) } lenk := len(key) lenv := len(value) C.leveldb_writebatch_put(w.wbatch, k, C.size_t(lenk), v, C.size_t(lenv)) } func (w *WriteBatch) Delete(key []byte) { w.gbatch.Delete(key) C.leveldb_writebatch_delete(w.wbatch, (*C.char)(unsafe.Pointer(&key[0])), C.size_t(len(key))) } func (w *WriteBatch) Commit() error { w.gbatch.Reset() return w.commit(w.db.writeOpts) } func (w *WriteBatch) SyncCommit() error { w.gbatch.Reset() return w.commit(w.db.syncOpts) } func (w *WriteBatch) Rollback() error { C.leveldb_writebatch_clear(w.wbatch) w.gbatch.Reset() return nil } func (w *WriteBatch) commit(wb *WriteOptions) error { var errStr *C.char C.leveldb_write(w.db.db, wb.Opt, w.wbatch, &errStr) if errStr != nil { return saveError(errStr) } return nil } func (w *WriteBatch) Data() []byte { return w.gbatch.Dump() }