enumer/testdata/dayWithLinecomment.golden

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const _DayName = "lunesTuesdayWednesdayThursdayviernesSaturdaySunday"
var _DayIndex = [...]uint8{0, 5, 12, 21, 29, 36, 44, 50}
const _DayLowerName = "lunestuesdaywednesdaythursdayviernessaturdaysunday"
func (i Day) String() string {
if i < 0 || i >= Day(len(_DayIndex)-1) {
return fmt.Sprintf("Day(%d)", i)
}
return _DayName[_DayIndex[i]:_DayIndex[i+1]]
}
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
func _DayNoOp() {
var x [1]struct{}
_ = x[Monday-(0)]
_ = x[Tuesday-(1)]
_ = x[Wednesday-(2)]
_ = x[Thursday-(3)]
_ = x[Friday-(4)]
_ = x[Saturday-(5)]
_ = x[Sunday-(6)]
}
var _DayValues = []Day{Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday}
var _DayNameToValueMap = map[string]Day{
_DayName[0:5]: Monday,
_DayLowerName[0:5]: Monday,
_DayName[5:12]: Tuesday,
_DayLowerName[5:12]: Tuesday,
_DayName[12:21]: Wednesday,
_DayLowerName[12:21]: Wednesday,
_DayName[21:29]: Thursday,
_DayLowerName[21:29]: Thursday,
_DayName[29:36]: Friday,
_DayLowerName[29:36]: Friday,
_DayName[36:44]: Saturday,
_DayLowerName[36:44]: Saturday,
_DayName[44:50]: Sunday,
_DayLowerName[44:50]: Sunday,
}
var _DayNames = []string{
_DayName[0:5],
_DayName[5:12],
_DayName[12:21],
_DayName[21:29],
_DayName[29:36],
_DayName[36:44],
_DayName[44:50],
}
// DayString retrieves an enum value from the enum constants string name.
// Throws an error if the param is not part of the enum.
func DayString(s string) (Day, error) {
if val, ok := _DayNameToValueMap[s]; ok {
return val, nil
}
if val, ok := _DayNameToValueMap[strings.ToLower(s)]; ok {
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return val, nil
}
return 0, fmt.Errorf("%s does not belong to Day values", s)
}
// DayValues returns all values of the enum
func DayValues() []Day {
return _DayValues
}
// DayStrings returns a slice of all String values of the enum
func DayStrings() []string {
strs := make([]string, len(_DayNames))
copy(strs, _DayNames)
return strs
}
// IsADay returns "true" if the value is listed in the enum definition. "false" otherwise
func (i Day) IsADay() bool {
for _, v := range _DayValues {
if i == v {
return true
}
}
return false
}