package log import ( "fmt" "os" "runtime" "strconv" "strings" "sync" "sync/atomic" "time" ) //log level, from low to high, more high means more serious const ( LevelTrace = iota LevelDebug LevelInfo LevelWarn LevelError LevelFatal ) const ( Ltime = 1 << iota //time format "2006/01/02 15:04:05" Lfile //file.go:123 Llevel //[Trace|Debug|Info...] ) var LevelName [6]string = [6]string{"Trace", "Debug", "Info", "Warn", "Error", "Fatal"} const TimeFormat = "2006/01/02 15:04:05" const maxBufPoolSize = 16 type atomicInt32 int32 func (i *atomicInt32) Set(n int) { atomic.StoreInt32((*int32)(i), int32(n)) } func (i *atomicInt32) Get() int { return int(atomic.LoadInt32((*int32)(i))) } type Logger struct { level atomicInt32 flag int hMutex sync.Mutex handler Handler bufMutex sync.Mutex bufs [][]byte closed atomicInt32 } //new a logger with specified handler and flag func New(handler Handler, flag int) *Logger { var l = new(Logger) l.level.Set(LevelInfo) l.handler = handler l.flag = flag l.closed.Set(0) l.bufs = make([][]byte, 0, 16) return l } //new a default logger with specified handler and flag: Ltime|Lfile|Llevel func NewDefault(handler Handler) *Logger { return New(handler, Ltime|Lfile|Llevel) } func newStdHandler() *StreamHandler { h, _ := NewStreamHandler(os.Stdout) return h } var std = NewDefault(newStdHandler()) func (l *Logger) popBuf() []byte { l.bufMutex.Lock() var buf []byte if len(l.bufs) == 0 { buf = make([]byte, 0, 1024) } else { buf = l.bufs[len(l.bufs)-1] l.bufs = l.bufs[0 : len(l.bufs)-1] } l.bufMutex.Unlock() return buf } func (l *Logger) putBuf(buf []byte) { l.bufMutex.Lock() if len(l.bufs) < maxBufPoolSize { buf = buf[0:0] l.bufs = append(l.bufs, buf) } l.bufMutex.Unlock() } func (l *Logger) Close() { if l.closed.Get() == 1 { return } l.closed.Set(1) l.handler.Close() } //set log level, any log level less than it will not log func (l *Logger) SetLevel(level int) { l.level.Set(level) } // name can be in ["trace", "debug", "info", "warn", "error", "fatal"] func (l *Logger) SetLevelByName(name string) { name = strings.ToLower(name) switch name { case "trace": l.SetLevel(LevelTrace) case "debug": l.SetLevel(LevelDebug) case "info": l.SetLevel(LevelInfo) case "warn": l.SetLevel(LevelWarn) case "error": l.SetLevel(LevelError) case "fatal": l.SetLevel(LevelFatal) } } func (l *Logger) SetHandler(h Handler) { if l.closed.Get() == 1 { return } l.hMutex.Lock() if l.handler != nil { l.handler.Close() } l.handler = h l.hMutex.Unlock() } func (l *Logger) Output(callDepth int, level int, format string, v ...interface{}) { if l.closed.Get() == 1 { // closed return } if l.level.Get() > level { // higher level can be logged return } var s string if format == "" { s = fmt.Sprint(v...) } else { s = fmt.Sprintf(format, v...) } buf := l.popBuf() if l.flag&Ltime > 0 { now := time.Now().Format(TimeFormat) buf = append(buf, '[') buf = append(buf, now...) buf = append(buf, "] "...) } if l.flag&Lfile > 0 { _, file, line, ok := runtime.Caller(callDepth) if !ok { file = "???" line = 0 } else { for i := len(file) - 1; i > 0; i-- { if file[i] == '/' { file = file[i+1:] break } } } buf = append(buf, file...) buf = append(buf, ':') buf = strconv.AppendInt(buf, int64(line), 10) buf = append(buf, ' ') } if l.flag&Llevel > 0 { buf = append(buf, '[') buf = append(buf, LevelName[level]...) buf = append(buf, "] "...) } buf = append(buf, s...) if s[len(s)-1] != '\n' { buf = append(buf, '\n') } // l.msg <- buf l.hMutex.Lock() l.handler.Write(buf) l.hMutex.Unlock() l.putBuf(buf) } //log with Trace level func (l *Logger) Trace(v ...interface{}) { l.Output(2, LevelTrace, "", v...) } //log with Debug level func (l *Logger) Debug(v ...interface{}) { l.Output(2, LevelDebug, "", v...) } //log with info level func (l *Logger) Info(v ...interface{}) { l.Output(2, LevelInfo, "", v...) } //log with warn level func (l *Logger) Warn(v ...interface{}) { l.Output(2, LevelWarn, "", v...) } //log with error level func (l *Logger) Error(v ...interface{}) { l.Output(2, LevelError, "", v...) } //log with fatal level func (l *Logger) Fatal(v ...interface{}) { l.Output(2, LevelFatal, "", v...) } //log with Trace level func (l *Logger) Tracef(format string, v ...interface{}) { l.Output(2, LevelTrace, format, v...) } //log with Debug level func (l *Logger) Debugf(format string, v ...interface{}) { l.Output(2, LevelDebug, format, v...) } //log with info level func (l *Logger) Infof(format string, v ...interface{}) { l.Output(2, LevelInfo, format, v...) } //log with warn level func (l *Logger) Warnf(format string, v ...interface{}) { l.Output(2, LevelWarn, format, v...) } //log with error level func (l *Logger) Errorf(format string, v ...interface{}) { l.Output(2, LevelError, format, v...) } //log with fatal level func (l *Logger) Fatalf(format string, v ...interface{}) { l.Output(2, LevelFatal, format, v...) } func SetLevel(level int) { std.SetLevel(level) } // name can be in ["trace", "debug", "info", "warn", "error", "fatal"] func SetLevelByName(name string) { std.SetLevelByName(name) } func SetHandler(h Handler) { std.SetHandler(h) } func Trace(v ...interface{}) { std.Output(2, LevelTrace, "", v...) } func Debug(v ...interface{}) { std.Output(2, LevelDebug, "", v...) } func Info(v ...interface{}) { std.Output(2, LevelInfo, "", v...) } func Warn(v ...interface{}) { std.Output(2, LevelWarn, "", v...) } func Error(v ...interface{}) { std.Output(2, LevelError, "", v...) } func Fatal(v ...interface{}) { std.Output(2, LevelFatal, "", v...) } func Tracef(format string, v ...interface{}) { std.Output(2, LevelTrace, format, v...) } func Debugf(format string, v ...interface{}) { std.Output(2, LevelDebug, format, v...) } func Infof(format string, v ...interface{}) { std.Output(2, LevelInfo, format, v...) } func Warnf(format string, v ...interface{}) { std.Output(2, LevelWarn, format, v...) } func Errorf(format string, v ...interface{}) { std.Output(2, LevelError, format, v...) } func Fatalf(format string, v ...interface{}) { std.Output(2, LevelFatal, format, v...) }