backoff/backoff.go

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package backoff
import (
"math"
"math/rand"
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"time"
)
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//Backoff is a time.Duration counter. It starts at Min.
//After every call to Duration() it is multiplied by Factor.
//It is capped at Max. It returns to Min on every call to Reset().
//Used in conjunction with the time package.
//
// Backoff is not threadsafe, but the ForAttempt method can be
// used concurrently if non-zero values for Factor, Max, and Min
// are set on the Backoff shared among threads.
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type Backoff struct {
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//Factor is the multiplying factor for each increment step
attempt, Factor float64
//Jitter eases contention by randomizing backoff steps
Jitter bool
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//Min and Max are the minimum and maximum values of the counter
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Min, Max time.Duration
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}
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//Returns the current value of the counter and then
//multiplies it Factor
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func (b *Backoff) Duration() time.Duration {
d := b.ForAttempt(b.attempt)
b.attempt++
return d
}
// ForAttempt returns the duration for a specific attempt. This is useful if
// you have a large number of independent Backoffs, but don't want use
// unnecessary memory storing the Backoff parameters per Backoff. The first
// attempt should be 0.
//
// ForAttempt is threadsafe iff non-zero values for Factor, Max, and Min
// are set before any calls to ForAttempt are made.
func (b *Backoff) ForAttempt(attempt float64) time.Duration {
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//Zero-values are nonsensical, so we use
//them to apply defaults
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if b.Min == 0 {
b.Min = 100 * time.Millisecond
}
if b.Max == 0 {
b.Max = 10 * time.Second
}
if b.Factor == 0 {
b.Factor = 2
}
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//calculate this duration
dur := float64(b.Min) * math.Pow(b.Factor, attempt)
if b.Jitter == true {
dur = rand.Float64()*(dur-float64(b.Min)) + float64(b.Min)
}
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//cap!
if dur > float64(b.Max) {
return b.Max
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}
//return as a time.Duration
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return time.Duration(dur)
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}
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//Resets the current value of the counter back to Min
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func (b *Backoff) Reset() {
b.attempt = 0
}
//Get the current backoff attempt
func (b *Backoff) Attempt() float64 {
return b.attempt
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}