Use 32-bit loads in isMatch1 and isMatch5.

This commit is contained in:
Andy Balholm 2020-05-15 11:17:23 -07:00
parent 8f8b18645c
commit 097c1c5bc9
2 changed files with 8 additions and 15 deletions

View File

@ -33,14 +33,8 @@ func hashBytesAtOffset5(v uint64, offset int, shift uint) uint32 {
}
func isMatch5(p1 []byte, p2 []byte) bool {
var i int
for i = 0; i < 5; i++ {
if p1[i] != p2[i] {
return false
}
}
return true
return binary.LittleEndian.Uint32(p1) == binary.LittleEndian.Uint32(p2) &&
p1[4] == p2[4]
}
/* Builds a literal prefix code into "depths" and "bits" based on the statistics

View File

@ -30,14 +30,13 @@ func hashBytesAtOffset(v uint64, offset uint, shift uint, length uint) uint32 {
}
func isMatch1(p1 []byte, p2 []byte, length uint) bool {
var i uint
for i = 0; i < length && i < 6; i++ {
if p1[i] != p2[i] {
return false
}
if binary.LittleEndian.Uint32(p1) != binary.LittleEndian.Uint32(p2) {
return false
}
return true
if length == 4 {
return true
}
return p1[4] == p2[4] && p1[5] == p2[5]
}
/* Builds a command and distance prefix code (each 64 symbols) into "depth" and