enumer/testdata/offset.golden

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const _NumberName = "OneTwoThree"
var _NumberIndex = [...]uint8{0, 3, 6, 11}
const _NumberLowerName = "onetwothree"
func (i Number) String() string {
i -= 1
if i < 0 || i >= Number(len(_NumberIndex)-1) {
return fmt.Sprintf("Number(%d)", i+1)
}
return _NumberName[_NumberIndex[i]:_NumberIndex[i+1]]
}
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
func _NumberNoOp() {
var x [1]struct{}
_ = x[One-(1)]
_ = x[Two-(2)]
_ = x[Three-(3)]
}
var _NumberValues = []Number{One, Two, Three}
var _NumberNameToValueMap = map[string]Number{
_NumberName[0:3]: One,
_NumberLowerName[0:3]: One,
_NumberName[3:6]: Two,
_NumberLowerName[3:6]: Two,
_NumberName[6:11]: Three,
_NumberLowerName[6:11]: Three,
}
var _NumberNames = []string{
_NumberName[0:3],
_NumberName[3:6],
_NumberName[6:11],
}
// NumberString retrieves an enum value from the enum constants string name.
// Throws an error if the param is not part of the enum.
func NumberString(s string) (Number, error) {
if val, ok := _NumberNameToValueMap[s]; ok {
return val, nil
}
s = strings.ToLower(s)
if val, ok := _NumberNameToValueMap[s]; ok {
return val, nil
}
return 0, fmt.Errorf("%s does not belong to Number values", s)
}
// NumberValues returns all values of the enum
func NumberValues() []Number {
return _NumberValues
}
// NumberStrings returns a slice of all String values of the enum
func NumberStrings() []string {
strs := make([]string, len(_NumberNames))
copy(strs, _NumberNames)
return strs
}
// IsANumber returns "true" if the value is listed in the enum definition. "false" otherwise
func (i Number) IsANumber() bool {
for _, v := range _NumberValues {
if i == v {
return true
}
}
return false
}