forked from mirror/gin
Preparing release Gin v1.0rc1
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#Changelog
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###Gin 1.0 (...)
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###Gin 1.0rc1 (May 22, 2015)
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- [PERFORMANCE] Zero allocation router
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- [PERFORMANCE] Faster JSON, XML and text rendering
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- [PERFORMANCE] Custom hand optimized HttpRouter for Gin
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- [PERFORMANCE] Misc code optimizations. Inlining, tail call optimizations
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- [NEW] Built-in support for golang.org/x/net/context
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- [NEW] Any(path, handler). Create a route that matches any path
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- [NEW] Refactored rendering pipeline (faster and static typeded)
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- [NEW] Refactored errors API
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- [NEW] IndentedJSON() prints pretty JSON
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- [NEW] Added gin.DefaultWriter
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- [NEW] UNIX socket support
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@ -15,6 +17,8 @@
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- [NEW] JSON validation using go-validate-yourself (very powerful options)
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- [NEW] Completed suite of unit tests
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- [NEW] HTTP streaming with c.Stream()
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- [NEW] StaticFile() creates a router for serving just one file.
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- [NEW] StaticFS() has an option to disable directory listing.
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- [NEW] StaticFS() for serving static files through virtual filesystems
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- [NEW] Server-Sent Events native support
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- [NEW] WrapF() and WrapH() helpers for wrapping http.HandlerFunc and http.Handler
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@ -28,6 +32,7 @@
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- [FIX] Redirect using built-in http.Redirect()
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- [FIX] Logger when printing the requested path
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- [FIX] Documentation typos
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- [FIX] Context.Engine renamed to Context.engine
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- [FIX] Better debugging messages
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- [FIX] ErrorLogger
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- [FIX] Debug HTTP render
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@ -45,7 +45,7 @@ func main() {
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Value string `json:"value" binding:"required"`
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}
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if c.Bind(&json) {
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if c.Bind(&json) == nil {
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DB[user] = json.Value
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c.JSON(200, gin.H{"status": "ok"})
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}
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2
gin.go
2
gin.go
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@ -15,6 +15,8 @@ import (
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"github.com/gin-gonic/gin/render"
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)
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const Version = "v1.0rc1"
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var default404Body = []byte("404 page not found")
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var default405Body = []byte("405 method not allowed")
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11
mode.go
11
mode.go
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@ -5,12 +5,13 @@
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package gin
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import (
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"io"
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"os"
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"github.com/mattn/go-colorable"
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)
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const GIN_MODE = "GIN_MODE"
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const ENV_GIN_MODE = "GIN_MODE"
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const (
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DebugMode string = "debug"
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@ -23,16 +24,16 @@ const (
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testCode = iota
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)
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var DefaultWriter = colorable.NewColorableStdout()
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var DefaultWriter io.Writer = colorable.NewColorableStdout()
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var ginMode int = debugCode
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var modeName string = DebugMode
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func init() {
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value := os.Getenv(GIN_MODE)
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if len(value) == 0 {
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mode := os.Getenv(ENV_GIN_MODE)
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if len(mode) == 0 {
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SetMode(DebugMode)
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} else {
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SetMode(value)
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SetMode(mode)
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}
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}
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