Make ForAttempt concurrent-safe in all cases, golint.

This commit is contained in:
Kevin Gillette 2016-12-22 13:36:47 -07:00
parent a6f64285fd
commit 4dd47ae5ac
1 changed files with 36 additions and 34 deletions

View File

@ -1,3 +1,4 @@
// Package backoff provides an exponential-backoff implementation.
package backoff
import (
@ -6,14 +7,12 @@ import (
"time"
)
//Backoff is a time.Duration counter. It starts at Min.
//After every call to Duration() it is multiplied by Factor.
//It is capped at Max. It returns to Min on every call to Reset().
//Used in conjunction with the time package.
// Backoff is a time.Duration counter, starting at Min. After every call to
// the Duration method the current timing is multiplied by Factor, but it
// never exceeds Max.
//
// Backoff is not threadsafe, but the ForAttempt method can be
// used concurrently if non-zero values for Factor, Max, and Min
// are set on the Backoff shared among threads.
// Backoff is not generally concurrent-safe, but the ForAttempt method can
// be used concurrently.
type Backoff struct {
//Factor is the multiplying factor for each increment step
attempt, Factor float64
@ -23,8 +22,8 @@ type Backoff struct {
Min, Max time.Duration
}
//Returns the current value of the counter and then
//multiplies it Factor
// Duration returns the duration for the current attempt before incrementing
// the attempt counter. See ForAttempt.
func (b *Backoff) Duration() time.Duration {
d := b.ForAttempt(b.attempt)
b.attempt++
@ -36,44 +35,47 @@ func (b *Backoff) Duration() time.Duration {
// unnecessary memory storing the Backoff parameters per Backoff. The first
// attempt should be 0.
//
// ForAttempt is threadsafe iff non-zero values for Factor, Max, and Min
// are set before any calls to ForAttempt are made.
// ForAttempt is concurrent-safe.
func (b *Backoff) ForAttempt(attempt float64) time.Duration {
if float64(b.Min) > float64(b.Max) {
return b.Max
// Zero-values are nonsensical, so we use
// them to apply defaults
min := b.Min
if min <= 0 {
min = 100 * time.Millisecond
}
max := b.Max
if max <= 0 {
max = 10 * time.Second
}
if min >= max {
// short-circuit
return max
}
//Zero-values are nonsensical, so we use
//them to apply defaults
if b.Min == 0 {
b.Min = 100 * time.Millisecond
factor := b.Factor
if factor <= 0 {
factor = 2
}
if b.Max == 0 {
b.Max = 10 * time.Second
}
if b.Factor == 0 {
b.Factor = 2
}
//calculate this duration
dur := float64(b.Min) * math.Pow(b.Factor, attempt)
if b.Jitter == true {
dur = rand.Float64()*(dur-float64(b.Min)) + float64(b.Min)
minf := float64(min)
durf := minf * math.Pow(factor, attempt)
if b.Jitter {
durf = rand.Float64()*(durf-minf) + minf
}
//cap!
if dur > float64(b.Max) {
return b.Max
dur := time.Duration(durf)
if dur > max {
//cap!
return max
}
//return as a time.Duration
return time.Duration(dur)
return dur
}
//Resets the current value of the counter back to Min
// Reset restarts the current attempt counter at zero.
func (b *Backoff) Reset() {
b.attempt = 0
}
//Get the current backoff attempt
// Attempt returns the current attempt counter value.
func (b *Backoff) Attempt() float64 {
return b.attempt
}