forked from mirror/ants
411 lines
10 KiB
Go
411 lines
10 KiB
Go
// MIT License
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// Copyright (c) 2018 Andy Pan
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package ants
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import (
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"context"
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"sync"
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"sync/atomic"
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"time"
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"github.com/panjf2000/ants/v2/internal"
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)
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// Pool accepts the tasks from client, it limits the total of goroutines to a given number by recycling goroutines.
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type Pool struct {
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// capacity of the pool, a negative value means that the capacity of pool is limitless, an infinite pool is used to
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// avoid potential issue of endless blocking caused by nested usage of a pool: submitting a task to pool
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// which submits a new task to the same pool.
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capacity int32
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// running is the number of the currently running goroutines.
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running int32
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// lock for protecting the worker queue.
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lock sync.Locker
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// workers is a slice that store the available workers.
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workers workerArray
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// state is used to notice the pool to closed itself.
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state int32
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// cond for waiting to get an idle worker.
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cond *sync.Cond
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// workerCache speeds up the obtainment of a usable worker in function:retrieveWorker.
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workerCache sync.Pool
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// waiting is the number of goroutines already been blocked on pool.Submit(), protected by pool.lock
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waiting int32
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purgeDone int32
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stopPurge context.CancelFunc
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ticktockDone int32
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stopTicktock context.CancelFunc
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now atomic.Value
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options *Options
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}
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// purgeStaleWorkers clears stale workers periodically, it runs in an individual goroutine, as a scavenger.
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func (p *Pool) purgeStaleWorkers(ctx context.Context) {
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ticker := time.NewTicker(p.options.ExpiryDuration)
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defer func() {
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ticker.Stop()
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atomic.StoreInt32(&p.purgeDone, 1)
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}()
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for {
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select {
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case <-ctx.Done():
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return
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case <-ticker.C:
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}
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if p.IsClosed() {
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break
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}
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p.lock.Lock()
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expiredWorkers := p.workers.retrieveExpiry(p.options.ExpiryDuration)
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p.lock.Unlock()
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// Notify obsolete workers to stop.
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// This notification must be outside the p.lock, since w.task
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// may be blocking and may consume a lot of time if many workers
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// are located on non-local CPUs.
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for i := range expiredWorkers {
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expiredWorkers[i].task <- nil
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expiredWorkers[i] = nil
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}
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// There might be a situation where all workers have been cleaned up(no worker is running),
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// or another case where the pool capacity has been Tuned up,
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// while some invokers still get stuck in "p.cond.Wait()",
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// then it ought to wake all those invokers.
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if p.Running() == 0 || (p.Waiting() > 0 && p.Free() > 0) {
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p.cond.Broadcast()
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}
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}
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}
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// ticktock is a goroutine that updates the current time in the pool regularly.
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func (p *Pool) ticktock(ctx context.Context) {
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ticker := time.NewTicker(nowTimeUpdateInterval)
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defer func() {
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ticker.Stop()
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atomic.StoreInt32(&p.ticktockDone, 1)
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}()
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for {
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select {
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case <-ctx.Done():
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return
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case <-ticker.C:
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}
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if p.IsClosed() {
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break
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}
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p.now.Store(time.Now())
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}
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}
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func (p *Pool) goPurge() {
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// Start a goroutine to clean up expired workers periodically.
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var ctx context.Context
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ctx, p.stopPurge = context.WithCancel(context.Background())
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if !p.options.DisablePurge {
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go p.purgeStaleWorkers(ctx)
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}
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}
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func (p *Pool) goTicktock() {
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p.now.Store(time.Now())
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var ctx context.Context
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ctx, p.stopTicktock = context.WithCancel(context.Background())
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go p.ticktock(ctx)
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}
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func (p *Pool) nowTime() time.Time {
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return p.now.Load().(time.Time)
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}
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// NewPool generates an instance of ants pool.
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func NewPool(size int, options ...Option) (*Pool, error) {
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opts := loadOptions(options...)
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if size <= 0 {
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size = -1
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}
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if !opts.DisablePurge {
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if expiry := opts.ExpiryDuration; expiry < 0 {
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return nil, ErrInvalidPoolExpiry
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} else if expiry == 0 {
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opts.ExpiryDuration = DefaultCleanIntervalTime
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}
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}
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if opts.Logger == nil {
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opts.Logger = defaultLogger
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}
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p := &Pool{
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capacity: int32(size),
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lock: internal.NewSpinLock(),
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options: opts,
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}
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p.workerCache.New = func() interface{} {
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return &goWorker{
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pool: p,
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task: make(chan func(), workerChanCap),
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}
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}
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if p.options.PreAlloc {
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if size == -1 {
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return nil, ErrInvalidPreAllocSize
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}
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p.workers = newWorkerArray(loopQueueType, size)
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} else {
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p.workers = newWorkerArray(stackType, 0)
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}
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p.cond = sync.NewCond(p.lock)
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p.goPurge()
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p.goTicktock()
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return p, nil
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}
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// ---------------------------------------------------------------------------
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// Submit submits a task to this pool.
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//
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// Note that you are allowed to call Pool.Submit() from the current Pool.Submit(),
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// but what calls for special attention is that you will get blocked with the latest
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// Pool.Submit() call once the current Pool runs out of its capacity, and to avoid this,
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// you should instantiate a Pool with ants.WithNonblocking(true).
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func (p *Pool) Submit(task func()) error {
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if p.IsClosed() {
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return ErrPoolClosed
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}
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var w *goWorker
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if w = p.retrieveWorker(); w == nil {
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return ErrPoolOverload
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}
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w.task <- task
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return nil
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}
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// Running returns the number of workers currently running.
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func (p *Pool) Running() int {
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return int(atomic.LoadInt32(&p.running))
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}
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// Free returns the number of available goroutines to work, -1 indicates this pool is unlimited.
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func (p *Pool) Free() int {
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c := p.Cap()
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if c < 0 {
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return -1
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}
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return c - p.Running()
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}
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// Waiting returns the number of tasks which are waiting be executed.
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func (p *Pool) Waiting() int {
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return int(atomic.LoadInt32(&p.waiting))
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}
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// Cap returns the capacity of this pool.
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func (p *Pool) Cap() int {
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return int(atomic.LoadInt32(&p.capacity))
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}
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// Tune changes the capacity of this pool, note that it is noneffective to the infinite or pre-allocation pool.
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func (p *Pool) Tune(size int) {
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capacity := p.Cap()
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if capacity == -1 || size <= 0 || size == capacity || p.options.PreAlloc {
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return
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}
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atomic.StoreInt32(&p.capacity, int32(size))
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if size > capacity {
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if size-capacity == 1 {
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p.cond.Signal()
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return
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}
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p.cond.Broadcast()
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}
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}
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// IsClosed indicates whether the pool is closed.
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func (p *Pool) IsClosed() bool {
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return atomic.LoadInt32(&p.state) == CLOSED
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}
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// Release closes this pool and releases the worker queue.
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func (p *Pool) Release() {
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if !atomic.CompareAndSwapInt32(&p.state, OPENED, CLOSED) {
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return
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}
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p.lock.Lock()
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p.workers.reset()
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p.lock.Unlock()
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// There might be some callers waiting in retrieveWorker(), so we need to wake them up to prevent
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// those callers blocking infinitely.
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p.cond.Broadcast()
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}
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// ReleaseTimeout is like Release but with a timeout, it waits all workers to exit before timing out.
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func (p *Pool) ReleaseTimeout(timeout time.Duration) error {
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if p.IsClosed() || p.stopPurge == nil || p.stopTicktock == nil {
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return ErrPoolClosed
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}
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p.stopPurge()
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p.stopPurge = nil
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p.stopTicktock()
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p.stopTicktock = nil
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p.Release()
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endTime := time.Now().Add(timeout)
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for time.Now().Before(endTime) {
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if p.Running() == 0 &&
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(p.options.DisablePurge || atomic.LoadInt32(&p.purgeDone) == 1) &&
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atomic.LoadInt32(&p.ticktockDone) == 1 {
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return nil
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}
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time.Sleep(10 * time.Millisecond)
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}
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return ErrTimeout
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}
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// Reboot reboots a closed pool.
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func (p *Pool) Reboot() {
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if atomic.CompareAndSwapInt32(&p.state, CLOSED, OPENED) {
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atomic.StoreInt32(&p.purgeDone, 0)
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p.goPurge()
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atomic.StoreInt32(&p.ticktockDone, 0)
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p.goTicktock()
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}
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}
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// ---------------------------------------------------------------------------
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func (p *Pool) addRunning(delta int) {
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atomic.AddInt32(&p.running, int32(delta))
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}
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func (p *Pool) addWaiting(delta int) {
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atomic.AddInt32(&p.waiting, int32(delta))
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}
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// retrieveWorker returns an available worker to run the tasks.
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func (p *Pool) retrieveWorker() (w *goWorker) {
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spawnWorker := func() {
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w = p.workerCache.Get().(*goWorker)
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w.run()
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}
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p.lock.Lock()
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w = p.workers.detach()
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if w != nil { // first try to fetch the worker from the queue
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p.lock.Unlock()
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} else if capacity := p.Cap(); capacity == -1 || capacity > p.Running() {
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// if the worker queue is empty and we don't run out of the pool capacity,
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// then just spawn a new worker goroutine.
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p.lock.Unlock()
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spawnWorker()
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} else { // otherwise, we'll have to keep them blocked and wait for at least one worker to be put back into pool.
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if p.options.Nonblocking {
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p.lock.Unlock()
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return
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}
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retry:
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if p.options.MaxBlockingTasks != 0 && p.Waiting() >= p.options.MaxBlockingTasks {
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p.lock.Unlock()
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return
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}
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p.addWaiting(1)
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p.cond.Wait() // block and wait for an available worker
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p.addWaiting(-1)
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if p.IsClosed() {
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p.lock.Unlock()
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return
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}
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var nw int
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if nw = p.Running(); nw == 0 { // awakened by the scavenger
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p.lock.Unlock()
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spawnWorker()
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return
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}
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if w = p.workers.detach(); w == nil {
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if nw < p.Cap() {
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p.lock.Unlock()
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spawnWorker()
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return
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}
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goto retry
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}
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p.lock.Unlock()
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}
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return
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}
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// revertWorker puts a worker back into free pool, recycling the goroutines.
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func (p *Pool) revertWorker(worker *goWorker) bool {
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if capacity := p.Cap(); (capacity > 0 && p.Running() > capacity) || p.IsClosed() {
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p.cond.Broadcast()
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return false
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}
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worker.recycleTime = p.nowTime()
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p.lock.Lock()
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// To avoid memory leaks, add a double check in the lock scope.
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// Issue: https://github.com/panjf2000/ants/issues/113
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if p.IsClosed() {
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p.lock.Unlock()
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return false
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}
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err := p.workers.insert(worker)
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if err != nil {
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p.lock.Unlock()
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return false
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}
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// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
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p.cond.Signal()
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p.lock.Unlock()
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return true
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}
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