package log import ( "encoding/binary" "net" "time" ) //SocketHandler writes log to a connectionl. //Network protocol is simple: log length + log | log length + log. log length is uint32, bigendian. //you must implement your own log server, maybe you can use logd instead simply. type SocketHandler struct { c net.Conn protocol string addr string } func NewSocketHandler(protocol string, addr string) (*SocketHandler, error) { s := new(SocketHandler) s.protocol = protocol s.addr = addr return s, nil } func (h *SocketHandler) Write(p []byte) (n int, err error) { if err = h.connect(); err != nil { return } buf := make([]byte, len(p)+4) binary.BigEndian.PutUint32(buf, uint32(len(p))) copy(buf[4:], p) n, err = h.c.Write(buf) if err != nil { h.c.Close() h.c = nil } return } func (h *SocketHandler) Close() error { if h.c != nil { h.c.Close() } return nil } func (h *SocketHandler) connect() error { if h.c != nil { return nil } var err error h.c, err = net.DialTimeout(h.protocol, h.addr, 20*time.Second) if err != nil { return err } return nil }