go-json/encode.go

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package json
import (
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"bytes"
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"encoding"
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"encoding/base64"
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"io"
"math"
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"reflect"
"strconv"
"sync"
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"sync/atomic"
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"unsafe"
)
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// An Encoder writes JSON values to an output stream.
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type Encoder struct {
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w io.Writer
buf []byte
enabledIndent bool
enabledHTMLEscape bool
unorderedMap bool
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prefix []byte
indentStr []byte
structTypeToCompiledCode map[uintptr]*compiledCode
structTypeToCompiledIndentCode map[uintptr]*compiledCode
}
type compiledCode struct {
code *opcode
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}
const (
bufSize = 1024
)
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type opcodeSet struct {
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codeIndent *opcode
code *opcode
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ctx sync.Pool
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}
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func loadOpcodeMap() map[uintptr]*opcodeSet {
p := atomic.LoadPointer(&cachedOpcode)
return *(*map[uintptr]*opcodeSet)(unsafe.Pointer(&p))
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}
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func storeOpcodeSet(typ uintptr, set *opcodeSet, m map[uintptr]*opcodeSet) {
newOpcodeMap := make(map[uintptr]*opcodeSet, len(m)+1)
newOpcodeMap[typ] = set
for k, v := range m {
newOpcodeMap[k] = v
}
atomic.StorePointer(&cachedOpcode, *(*unsafe.Pointer)(unsafe.Pointer(&newOpcodeMap)))
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}
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var (
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encPool sync.Pool
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codePool sync.Pool
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cachedOpcode unsafe.Pointer // map[uintptr]*opcodeSet
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marshalJSONType reflect.Type
marshalTextType reflect.Type
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)
func init() {
encPool = sync.Pool{
New: func() interface{} {
return &Encoder{
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buf: make([]byte, 0, bufSize),
structTypeToCompiledCode: map[uintptr]*compiledCode{},
structTypeToCompiledIndentCode: map[uintptr]*compiledCode{},
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}
},
}
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marshalJSONType = reflect.TypeOf((*Marshaler)(nil)).Elem()
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marshalTextType = reflect.TypeOf((*encoding.TextMarshaler)(nil)).Elem()
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}
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// NewEncoder returns a new encoder that writes to w.
func NewEncoder(w io.Writer) *Encoder {
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enc := encPool.Get().(*Encoder)
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enc.w = w
enc.reset()
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return enc
}
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// Encode writes the JSON encoding of v to the stream, followed by a newline character.
//
// See the documentation for Marshal for details about the conversion of Go values to JSON.
func (e *Encoder) Encode(v interface{}) error {
return e.EncodeWithOption(v)
}
// EncodeWithOption call Encode with EncodeOption.
func (e *Encoder) EncodeWithOption(v interface{}, opts ...EncodeOption) error {
for _, opt := range opts {
if err := opt(e); err != nil {
return err
}
}
var err error
if e.buf, err = e.encode(v); err != nil {
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return err
}
if e.enabledIndent {
e.buf = e.buf[:len(e.buf)-2]
} else {
e.buf = e.buf[:len(e.buf)-1]
}
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e.buf = append(e.buf, '\n')
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if _, err := e.w.Write(e.buf); err != nil {
return err
}
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e.buf = e.buf[:0]
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return nil
}
// SetEscapeHTML specifies whether problematic HTML characters should be escaped inside JSON quoted strings.
// The default behavior is to escape &, <, and > to \u0026, \u003c, and \u003e to avoid certain safety problems that can arise when embedding JSON in HTML.
//
// In non-HTML settings where the escaping interferes with the readability of the output, SetEscapeHTML(false) disables this behavior.
func (e *Encoder) SetEscapeHTML(on bool) {
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e.enabledHTMLEscape = on
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}
// SetIndent instructs the encoder to format each subsequent encoded value as if indented by the package-level function Indent(dst, src, prefix, indent).
// Calling SetIndent("", "") disables indentation.
func (e *Encoder) SetIndent(prefix, indent string) {
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if prefix == "" && indent == "" {
e.enabledIndent = false
return
}
e.prefix = []byte(prefix)
e.indentStr = []byte(indent)
e.enabledIndent = true
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}
func (e *Encoder) release() {
e.w = nil
encPool.Put(e)
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}
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func (e *Encoder) reset() {
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e.buf = e.buf[:0]
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e.enabledHTMLEscape = true
e.enabledIndent = false
e.unorderedMap = false
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}
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func (e *Encoder) encodeForMarshal(v interface{}) ([]byte, error) {
var err error
if e.buf, err = e.encode(v); err != nil {
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return nil, err
}
if e.enabledIndent {
copied := make([]byte, len(e.buf)-2)
copy(copied, e.buf)
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return copied, nil
}
copied := make([]byte, len(e.buf)-1)
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copy(copied, e.buf)
return copied, nil
}
func (e *Encoder) encode(v interface{}) ([]byte, error) {
b := e.buf
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if v == nil {
b = encodeNull(b)
if e.enabledIndent {
b = encodeIndentComma(b)
} else {
b = encodeComma(b)
}
return b, nil
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}
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header := (*interfaceHeader)(unsafe.Pointer(&v))
typ := header.typ
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typeptr := uintptr(unsafe.Pointer(typ))
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opcodeMap := loadOpcodeMap()
if codeSet, exists := opcodeMap[typeptr]; exists {
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var code *opcode
if e.enabledIndent {
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code = codeSet.codeIndent
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} else {
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code = codeSet.code
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}
ctx := codeSet.ctx.Get().(*encodeRuntimeContext)
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p := uintptr(header.ptr)
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ctx.init(p)
b, err := e.run(ctx, b, code)
codeSet.ctx.Put(ctx)
return b, err
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}
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// noescape trick for header.typ ( reflect.*rtype )
copiedType := *(**rtype)(unsafe.Pointer(&typeptr))
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codeIndent, err := e.compileHead(&encodeCompileContext{
typ: copiedType,
root: true,
withIndent: true,
})
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if err != nil {
return nil, err
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}
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code, err := e.compileHead(&encodeCompileContext{
typ: copiedType,
root: true,
withIndent: false,
})
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if err != nil {
return nil, err
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}
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codeIndent = copyOpcode(codeIndent)
code = copyOpcode(code)
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codeLength := code.totalLength()
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codeSet := &opcodeSet{
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codeIndent: codeIndent,
code: code,
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ctx: sync.Pool{
New: func() interface{} {
return &encodeRuntimeContext{
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ptrs: make([]uintptr, codeLength),
keepRefs: make([]unsafe.Pointer, 8),
}
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},
},
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}
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storeOpcodeSet(typeptr, codeSet, opcodeMap)
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p := uintptr(header.ptr)
ctx := codeSet.ctx.Get().(*encodeRuntimeContext)
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ctx.init(p)
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var c *opcode
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if e.enabledIndent {
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c = codeIndent
} else {
c = code
}
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b, err = e.run(ctx, b, c)
if err != nil {
codeSet.ctx.Put(ctx)
return nil, err
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}
codeSet.ctx.Put(ctx)
return b, nil
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}
func encodeInt(b []byte, v int) []byte {
return appendInt(b, int64(v))
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}
func encodeInt8(b []byte, v int8) []byte {
return appendInt(b, int64(v))
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}
func encodeInt16(b []byte, v int16) []byte {
return appendInt(b, int64(v))
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}
func encodeInt32(b []byte, v int32) []byte {
return appendInt(b, int64(v))
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}
func encodeInt64(b []byte, v int64) []byte {
return appendInt(b, v)
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}
func encodeUint(b []byte, v uint) []byte {
return appendUint(b, uint64(v))
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}
func encodeUint8(b []byte, v uint8) []byte {
return appendUint(b, uint64(v))
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}
func encodeUint16(b []byte, v uint16) []byte {
return appendUint(b, uint64(v))
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}
func encodeUint32(b []byte, v uint32) []byte {
return appendUint(b, uint64(v))
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}
func encodeUint64(b []byte, v uint64) []byte {
return appendUint(b, v)
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}
func encodeFloat32(b []byte, v float32) []byte {
f64 := float64(v)
abs := math.Abs(f64)
fmt := byte('f')
// Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right.
if abs != 0 {
f32 := float32(abs)
if f32 < 1e-6 || f32 >= 1e21 {
fmt = 'e'
}
}
return strconv.AppendFloat(b, f64, fmt, -1, 32)
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}
func encodeFloat64(b []byte, v float64) []byte {
abs := math.Abs(v)
fmt := byte('f')
// Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right.
if abs != 0 {
if abs < 1e-6 || abs >= 1e21 {
fmt = 'e'
}
}
return strconv.AppendFloat(b, v, fmt, -1, 64)
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}
func encodeBool(b []byte, v bool) []byte {
if v {
return append(b, "true"...)
}
return append(b, "false"...)
}
func encodeBytes(dst []byte, src []byte) []byte {
return append(dst, src...)
}
func encodeNull(b []byte) []byte {
return append(b, "null"...)
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}
func encodeComma(b []byte) []byte {
return append(b, ',')
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}
func encodeIndentComma(b []byte) []byte {
return append(b, ',', '\n')
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}
func (e *Encoder) encodeKey(b []byte, code *opcode) []byte {
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if e.enabledHTMLEscape {
return append(b, code.escapedKey...)
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}
return append(b, code.key...)
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}
func (e *Encoder) encodeString(b []byte, s string) []byte {
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if e.enabledHTMLEscape {
return encodeEscapedString(b, s)
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}
return encodeNoEscapedString(b, s)
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}
func encodeByteSlice(b []byte, src []byte) []byte {
encodedLen := base64.StdEncoding.EncodedLen(len(src))
b = append(b, '"')
pos := len(b)
remainLen := cap(b[pos:])
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var buf []byte
if remainLen > encodedLen {
buf = b[pos : pos+encodedLen]
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} else {
buf = make([]byte, encodedLen)
}
base64.StdEncoding.Encode(buf, src)
return append(append(b, buf...), '"')
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}
func (e *Encoder) encodeIndent(b []byte, indent int) []byte {
b = append(b, e.prefix...)
return append(b, bytes.Repeat(e.indentStr, indent)...)
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}