ledisdb/store/writebatch.go

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package store
import (
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"time"
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"git.internal/re/ledisdb/store/driver"
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"github.com/syndtr/goleveldb/leveldb"
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)
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type WriteBatch struct {
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wb driver.IWriteBatch
st *Stat
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putNum int64
deleteNum int64
db *DB
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data *BatchData
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}
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func (wb *WriteBatch) Close() {
wb.wb.Close()
}
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func (wb *WriteBatch) Put(key []byte, value []byte) {
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wb.putNum++
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wb.wb.Put(key, value)
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}
func (wb *WriteBatch) Delete(key []byte) {
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wb.deleteNum++
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wb.wb.Delete(key)
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}
func (wb *WriteBatch) Commit() error {
wb.st.BatchCommitNum.Add(1)
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wb.st.PutNum.Add(wb.putNum)
wb.st.DeleteNum.Add(wb.deleteNum)
wb.putNum = 0
wb.deleteNum = 0
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var err error
t := time.Now()
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if wb.db == nil || !wb.db.needSyncCommit() {
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err = wb.wb.Commit()
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} else {
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err = wb.wb.SyncCommit()
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}
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wb.st.BatchCommitTotalTime.Add(time.Now().Sub(t))
return err
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}
func (wb *WriteBatch) Rollback() error {
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wb.putNum = 0
wb.deleteNum = 0
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return wb.wb.Rollback()
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}
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// BatchData the data will be undefined after commit or rollback
func (wb *WriteBatch) BatchData() *BatchData {
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data := wb.wb.Data()
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if wb.data == nil {
wb.data = new(BatchData)
}
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wb.data.Load(data)
return wb.data
}
func (wb *WriteBatch) Data() []byte {
b := wb.BatchData()
return b.Data()
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}
/*
see leveldb batch data format for more information
*/
type BatchData struct {
leveldb.Batch
}
func NewBatchData(data []byte) (*BatchData, error) {
b := new(BatchData)
if err := b.Load(data); err != nil {
return nil, err
}
return b, nil
}
func (d *BatchData) Data() []byte {
return d.Dump()
}
func (d *BatchData) Reset() {
d.Batch.Reset()
}
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type BatchDataReplay interface {
Put(key, value []byte)
Delete(key []byte)
}
type BatchItem struct {
Key []byte
Value []byte
}
type batchItems []BatchItem
func (bs *batchItems) Put(key, value []byte) {
*bs = append(*bs, BatchItem{key, value})
}
func (bs *batchItems) Delete(key []byte) {
*bs = append(*bs, BatchItem{key, nil})
}
func (d *BatchData) Replay(r BatchDataReplay) error {
return d.Batch.Replay(r)
}
func (d *BatchData) Items() ([]BatchItem, error) {
is := make(batchItems, 0, d.Len())
if err := d.Replay(&is); err != nil {
return nil, err
}
return []BatchItem(is), nil
}