forked from mirror/ants
271 lines
7.1 KiB
Go
271 lines
7.1 KiB
Go
// MIT License
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// Copyright (c) 2018 Andy Pan
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package ants
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import (
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"sync"
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"sync/atomic"
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"time"
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)
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// Pool accept the tasks from client, it limits the total of goroutines to a given number by recycling goroutines.
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type Pool struct {
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// capacity of the pool.
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capacity int32
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// running is the number of the currently running goroutines.
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running int32
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// expiryDuration set the expired time (second) of every worker.
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expiryDuration time.Duration
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// workers is a slice that store the available workers.
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workers []*Worker
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// release is used to notice the pool to closed itself.
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release int32
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// lock for synchronous operation.
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lock sync.Mutex
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// cond for waiting to get a idle worker.
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cond *sync.Cond
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// once makes sure releasing this pool will just be done for one time.
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once sync.Once
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// workerCache speeds up the obtainment of the an usable worker in function:retrieveWorker.
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workerCache sync.Pool
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// PanicHandler is used to handle panics from each worker goroutine.
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// if nil, panics will be thrown out again from worker goroutines.
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PanicHandler func(interface{})
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}
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// Clear expired workers periodically.
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func (p *Pool) periodicallyPurge() {
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heartbeat := time.NewTicker(p.expiryDuration)
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defer heartbeat.Stop()
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var expiredWorkers []*Worker
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for range heartbeat.C {
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if atomic.LoadInt32(&p.release) == CLOSED {
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break
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}
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currentTime := time.Now()
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p.lock.Lock()
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idleWorkers := p.workers
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n := len(idleWorkers)
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i := 0
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for i < n && currentTime.Sub(idleWorkers[i].recycleTime) > p.expiryDuration {
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i++
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}
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expiredWorkers = append(expiredWorkers[:0], idleWorkers[:i]...)
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if i > 0 {
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m := copy(idleWorkers, idleWorkers[i:])
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for i = m; i < n; i++ {
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idleWorkers[i] = nil
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}
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p.workers = idleWorkers[:m]
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}
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// There might be a situation that all workers have been cleaned up
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// while some invokers still get stuck in "p.cond.Wait()",
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// then it ought to wakes all those invokers.
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if len(p.workers) == 0 {
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p.cond.Broadcast()
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}
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p.lock.Unlock()
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// Notify obsolete workers to stop.
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// This notification must be outside the p.lock, since w.task
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// may be blocking and may consume a lot of time if many workers
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// are located on non-local CPUs.
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for i, w := range expiredWorkers {
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w.task <- nil
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expiredWorkers[i] = nil
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}
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}
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}
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// NewPool generates an instance of ants pool.
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func NewPool(size int) (*Pool, error) {
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return NewUltimatePool(size, DEFAULT_CLEAN_INTERVAL_TIME, false)
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}
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// NewPoolPreMalloc generates an instance of ants pool with the memory pre-allocation of pool size.
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func NewPoolPreMalloc(size int) (*Pool, error) {
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return NewUltimatePool(size, DEFAULT_CLEAN_INTERVAL_TIME, true)
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}
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// NewUltimatePool generates an instance of ants pool with a custom timed task.
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func NewUltimatePool(size, expiry int, preAlloc bool) (*Pool, error) {
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if size <= 0 {
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return nil, ErrInvalidPoolSize
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}
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if expiry <= 0 {
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return nil, ErrInvalidPoolExpiry
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}
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var p *Pool
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if preAlloc {
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p = &Pool{
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capacity: int32(size),
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expiryDuration: time.Duration(expiry) * time.Second,
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workers: make([]*Worker, 0, size),
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}
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} else {
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p = &Pool{
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capacity: int32(size),
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expiryDuration: time.Duration(expiry) * time.Second,
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}
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}
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p.cond = sync.NewCond(&p.lock)
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go p.periodicallyPurge()
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return p, nil
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}
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//---------------------------------------------------------------------------
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// Submit submits a task to this pool.
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func (p *Pool) Submit(task func()) error {
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if atomic.LoadInt32(&p.release) == CLOSED {
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return ErrPoolClosed
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}
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p.retrieveWorker().task <- task
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return nil
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}
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// Running returns the number of the currently running goroutines.
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func (p *Pool) Running() int {
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return int(atomic.LoadInt32(&p.running))
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}
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// Free returns the available goroutines to work.
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func (p *Pool) Free() int {
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return int(atomic.LoadInt32(&p.capacity) - atomic.LoadInt32(&p.running))
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}
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// Cap returns the capacity of this pool.
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func (p *Pool) Cap() int {
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return int(atomic.LoadInt32(&p.capacity))
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}
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// Tune changes the capacity of this pool.
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func (p *Pool) Tune(size int) {
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if p.Cap() == size {
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return
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}
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atomic.StoreInt32(&p.capacity, int32(size))
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diff := p.Running() - size
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for i := 0; i < diff; i++ {
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p.retrieveWorker().task <- nil
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}
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}
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// Release Closes this pool.
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func (p *Pool) Release() error {
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p.once.Do(func() {
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atomic.StoreInt32(&p.release, 1)
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p.lock.Lock()
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idleWorkers := p.workers
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for i, w := range idleWorkers {
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w.task <- nil
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idleWorkers[i] = nil
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}
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p.workers = nil
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p.lock.Unlock()
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})
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return nil
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}
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//---------------------------------------------------------------------------
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// incRunning increases the number of the currently running goroutines.
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func (p *Pool) incRunning() {
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atomic.AddInt32(&p.running, 1)
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}
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// decRunning decreases the number of the currently running goroutines.
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func (p *Pool) decRunning() {
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atomic.AddInt32(&p.running, -1)
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}
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// retrieveWorker returns a available worker to run the tasks.
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func (p *Pool) retrieveWorker() *Worker {
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var w *Worker
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spawnWorker := func() {
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if cacheWorker := p.workerCache.Get(); cacheWorker != nil {
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w = cacheWorker.(*Worker)
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} else {
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w = &Worker{
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pool: p,
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task: make(chan func(), workerChanCap),
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}
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}
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w.run()
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}
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p.lock.Lock()
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idleWorkers := p.workers
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n := len(idleWorkers) - 1
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if n >= 0 {
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w = idleWorkers[n]
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idleWorkers[n] = nil
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p.workers = idleWorkers[:n]
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p.lock.Unlock()
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} else if p.Running() < p.Cap() {
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p.lock.Unlock()
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spawnWorker()
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} else {
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Reentry:
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p.cond.Wait()
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if p.Running() == 0 {
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spawnWorker()
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return w
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}
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l := len(p.workers) - 1
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if l < 0 {
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goto Reentry
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}
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w = p.workers[l]
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p.workers[l] = nil
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p.workers = p.workers[:l]
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p.lock.Unlock()
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}
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return w
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}
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// revertWorker puts a worker back into free pool, recycling the goroutines.
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func (p *Pool) revertWorker(worker *Worker) bool {
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if atomic.LoadInt32(&p.release) == CLOSED {
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return false
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}
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worker.recycleTime = time.Now()
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p.lock.Lock()
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p.workers = append(p.workers, worker)
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// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
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p.cond.Signal()
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p.lock.Unlock()
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return true
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}
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