// MIT License // Copyright (c) 2018 Andy Pan // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. package ants import ( "sync" "sync/atomic" "time" ) // Pool accept the tasks from client,it limits the total // of goroutines to a given number by recycling goroutines. type Pool struct { // capacity of the pool. capacity int32 // running is the number of the currently running goroutines. running int32 // expiryDuration set the expired time (second) of every worker. expiryDuration time.Duration // workers is a slice that store the available workers. workers []*Worker // release is used to notice the pool to closed itself. release int32 // lock for synchronous operation. lock sync.Mutex // cond for waiting to get a idle worker. cond *sync.Cond // once makes sure releasing this pool will just be done for one time. once sync.Once // workerCache speeds up the obtainment of the an usable worker in function:retrieveWorker. workerCache sync.Pool // PanicHandler is used to handle panics from each worker goroutine. // if nil, panics will be thrown out again from worker goroutines. PanicHandler func(interface{}) } // Clear expired workers periodically. func (p *Pool) periodicallyPurge() { heartbeat := time.NewTicker(p.expiryDuration) defer heartbeat.Stop() var expiredWorkers []*Worker for range heartbeat.C { if CLOSED == atomic.LoadInt32(&p.release) { break } currentTime := time.Now() p.lock.Lock() idleWorkers := p.workers n := len(idleWorkers) i := 0 for i < n && currentTime.Sub(idleWorkers[i].recycleTime) > p.expiryDuration { i++ } expiredWorkers = append(expiredWorkers[:0], idleWorkers[:i]...) if i > 0 { m := copy(idleWorkers, idleWorkers[i:]) for i = m; i < n; i++ { idleWorkers[i] = nil } p.workers = idleWorkers[:m] } p.lock.Unlock() // Notify obsolete workers to stop. // This notification must be outside the p.lock, since w.task // may be blocking and may consume a lot of time if many workers // are located on non-local CPUs. for i, w := range expiredWorkers { w.task <- nil expiredWorkers[i] = nil } } } // NewPool generates an instance of ants pool. func NewPool(size int) (*Pool, error) { return NewTimingPool(size, DEFAULT_CLEAN_INTERVAL_TIME) } // NewTimingPool generates an instance of ants pool with a custom timed task. func NewTimingPool(size, expiry int) (*Pool, error) { if size <= 0 { return nil, ErrInvalidPoolSize } if expiry <= 0 { return nil, ErrInvalidPoolExpiry } p := &Pool{ capacity: int32(size), expiryDuration: time.Duration(expiry) * time.Second, } p.cond = sync.NewCond(&p.lock) go p.periodicallyPurge() return p, nil } //--------------------------------------------------------------------------- // Submit submits a task to this pool. func (p *Pool) Submit(task func()) error { if CLOSED == atomic.LoadInt32(&p.release) { return ErrPoolClosed } p.retrieveWorker().task <- task return nil } // Running returns the number of the currently running goroutines. func (p *Pool) Running() int { return int(atomic.LoadInt32(&p.running)) } // Free returns the available goroutines to work. func (p *Pool) Free() int { return int(atomic.LoadInt32(&p.capacity) - atomic.LoadInt32(&p.running)) } // Cap returns the capacity of this pool. func (p *Pool) Cap() int { return int(atomic.LoadInt32(&p.capacity)) } // Tune changes the capacity of this pool. func (p *Pool) Tune(size int) { if size == p.Cap() { return } atomic.StoreInt32(&p.capacity, int32(size)) diff := p.Running() - size for i := 0; i < diff; i++ { p.retrieveWorker().task <- nil } } // Release Closes this pool. func (p *Pool) Release() error { p.once.Do(func() { atomic.StoreInt32(&p.release, 1) p.lock.Lock() idleWorkers := p.workers for i, w := range idleWorkers { w.task <- nil idleWorkers[i] = nil } p.workers = nil p.lock.Unlock() }) return nil } //--------------------------------------------------------------------------- // incRunning increases the number of the currently running goroutines. func (p *Pool) incRunning() { atomic.AddInt32(&p.running, 1) } // decRunning decreases the number of the currently running goroutines. func (p *Pool) decRunning() { atomic.AddInt32(&p.running, -1) } // retrieveWorker returns a available worker to run the tasks. func (p *Pool) retrieveWorker() *Worker { var w *Worker p.lock.Lock() idleWorkers := p.workers n := len(idleWorkers) - 1 if n >= 0 { w = idleWorkers[n] idleWorkers[n] = nil p.workers = idleWorkers[:n] p.lock.Unlock() } else if p.Running() < p.Cap() { p.lock.Unlock() if cacheWorker := p.workerCache.Get(); cacheWorker != nil { w = cacheWorker.(*Worker) } else { w = &Worker{ pool: p, task: make(chan func(), workerChanCap), } } w.run() } else { for { p.cond.Wait() l := len(p.workers) - 1 if l < 0 { continue } w = p.workers[l] p.workers[l] = nil p.workers = p.workers[:l] break } p.lock.Unlock() } return w } // revertWorker puts a worker back into free pool, recycling the goroutines. func (p *Pool) revertWorker(worker *Worker) bool { if CLOSED == atomic.LoadInt32(&p.release) { return false } worker.recycleTime = time.Now() p.lock.Lock() p.workers = append(p.workers, worker) // Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue. p.cond.Signal() p.lock.Unlock() return true }