forked from mirror/ants
263 lines
6.4 KiB
Go
263 lines
6.4 KiB
Go
// MIT License
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// Copyright (c) 2018 Andy Pan
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package ants
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import (
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"sync"
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"sync/atomic"
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"time"
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"github.com/panjf2000/ants/v2/internal"
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)
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// Pool accepts the tasks from client, it limits the total of goroutines to a given number by recycling goroutines.
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type Pool struct {
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// capacity of the pool.
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capacity int32
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// running is the number of the currently running goroutines.
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running int32
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// workers is a slice that store the available workers.
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workers workerArray
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// release is used to notice the pool to closed itself.
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release int32
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// lock for synchronous operation.
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lock sync.Locker
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// cond for waiting to get a idle worker.
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cond *sync.Cond
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// once makes sure releasing this pool will just be done for one time.
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once sync.Once
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// workerCache speeds up the obtainment of the an usable worker in function:retrieveWorker.
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workerCache sync.Pool
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// blockingNum is the number of the goroutines already been blocked on pool.Submit, protected by pool.lock
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blockingNum int
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options *Options
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}
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// Clear expired workers periodically.
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func (p *Pool) periodicallyPurge() {
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heartbeat := time.NewTicker(p.options.ExpiryDuration)
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defer heartbeat.Stop()
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for range heartbeat.C {
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if atomic.LoadInt32(&p.release) == CLOSED {
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break
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}
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p.lock.Lock()
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expiredWorkers := p.workers.findOutExpiry(p.options.ExpiryDuration)
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p.lock.Unlock()
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// Notify obsolete workers to stop.
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// This notification must be outside the p.lock, since w.task
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// may be blocking and may consume a lot of time if many workers
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// are located on non-local CPUs.
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for i := range expiredWorkers {
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expiredWorkers[i].task <- nil
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}
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// There might be a situation that all workers have been cleaned up(no any worker is running)
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// while some invokers still get stuck in "p.cond.Wait()",
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// then it ought to wakes all those invokers.
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if p.Running() == 0 {
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p.cond.Broadcast()
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}
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}
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}
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// NewPool generates an instance of ants pool.
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func NewPool(size int, options ...Option) (*Pool, error) {
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if size <= 0 {
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return nil, ErrInvalidPoolSize
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}
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opts := new(Options)
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for _, option := range options {
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option(opts)
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}
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if expiry := opts.ExpiryDuration; expiry < 0 {
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return nil, ErrInvalidPoolExpiry
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} else if expiry == 0 {
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opts.ExpiryDuration = DefaultCleanIntervalTime
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}
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p := &Pool{
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capacity: int32(size),
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lock: internal.NewSpinLock(),
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options: opts,
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}
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p.workerCache = sync.Pool{
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New: func() interface{} {
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return &goWorker{
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pool: p,
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task: make(chan func(), workerChanCap),
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}
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},
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}
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if p.options.PreAlloc {
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p.workers = newWorkerArray(loopQueueType, size)
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} else {
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p.workers = newWorkerArray(stackType, 0)
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}
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p.cond = sync.NewCond(p.lock)
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// Start a goroutine to clean up expired workers periodically.
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go p.periodicallyPurge()
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return p, nil
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}
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// ---------------------------------------------------------------------------
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// Submit submits a task to this pool.
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func (p *Pool) Submit(task func()) error {
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if atomic.LoadInt32(&p.release) == CLOSED {
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return ErrPoolClosed
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}
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var w *goWorker
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if w = p.retrieveWorker(); w == nil {
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return ErrPoolOverload
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}
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w.task <- task
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return nil
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}
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// Running returns the number of the currently running goroutines.
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func (p *Pool) Running() int {
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return int(atomic.LoadInt32(&p.running))
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}
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// Free returns the available goroutines to work.
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func (p *Pool) Free() int {
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return p.Cap() - p.Running()
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}
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// Cap returns the capacity of this pool.
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func (p *Pool) Cap() int {
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return int(atomic.LoadInt32(&p.capacity))
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}
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// Tune changes the capacity of this pool.
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func (p *Pool) Tune(size int) {
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if size < 0 || p.Cap() == size || p.options.PreAlloc {
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return
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}
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atomic.StoreInt32(&p.capacity, int32(size))
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}
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// Release Closes this pool.
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func (p *Pool) Release() {
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p.once.Do(func() {
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atomic.StoreInt32(&p.release, 1)
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p.lock.Lock()
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p.workers.release()
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p.lock.Unlock()
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})
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}
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// ---------------------------------------------------------------------------
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// incRunning increases the number of the currently running goroutines.
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func (p *Pool) incRunning() {
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atomic.AddInt32(&p.running, 1)
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}
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// decRunning decreases the number of the currently running goroutines.
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func (p *Pool) decRunning() {
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atomic.AddInt32(&p.running, -1)
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}
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// retrieveWorker returns a available worker to run the tasks.
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func (p *Pool) retrieveWorker() *goWorker {
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var w *goWorker
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spawnWorker := func() {
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w = p.workerCache.Get().(*goWorker)
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w.run()
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}
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p.lock.Lock()
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w = p.workers.detach()
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if w != nil {
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p.lock.Unlock()
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} else if p.Running() < p.Cap() {
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p.lock.Unlock()
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spawnWorker()
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} else {
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if p.options.Nonblocking {
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p.lock.Unlock()
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return nil
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}
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Reentry:
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if p.options.MaxBlockingTasks != 0 && p.blockingNum >= p.options.MaxBlockingTasks {
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p.lock.Unlock()
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return nil
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}
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p.blockingNum++
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p.cond.Wait()
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p.blockingNum--
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if p.Running() == 0 {
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p.lock.Unlock()
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spawnWorker()
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return w
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}
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w = p.workers.detach()
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if w == nil {
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goto Reentry
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}
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p.lock.Unlock()
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}
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return w
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}
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// revertWorker puts a worker back into free pool, recycling the goroutines.
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func (p *Pool) revertWorker(worker *goWorker) bool {
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if atomic.LoadInt32(&p.release) == CLOSED || p.Running() > p.Cap() {
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return false
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}
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worker.recycleTime = time.Now()
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p.lock.Lock()
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err := p.workers.insert(worker)
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if err != nil {
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return false
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}
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// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
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p.cond.Signal()
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p.lock.Unlock()
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return true
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}
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