package leveldb import ( "bytes" "github.com/jmhodges/levigo" ) const ( IteratorForward uint8 = 0 IteratorBackward uint8 = 1 ) const ( RangeClose uint8 = 0x00 RangeLOpen uint8 = 0x01 RangeROpen uint8 = 0x10 RangeOpen uint8 = 0x11 ) //min must less or equal than max //range type: //close: [min, max] //open: (min, max) //lopen: (min, max] //ropen: [min, max) type Range struct { Min []byte Max []byte Type uint8 } func NewRange(min []byte, max []byte, tp uint8) *Range { return &Range{min, max, tp} } type Iterator struct { it *levigo.Iterator r *Range limit int step int //0 for IteratorForward, 1 for IteratorBackward direction uint8 } func newIterator(db *DB, opts *levigo.ReadOptions, r *Range, limit int, direction uint8) *Iterator { it := new(Iterator) it.it = db.db.NewIterator(opts) it.r = r it.limit = limit it.direction = direction it.step = 0 if direction == IteratorForward { if r.Min == nil { it.it.SeekToFirst() } else { it.it.Seek(r.Min) if r.Type&RangeLOpen > 0 { if it.Valid() && bytes.Equal(it.Key(), r.Min) { it.it.Next() } } } } else { if r.Max == nil { it.it.SeekToLast() } else { it.it.Seek(r.Max) if it.Valid() && !bytes.Equal(it.Key(), r.Max) { //key must bigger than max, so we must go prev it.it.Prev() } if r.Type&RangeROpen > 0 { if it.Valid() && bytes.Equal(it.Key(), r.Max) { it.it.Prev() } } } } return it } func (it *Iterator) Valid() bool { if !it.it.Valid() { return false } if it.limit >= 0 && it.step >= it.limit { return false } if it.direction == IteratorForward { if it.r.Max != nil { r := bytes.Compare(it.Key(), it.r.Max) if it.r.Type&RangeROpen > 0 { return !(r >= 0) } else { return !(r > 0) } } } else { if it.r.Min != nil { r := bytes.Compare(it.Key(), it.r.Min) if it.r.Type&RangeLOpen > 0 { return !(r <= 0) } else { return !(r < 0) } } } return true } func (it *Iterator) GetError() error { return it.it.GetError() } func (it *Iterator) Next() { it.step++ if it.direction == IteratorForward { it.it.Next() } else { it.it.Prev() } } func (it *Iterator) Skip(offset int64) { for i := 0; i < offset; i++ { if it.Valid() { it.Next() } } } func (it *Iterator) Key() []byte { return it.it.Key() } func (it *Iterator) Value() []byte { return it.it.Value() } func (it *Iterator) Close() { it.it.Close() } func (it *Iterator) IntValue() (int64, error) { return Int(it.Value(), nil) } func (it *Iterator) UintValue() (uint64, error) { return Uint(it.Value(), nil) } func (it *Iterator) FloatValue() (float64, error) { return Float(it.Value(), nil) } func (it *Iterator) StringValue() (string, error) { return String(it.Value(), nil) } func (it *Iterator) SliceValue() ([]byte, error) { return Slice(it.Value(), nil) }