forked from mirror/glob
194 lines
2.9 KiB
Go
194 lines
2.9 KiB
Go
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package match
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import (
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"sync"
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"sync/atomic"
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)
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var segmentsPools [1024]*PoolNative
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func toPowerOfTwo(v int) int {
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v--
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v |= v >> 1
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v |= v >> 2
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v |= v >> 4
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v |= v >> 8
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v |= v >> 16
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v++
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return v
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}
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const (
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minSegment = 4
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minSegmentMinusOne = 3
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maxSegment = 1024
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maxSegmentMinusOne = 1023
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)
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func init() {
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for i := maxSegment; i >= minSegment; i >>= 1 {
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func(i int) {
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segmentsPools[i-1] = NewPoolNative(func() []int {
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return make([]int, 0, i)
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})
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}(i)
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}
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}
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func getIdx(c int) int {
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p := toPowerOfTwo(c)
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switch {
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case p >= maxSegment:
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return maxSegmentMinusOne
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case p <= minSegment:
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return minSegmentMinusOne
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default:
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return p - 1
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}
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}
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func acquireSegments(c int) []int {
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return segmentsPools[getIdx(c)].Get()
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}
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func releaseSegments(s []int) {
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segmentsPools[getIdx(cap(s))].Put(s)
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}
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type newSegmentsFunc func() []int
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// Pool holds Clients.
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type PoolSequenced struct {
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new newSegmentsFunc
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pool chan []int
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}
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// NewPool creates a new pool of Clients.
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func NewPoolSequenced(size int, f newSegmentsFunc) *PoolSequenced {
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return &PoolSequenced{
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new: f,
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pool: make(chan []int, size),
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}
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}
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// Borrow a Client from the pool.
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func (p *PoolSequenced) Get() []int {
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var s []int
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select {
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case s = <-p.pool:
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default:
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s = p.new()
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}
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return s[:0]
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}
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// Return returns a Client to the pool.
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func (p *PoolSequenced) Put(s []int) {
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select {
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case p.pool <- s:
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default:
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// let it go, let it go...
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}
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}
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type PoolSynced struct {
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size int
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mu sync.Mutex
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list [][]int
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}
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func NewPoolSynced(size int) *PoolSynced {
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return &PoolSynced{
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size: size,
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}
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}
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func (p *PoolSynced) Get() []int {
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var s []int
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p.mu.Lock()
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ll := len(p.list)
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if ll > 0 {
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s, p.list = p.list[ll-1], p.list[:ll-1]
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}
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p.mu.Unlock()
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if s == nil {
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return make([]int, 0, p.size)
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}
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return s[:0]
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}
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func (p *PoolSynced) Put(s []int) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.list = append(p.list, s)
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}
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type PoolNative struct {
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pool *sync.Pool
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}
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func NewPoolNative(f newSegmentsFunc) *PoolNative {
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return &PoolNative{
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pool: &sync.Pool{New: func() interface{} {
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return f()
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}},
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}
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}
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func (p *PoolNative) Get() []int {
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return p.pool.Get().([]int)[:0]
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}
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func (p *PoolNative) Put(s []int) {
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p.pool.Put(s)
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}
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type segments struct {
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data []int
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locked int32
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}
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type PoolStatic struct {
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f newSegmentsFunc
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pool []*segments
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}
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func NewPoolStatic(size int, f newSegmentsFunc) *PoolStatic {
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p := &PoolStatic{
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f: f,
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pool: make([]*segments, 0, size),
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}
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for i := 0; i < size; i++ {
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p.pool = append(p.pool, &segments{
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data: f(),
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})
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}
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return p
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}
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func (p *PoolStatic) Get() (int, []int) {
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for i, s := range p.pool {
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if atomic.CompareAndSwapInt32(&s.locked, 0, 1) {
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return i, s.data
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}
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}
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return -1, p.f()
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}
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func (p *PoolStatic) Put(i int, s []int) {
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if i < 0 {
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return
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}
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p.pool[i].data = s
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atomic.CompareAndSwapInt32(&(p.pool[i].locked), 1, 0)
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}
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