go/log/log.go

240 lines
4.2 KiB
Go

package log
import (
"fmt"
"os"
"runtime"
"strconv"
"sync"
"time"
)
//log level, from low to high, more high means more serious
const (
LevelTrace = iota
LevelDebug
LevelInfo
LevelWarn
LevelError
LevelFatal
)
const (
Ltime = 1 << iota //time format "2006/01/02 15:04:05"
Lfile //file.go:123
Llevel //[Trace|Debug|Info...]
)
var LevelName [6]string = [6]string{"Trace", "Debug", "Info", "Warn", "Error", "Fatal"}
const TimeFormat = "2006/01/02 15:04:05"
const maxBufPoolSize = 16
type Logger struct {
sync.Mutex
level int
flag int
handler Handler
quit chan struct{}
msg chan []byte
bufs [][]byte
}
//new a logger with specified handler and flag
func New(handler Handler, flag int) *Logger {
var l = new(Logger)
l.level = LevelInfo
l.handler = handler
l.flag = flag
l.quit = make(chan struct{})
l.msg = make(chan []byte, 1024)
l.bufs = make([][]byte, 0, 16)
go l.run()
return l
}
//new a default logger with specified handler and flag: Ltime|Lfile|Llevel
func NewDefault(handler Handler) *Logger {
return New(handler, Ltime|Lfile|Llevel)
}
func newStdHandler() *StreamHandler {
h, _ := NewStreamHandler(os.Stdout)
return h
}
var std = NewDefault(newStdHandler())
func (l *Logger) run() {
for {
select {
case msg := <-l.msg:
l.handler.Write(msg)
l.putBuf(msg)
case <-l.quit:
l.handler.Close()
}
}
}
func (l *Logger) popBuf() []byte {
l.Lock()
var buf []byte
if len(l.bufs) == 0 {
buf = make([]byte, 0, 1024)
} else {
buf = l.bufs[len(l.bufs)-1]
l.bufs = l.bufs[0 : len(l.bufs)-1]
}
l.Unlock()
return buf
}
func (l *Logger) putBuf(buf []byte) {
l.Lock()
if len(l.bufs) < maxBufPoolSize {
buf = buf[0:0]
l.bufs = append(l.bufs, buf)
}
l.Unlock()
}
func (l *Logger) Close() {
if l.quit == nil {
return
}
close(l.quit)
l.quit = nil
}
//set log level, any log level less than it will not log
func (l *Logger) SetLevel(level int) {
l.level = level
}
//a low interface, maybe you can use it for your special log format
//but it may be not exported later......
func (l *Logger) Output(callDepth int, level int, format string, v ...interface{}) {
if l.level > level {
return
}
buf := l.popBuf()
if l.flag&Ltime > 0 {
now := time.Now().Format(TimeFormat)
buf = append(buf, '[')
buf = append(buf, now...)
buf = append(buf, "] "...)
}
if l.flag&Lfile > 0 {
_, file, line, ok := runtime.Caller(callDepth)
if !ok {
file = "???"
line = 0
} else {
for i := len(file) - 1; i > 0; i-- {
if file[i] == '/' {
file = file[i+1:]
break
}
}
}
buf = append(buf, file...)
buf = append(buf, ':')
buf = strconv.AppendInt(buf, int64(line), 10)
buf = append(buf, ' ')
}
if l.flag&Llevel > 0 {
buf = append(buf, '[')
buf = append(buf, LevelName[level]...)
buf = append(buf, "] "...)
}
s := fmt.Sprintf(format, v...)
buf = append(buf, s...)
if s[len(s)-1] != '\n' {
buf = append(buf, '\n')
}
l.msg <- buf
}
//log with Trace level
func (l *Logger) Trace(format string, v ...interface{}) {
l.Output(2, LevelTrace, format, v...)
}
//log with Debug level
func (l *Logger) Debug(format string, v ...interface{}) {
l.Output(2, LevelDebug, format, v...)
}
//log with info level
func (l *Logger) Info(format string, v ...interface{}) {
l.Output(2, LevelInfo, format, v...)
}
//log with warn level
func (l *Logger) Warn(format string, v ...interface{}) {
l.Output(2, LevelWarn, format, v...)
}
//log with error level
func (l *Logger) Error(format string, v ...interface{}) {
l.Output(2, LevelError, format, v...)
}
//log with fatal level
func (l *Logger) Fatal(format string, v ...interface{}) {
l.Output(2, LevelFatal, format, v...)
}
func SetLevel(level int) {
std.SetLevel(level)
}
func Trace(format string, v ...interface{}) {
std.Output(2, LevelTrace, format, v...)
}
func Debug(format string, v ...interface{}) {
std.Output(2, LevelDebug, format, v...)
}
func Info(format string, v ...interface{}) {
std.Output(2, LevelInfo, format, v...)
}
func Warn(format string, v ...interface{}) {
std.Output(2, LevelWarn, format, v...)
}
func Error(format string, v ...interface{}) {
std.Output(2, LevelError, format, v...)
}
func Fatal(format string, v ...interface{}) {
std.Output(2, LevelFatal, format, v...)
}