glob/match/segments.go

166 lines
2.5 KiB
Go

package match
import "sync"
var segmentsPools [1024]*PoolSequenced
func toPowerOfTwo(v int) int {
v--
v |= v >> 1
v |= v >> 2
v |= v >> 4
v |= v >> 8
v |= v >> 16
v++
return v
}
const (
minSegment = 32
minSegmentMinusOne = 31
maxSegment = 1024
maxSegmentMinusOne = 1023
)
func init() {
for i := maxSegment; i >= minSegment; i >>= 1 {
func(i int) {
// pool := sync.Pool{
// New: func() interface{} {
// // fmt.Printf("N%d;", i)
// return make([]int, 0, i)
// },
// }
pool := NewPoolSequenced(64, func() []int {
return make([]int, 0, i)
})
segmentsPools[i-1] = pool
}(i)
}
}
func getIdx(c int) int {
p := toPowerOfTwo(c)
switch {
case p >= maxSegment:
return maxSegmentMinusOne
case p <= minSegment:
return minSegmentMinusOne
default:
return p - 1
}
}
//var p = make([]int, 0, 128)
func acquireSegments(c int) []int {
// return p
// fmt.Printf("a%d;", getIdx(c))
return segmentsPools[getIdx(c)].Get()
}
func releaseSegments(s []int) {
// p = s
// fmt.Printf("r%d;", getIdx(cap(s)))
segmentsPools[getIdx(cap(s))].Put(s)
}
type newSegmentsFunc func() []int
// Pool holds Clients.
type PoolSequenced struct {
new newSegmentsFunc
pool chan []int
}
// NewPool creates a new pool of Clients.
func NewPoolSequenced(size int, f newSegmentsFunc) *PoolSequenced {
return &PoolSequenced{
new: f,
pool: make(chan []int, size),
}
}
// Borrow a Client from the pool.
func (p *PoolSequenced) Get() []int {
var s []int
select {
case s = <-p.pool:
default:
s = p.new()
}
return s[:0]
}
// Return returns a Client to the pool.
func (p *PoolSequenced) Put(s []int) {
select {
case p.pool <- s:
default:
// let it go, let it go...
}
}
type PoolSynced struct {
size int
mu sync.Mutex
list [][]int
}
func NewPoolSynced(size int) *PoolSynced {
return &PoolSynced{
size: size,
}
}
func (p *PoolSynced) Get() []int {
var s []int
p.mu.Lock()
ll := len(p.list)
if ll > 0 {
s, p.list = p.list[ll-1], p.list[:ll-1]
}
p.mu.Unlock()
if s == nil {
return make([]int, 0, p.size)
}
return s[:0]
}
func (p *PoolSynced) Put(s []int) {
p.mu.Lock()
defer p.mu.Unlock()
p.list = append(p.list, s)
}
type PoolNative struct {
size int
pool sync.Pool
}
func NewPoolNative(size int) *PoolNative {
return &PoolNative{
size: size,
}
}
func (p *PoolNative) Get() []int {
s := p.pool.Get()
if s == nil {
return make([]int, 0, p.size)
}
return s.([]int)
}
func (p *PoolNative) Put(s []int) {
p.pool.Put(s)
}