forked from mirror/go-json
1008 lines
18 KiB
Go
1008 lines
18 KiB
Go
package json
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import (
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"math/bits"
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"reflect"
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"unicode/utf8"
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"unsafe"
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)
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const (
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lsb = 0x0101010101010101
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msb = 0x8080808080808080
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)
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var needEscapeWithHTML = [256]bool{
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'"': true,
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'&': true,
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'<': true,
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'>': true,
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'\\': true,
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0x00: true,
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0x01: true,
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0x02: true,
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0x03: true,
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0x04: true,
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0x05: true,
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0x06: true,
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0x07: true,
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0x08: true,
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0x09: true,
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0x0a: true,
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0x0b: true,
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0x0c: true,
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0x0d: true,
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0x0e: true,
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0x0f: true,
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0x10: true,
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0x11: true,
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0x12: true,
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0x13: true,
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0x14: true,
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0x15: true,
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0x16: true,
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0x17: true,
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0x18: true,
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0x19: true,
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0x1a: true,
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0x1b: true,
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0x1c: true,
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0x1d: true,
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0x1e: true,
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0x1f: true,
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/* 0x20 - 0x7f */
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0x80: true,
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0x81: true,
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0x82: true,
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0x83: true,
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0x84: true,
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0x85: true,
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0x86: true,
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0x87: true,
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0x88: true,
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0x89: true,
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0x8a: true,
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0x8b: true,
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0x8c: true,
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0x8d: true,
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0x8e: true,
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0x8f: true,
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0x90: true,
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0x91: true,
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0x92: true,
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0x93: true,
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0x94: true,
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0x95: true,
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0x96: true,
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0x97: true,
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0x98: true,
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0x99: true,
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0x9a: true,
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0x9b: true,
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0x9c: true,
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0x9d: true,
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0x9e: true,
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0x9f: true,
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0xa0: true,
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0xa1: true,
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0xa2: true,
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0xa3: true,
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0xa4: true,
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0xa5: true,
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0xa6: true,
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0xa7: true,
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0xa8: true,
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0xa9: true,
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0xaa: true,
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0xab: true,
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0xac: true,
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0xad: true,
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0xae: true,
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0xaf: true,
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0xb0: true,
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0xb1: true,
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0xb2: true,
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0xb3: true,
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0xb4: true,
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0xb5: true,
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0xb6: true,
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0xb7: true,
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0xb8: true,
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0xb9: true,
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0xba: true,
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0xbb: true,
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0xbc: true,
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0xbd: true,
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0xbe: true,
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0xbf: true,
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0xc0: true,
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0xc1: true,
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0xc2: true,
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0xc3: true,
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0xc4: true,
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0xc5: true,
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0xc6: true,
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0xc7: true,
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0xc8: true,
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0xc9: true,
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0xca: true,
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0xcb: true,
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0xcc: true,
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0xcd: true,
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0xce: true,
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0xcf: true,
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0xd0: true,
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0xd1: true,
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0xd2: true,
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0xd3: true,
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0xd4: true,
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0xd5: true,
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0xd6: true,
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0xd7: true,
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0xd8: true,
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0xd9: true,
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0xda: true,
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0xdb: true,
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0xdc: true,
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0xdd: true,
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0xde: true,
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0xdf: true,
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0xe0: true,
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0xe1: true,
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0xe2: true,
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0xe3: true,
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0xe4: true,
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0xe5: true,
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0xe6: true,
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0xe7: true,
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0xe8: true,
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0xe9: true,
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0xea: true,
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0xeb: true,
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0xec: true,
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0xed: true,
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0xee: true,
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0xef: true,
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0xf0: true,
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0xf1: true,
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0xf2: true,
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0xf3: true,
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0xf4: true,
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0xf5: true,
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0xf6: true,
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0xf7: true,
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0xf8: true,
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0xf9: true,
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0xfa: true,
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0xfb: true,
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0xfc: true,
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0xfd: true,
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0xfe: true,
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0xff: true,
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}
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var needEscape = [256]bool{
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'"': true,
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'\\': true,
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0x00: true,
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0x01: true,
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0x02: true,
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0x03: true,
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0x04: true,
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0x05: true,
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0x06: true,
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0x07: true,
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0x08: true,
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0x09: true,
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0x0a: true,
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0x0b: true,
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0x0c: true,
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0x0d: true,
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0x0e: true,
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0x0f: true,
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0x10: true,
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0x11: true,
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0x12: true,
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0x13: true,
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0x14: true,
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0x15: true,
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0x16: true,
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0x17: true,
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0x18: true,
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0x19: true,
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0x1a: true,
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0x1b: true,
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0x1c: true,
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0x1d: true,
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0x1e: true,
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0x1f: true,
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/* 0x20 - 0x7f */
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0x80: true,
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0x81: true,
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0x82: true,
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0x83: true,
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0x84: true,
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0x85: true,
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0x86: true,
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0x87: true,
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0x88: true,
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0x89: true,
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0x8a: true,
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0x8b: true,
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0x8c: true,
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0x8d: true,
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0x8e: true,
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0x8f: true,
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0x90: true,
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0x91: true,
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0x92: true,
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0x93: true,
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0x94: true,
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0x95: true,
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0x96: true,
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0x97: true,
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0x98: true,
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0x99: true,
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0x9a: true,
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0x9b: true,
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0x9c: true,
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0x9d: true,
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0x9e: true,
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0x9f: true,
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0xa0: true,
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0xa1: true,
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0xa2: true,
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0xa3: true,
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0xa4: true,
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0xa5: true,
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0xa6: true,
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0xa7: true,
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0xa8: true,
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0xa9: true,
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0xaa: true,
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0xab: true,
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0xac: true,
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0xad: true,
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0xae: true,
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0xaf: true,
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0xb0: true,
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0xb1: true,
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0xb2: true,
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0xb3: true,
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0xb4: true,
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0xb5: true,
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0xb6: true,
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0xb7: true,
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0xb8: true,
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0xb9: true,
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0xba: true,
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0xbb: true,
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0xbc: true,
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0xbd: true,
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0xbe: true,
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0xbf: true,
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0xc0: true,
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0xc1: true,
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0xc2: true,
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0xc3: true,
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0xc4: true,
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0xc5: true,
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0xc6: true,
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0xc7: true,
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0xc8: true,
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0xc9: true,
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0xca: true,
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0xcb: true,
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0xcc: true,
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0xcd: true,
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0xce: true,
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0xcf: true,
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0xd0: true,
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0xd1: true,
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0xd2: true,
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0xd3: true,
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0xd4: true,
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0xd5: true,
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0xd6: true,
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0xd7: true,
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0xd8: true,
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0xd9: true,
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0xda: true,
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0xdb: true,
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0xdc: true,
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0xdd: true,
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0xde: true,
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0xdf: true,
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0xe0: true,
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0xe1: true,
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0xe2: true,
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0xe3: true,
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0xe4: true,
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0xe5: true,
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0xe6: true,
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0xe7: true,
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0xe8: true,
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0xe9: true,
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0xea: true,
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0xeb: true,
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0xec: true,
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0xed: true,
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0xee: true,
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0xef: true,
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0xf0: true,
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0xf1: true,
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0xf2: true,
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0xf3: true,
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0xf4: true,
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0xf5: true,
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0xf6: true,
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0xf7: true,
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0xf8: true,
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0xf9: true,
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0xfa: true,
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0xfb: true,
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0xfc: true,
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0xfd: true,
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0xfe: true,
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0xff: true,
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}
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// htmlSafeSet holds the value true if the ASCII character with the given
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// array position can be safely represented inside a JSON string, embedded
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// inside of HTML <script> tags, without any additional escaping.
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//
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// All values are true except for the ASCII control characters (0-31), the
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// double quote ("), the backslash character ("\"), HTML opening and closing
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// tags ("<" and ">"), and the ampersand ("&").
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var htmlSafeSet = [256]bool{
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' ': true,
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'!': true,
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'"': false,
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'#': true,
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'$': true,
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'%': true,
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'&': false,
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'\'': true,
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'(': true,
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')': true,
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'*': true,
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'+': true,
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',': true,
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'-': true,
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'.': true,
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'/': true,
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'0': true,
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'1': true,
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'2': true,
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'3': true,
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'4': true,
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'5': true,
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'6': true,
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'7': true,
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'8': true,
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'9': true,
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':': true,
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';': true,
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'<': false,
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'=': true,
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'>': false,
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'?': true,
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'@': true,
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'A': true,
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'B': true,
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'C': true,
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'D': true,
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'E': true,
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'F': true,
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'G': true,
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'H': true,
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'I': true,
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'J': true,
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'K': true,
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'L': true,
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'M': true,
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'N': true,
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'O': true,
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'P': true,
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'Q': true,
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'R': true,
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'S': true,
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'T': true,
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'U': true,
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'V': true,
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'W': true,
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'X': true,
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'Y': true,
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'Z': true,
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'[': true,
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'\\': false,
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']': true,
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'^': true,
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'_': true,
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'`': true,
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'a': true,
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'b': true,
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'c': true,
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'd': true,
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'e': true,
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'f': true,
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'g': true,
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'h': true,
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'i': true,
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'j': true,
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'k': true,
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'l': true,
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'm': true,
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'n': true,
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'o': true,
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'p': true,
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'q': true,
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'r': true,
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's': true,
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't': true,
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'u': true,
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'v': true,
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'w': true,
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'x': true,
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'y': true,
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'z': true,
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'{': true,
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'|': true,
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'}': true,
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'~': true,
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'\u007f': true,
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0x80: false,
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0x81: false,
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0x82: false,
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0x83: false,
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0x84: false,
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0x85: false,
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0x86: false,
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0x87: false,
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0x88: false,
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0x89: false,
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0x8a: false,
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0x8b: false,
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0x8c: false,
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0x8d: false,
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0x8e: false,
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0x8f: false,
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0x90: false,
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0x91: false,
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0x92: false,
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0x93: false,
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0x94: false,
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0x95: false,
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0x96: false,
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0x97: false,
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0x98: false,
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0x99: false,
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0x9a: false,
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0x9b: false,
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0x9c: false,
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0x9d: false,
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0x9e: false,
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0x9f: false,
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0xa0: false,
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0xa1: false,
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0xa2: false,
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0xa3: false,
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0xa4: false,
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0xa5: false,
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0xa6: false,
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0xa7: false,
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0xa8: false,
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0xa9: false,
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0xaa: false,
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0xab: false,
|
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0xac: false,
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0xad: false,
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0xae: false,
|
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0xaf: false,
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0xb0: false,
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0xb1: false,
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0xb2: false,
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0xb3: false,
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0xb4: false,
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0xb5: false,
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0xb6: false,
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0xb7: false,
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0xb8: false,
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0xb9: false,
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0xba: false,
|
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0xbb: false,
|
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0xbc: false,
|
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0xbd: false,
|
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0xbe: false,
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0xbf: false,
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0xc0: false,
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0xc1: false,
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0xc2: false,
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0xc3: false,
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0xc4: false,
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0xc5: false,
|
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0xc6: false,
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0xc7: false,
|
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0xc8: false,
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0xc9: false,
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0xca: false,
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0xcb: false,
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0xcc: false,
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0xcd: false,
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0xce: false,
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0xcf: false,
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0xd0: false,
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0xd1: false,
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0xd2: false,
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0xd3: false,
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0xd4: false,
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0xd5: false,
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0xd6: false,
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0xd7: false,
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0xd8: false,
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0xd9: false,
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0xda: false,
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0xdb: false,
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0xdc: false,
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0xdd: false,
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0xde: false,
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0xdf: false,
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0xe0: false,
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0xe1: false,
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0xe2: false,
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0xe3: false,
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0xe4: false,
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0xe5: false,
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0xe6: false,
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0xe7: false,
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0xe8: false,
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0xe9: false,
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0xea: false,
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0xeb: false,
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0xec: false,
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0xed: false,
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0xee: false,
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0xef: false,
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0xf0: false,
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0xf1: false,
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0xf2: false,
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0xf3: false,
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0xf4: false,
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0xf5: false,
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0xf6: false,
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0xf7: false,
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0xf8: false,
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0xf9: false,
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0xfa: false,
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0xfb: false,
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0xfc: false,
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0xfd: false,
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0xfe: false,
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0xff: false,
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}
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// safeSet holds the value true if the ASCII character with the given array
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// position can be represented inside a JSON string without any further
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// escaping.
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//
|
|
// All values are true except for the ASCII control characters (0-31), the
|
|
// double quote ("), and the backslash character ("\").
|
|
var safeSet = [utf8.RuneSelf]bool{
|
|
' ': true,
|
|
'!': true,
|
|
'"': false,
|
|
'#': true,
|
|
'$': true,
|
|
'%': true,
|
|
'&': true,
|
|
'\'': true,
|
|
'(': true,
|
|
')': true,
|
|
'*': true,
|
|
'+': true,
|
|
',': true,
|
|
'-': true,
|
|
'.': true,
|
|
'/': true,
|
|
'0': true,
|
|
'1': true,
|
|
'2': true,
|
|
'3': true,
|
|
'4': true,
|
|
'5': true,
|
|
'6': true,
|
|
'7': true,
|
|
'8': true,
|
|
'9': true,
|
|
':': true,
|
|
';': true,
|
|
'<': true,
|
|
'=': true,
|
|
'>': true,
|
|
'?': true,
|
|
'@': true,
|
|
'A': true,
|
|
'B': true,
|
|
'C': true,
|
|
'D': true,
|
|
'E': true,
|
|
'F': true,
|
|
'G': true,
|
|
'H': true,
|
|
'I': true,
|
|
'J': true,
|
|
'K': true,
|
|
'L': true,
|
|
'M': true,
|
|
'N': true,
|
|
'O': true,
|
|
'P': true,
|
|
'Q': true,
|
|
'R': true,
|
|
'S': true,
|
|
'T': true,
|
|
'U': true,
|
|
'V': true,
|
|
'W': true,
|
|
'X': true,
|
|
'Y': true,
|
|
'Z': true,
|
|
'[': true,
|
|
'\\': false,
|
|
']': true,
|
|
'^': true,
|
|
'_': true,
|
|
'`': true,
|
|
'a': true,
|
|
'b': true,
|
|
'c': true,
|
|
'd': true,
|
|
'e': true,
|
|
'f': true,
|
|
'g': true,
|
|
'h': true,
|
|
'i': true,
|
|
'j': true,
|
|
'k': true,
|
|
'l': true,
|
|
'm': true,
|
|
'n': true,
|
|
'o': true,
|
|
'p': true,
|
|
'q': true,
|
|
'r': true,
|
|
's': true,
|
|
't': true,
|
|
'u': true,
|
|
'v': true,
|
|
'w': true,
|
|
'x': true,
|
|
'y': true,
|
|
'z': true,
|
|
'{': true,
|
|
'|': true,
|
|
'}': true,
|
|
'~': true,
|
|
'\u007f': true,
|
|
}
|
|
|
|
var hex = "0123456789abcdef"
|
|
|
|
// escapeIndex finds the index of the first char in `s` that requires escaping.
|
|
// A char requires escaping if it's outside of the range of [0x20, 0x7F] or if
|
|
// it includes a double quote or backslash.
|
|
// If no chars in `s` require escaping, the return value is -1.
|
|
func escapeIndex(s string) int {
|
|
chunks := stringToUint64Slice(s)
|
|
for _, n := range chunks {
|
|
// combine masks before checking for the MSB of each byte. We include
|
|
// `n` in the mask to check whether any of the *input* byte MSBs were
|
|
// set (i.e. the byte was outside the ASCII range).
|
|
mask := n | below(n, 0x20) | contains(n, '"') | contains(n, '\\')
|
|
if (mask & msb) != 0 {
|
|
return bits.TrailingZeros64(mask&msb) / 8
|
|
}
|
|
}
|
|
|
|
valLen := len(s)
|
|
for i := len(chunks) * 8; i < valLen; i++ {
|
|
if needEscape[s[i]] {
|
|
return i
|
|
}
|
|
}
|
|
|
|
return -1
|
|
}
|
|
|
|
// escapeIndex finds the index of the first char in `s` that requires escaping.
|
|
// A char requires escaping if it's outside of the range of [0x20, 0x7F] or if
|
|
// it includes a double quote or backslash.
|
|
// Also, the chars <, > and & require escaping.
|
|
// If no chars in `s` require escaping, the return value is -1.
|
|
func escapeIndexWithHTMLEscape(s string) int {
|
|
chunks := stringToUint64Slice(s)
|
|
for _, n := range chunks {
|
|
// combine masks before checking for the MSB of each byte. We include
|
|
// `n` in the mask to check whether any of the *input* byte MSBs were
|
|
// set (i.e. the byte was outside the ASCII range).
|
|
mask := n | (n - (lsb * 0x20)) |
|
|
((n ^ (lsb * '"')) - lsb) |
|
|
((n ^ (lsb * '\\')) - lsb) |
|
|
((n ^ (lsb * '<')) - lsb) |
|
|
((n ^ (lsb * '>')) - lsb) |
|
|
((n ^ (lsb * '&')) - lsb)
|
|
if (mask & msb) != 0 {
|
|
return bits.TrailingZeros64(mask&msb) / 8
|
|
}
|
|
}
|
|
|
|
valLen := len(s)
|
|
for i := len(chunks) * 8; i < valLen; i++ {
|
|
if needEscapeWithHTML[s[i]] {
|
|
return i
|
|
}
|
|
}
|
|
|
|
return -1
|
|
}
|
|
|
|
// below return a mask that can be used to determine if any of the bytes
|
|
// in `n` are below `b`. If a byte's MSB is set in the mask then that byte was
|
|
// below `b`. The result is only valid if `b`, and each byte in `n`, is below
|
|
// 0x80.
|
|
func below(n uint64, b byte) uint64 {
|
|
return n - expand(b)
|
|
}
|
|
|
|
// contains returns a mask that can be used to determine if any of the
|
|
// bytes in `n` are equal to `b`. If a byte's MSB is set in the mask then
|
|
// that byte is equal to `b`. The result is only valid if `b`, and each
|
|
// byte in `n`, is below 0x80.
|
|
func contains(n uint64, b byte) uint64 {
|
|
return (n ^ expand(b)) - lsb
|
|
}
|
|
|
|
// expand puts the specified byte into each of the 8 bytes of a uint64.
|
|
func expand(b byte) uint64 {
|
|
return lsb * uint64(b)
|
|
}
|
|
|
|
func stringToUint64Slice(s string) []uint64 {
|
|
return *(*[]uint64)(unsafe.Pointer(&reflect.SliceHeader{
|
|
Data: ((*reflect.StringHeader)(unsafe.Pointer(&s))).Data,
|
|
Len: len(s) / 8,
|
|
Cap: len(s) / 8,
|
|
}))
|
|
}
|
|
|
|
func encodeEscapedString(buf []byte, s string) []byte {
|
|
valLen := len(s)
|
|
if valLen == 0 {
|
|
return append(buf, `""`...)
|
|
}
|
|
buf = append(buf, '"')
|
|
var (
|
|
i, j int
|
|
)
|
|
if valLen >= 8 {
|
|
chunks := stringToUint64Slice(s)
|
|
for _, n := range chunks {
|
|
// combine masks before checking for the MSB of each byte. We include
|
|
// `n` in the mask to check whether any of the *input* byte MSBs were
|
|
// set (i.e. the byte was outside the ASCII range).
|
|
mask := n | (n - (lsb * 0x20)) |
|
|
((n ^ (lsb * '"')) - lsb) |
|
|
((n ^ (lsb * '\\')) - lsb) |
|
|
((n ^ (lsb * '<')) - lsb) |
|
|
((n ^ (lsb * '>')) - lsb) |
|
|
((n ^ (lsb * '&')) - lsb)
|
|
if (mask & msb) != 0 {
|
|
j = bits.TrailingZeros64(mask&msb) / 8
|
|
goto ESCAPE_END
|
|
}
|
|
}
|
|
for i := len(chunks) * 8; i < valLen; i++ {
|
|
if needEscapeWithHTML[s[i]] {
|
|
j = i
|
|
goto ESCAPE_END
|
|
}
|
|
}
|
|
// no found any escape characters.
|
|
return append(append(buf, s...), '"')
|
|
}
|
|
ESCAPE_END:
|
|
for j < valLen {
|
|
c := s[j]
|
|
|
|
if !needEscapeWithHTML[c] {
|
|
// fast path: most of the time, printable ascii characters are used
|
|
j++
|
|
continue
|
|
}
|
|
|
|
switch c {
|
|
case '\\', '"':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, '\\', c)
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
|
|
case '\n':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, '\\', 'n')
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
|
|
case '\r':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, '\\', 'r')
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
|
|
case '\t':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, '\\', 't')
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
|
|
case '<', '>', '&':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, `\u00`...)
|
|
buf = append(buf, hex[c>>4], hex[c&0xF])
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
}
|
|
|
|
// This encodes bytes < 0x20 except for \t, \n and \r.
|
|
if c < 0x20 {
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, `\u00`...)
|
|
buf = append(buf, hex[c>>4], hex[c&0xF])
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
}
|
|
|
|
r, size := utf8.DecodeRuneInString(s[j:])
|
|
|
|
if r == utf8.RuneError && size == 1 {
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, `\ufffd`...)
|
|
i = j + size
|
|
j = j + size
|
|
continue
|
|
}
|
|
|
|
switch r {
|
|
case '\u2028', '\u2029':
|
|
// U+2028 is LINE SEPARATOR.
|
|
// U+2029 is PARAGRAPH SEPARATOR.
|
|
// They are both technically valid characters in JSON strings,
|
|
// but don't work in JSONP, which has to be evaluated as JavaScript,
|
|
// and can lead to security holes there. It is valid JSON to
|
|
// escape them, so we do so unconditionally.
|
|
// See http://timelessrepo.com/json-isnt-a-javascript-subset for discussion.
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, `\u202`...)
|
|
buf = append(buf, hex[r&0xF])
|
|
i = j + size
|
|
j = j + size
|
|
continue
|
|
}
|
|
|
|
j += size
|
|
}
|
|
|
|
return append(append(buf, s[i:]...), '"')
|
|
}
|
|
|
|
func encodeNoEscapedString(buf []byte, s string) []byte {
|
|
valLen := len(s)
|
|
if valLen == 0 {
|
|
return append(buf, `""`...)
|
|
}
|
|
buf = append(buf, '"')
|
|
var escapeIdx int
|
|
if valLen >= 8 {
|
|
if escapeIdx = escapeIndex(s); escapeIdx < 0 {
|
|
return append(append(buf, s...), '"')
|
|
}
|
|
}
|
|
|
|
i := 0
|
|
j := escapeIdx
|
|
for j < valLen {
|
|
c := s[j]
|
|
|
|
if c >= 0x20 && c <= 0x7f && c != '\\' && c != '"' {
|
|
// fast path: most of the time, printable ascii characters are used
|
|
j++
|
|
continue
|
|
}
|
|
|
|
switch c {
|
|
case '\\', '"':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, '\\', c)
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
|
|
case '\n':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, '\\', 'n')
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
|
|
case '\r':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, '\\', 'r')
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
|
|
case '\t':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, '\\', 't')
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
|
|
case '<', '>', '&':
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, `\u00`...)
|
|
buf = append(buf, hex[c>>4], hex[c&0xF])
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
}
|
|
|
|
// This encodes bytes < 0x20 except for \t, \n and \r.
|
|
if c < 0x20 {
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, `\u00`...)
|
|
buf = append(buf, hex[c>>4], hex[c&0xF])
|
|
i = j + 1
|
|
j = j + 1
|
|
continue
|
|
}
|
|
|
|
r, size := utf8.DecodeRuneInString(s[j:])
|
|
|
|
if r == utf8.RuneError && size == 1 {
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, `\ufffd`...)
|
|
i = j + size
|
|
j = j + size
|
|
continue
|
|
}
|
|
|
|
switch r {
|
|
case '\u2028', '\u2029':
|
|
// U+2028 is LINE SEPARATOR.
|
|
// U+2029 is PARAGRAPH SEPARATOR.
|
|
// They are both technically valid characters in JSON strings,
|
|
// but don't work in JSONP, which has to be evaluated as JavaScript,
|
|
// and can lead to security holes there. It is valid JSON to
|
|
// escape them, so we do so unconditionally.
|
|
// See http://timelessrepo.com/json-isnt-a-javascript-subset for discussion.
|
|
buf = append(buf, s[i:j]...)
|
|
buf = append(buf, `\u202`...)
|
|
buf = append(buf, hex[r&0xF])
|
|
i = j + size
|
|
j = j + size
|
|
continue
|
|
}
|
|
|
|
j += size
|
|
}
|
|
|
|
return append(append(buf, s[i:]...), '"')
|
|
}
|