ants/pool_func.go

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// MIT License
// Copyright (c) 2018 Andy Pan
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package ants
import (
"sync"
"sync/atomic"
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"time"
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"github.com/panjf2000/ants/v2/internal"
)
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// PoolWithFunc accepts the tasks from client, it limits the total of goroutines to a given number by recycling goroutines.
type PoolWithFunc struct {
// capacity of the pool.
capacity int32
// running is the number of the currently running goroutines.
running int32
// workers is a slice that store the available workers.
workers []*goWorkerWithFunc
// state is used to notice the pool to closed itself.
state int32
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// lock for synchronous operation.
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lock sync.Locker
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// cond for waiting to get a idle worker.
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cond *sync.Cond
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// poolFunc is the function for processing tasks.
poolFunc func(interface{})
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// workerCache speeds up the obtainment of the an usable worker in function:retrieveWorker.
workerCache sync.Pool
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// blockingNum is the number of the goroutines already been blocked on pool.Submit, protected by pool.lock
blockingNum int
options *Options
}
// periodicallyPurge clears expired workers periodically.
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func (p *PoolWithFunc) periodicallyPurge() {
heartbeat := time.NewTicker(p.options.ExpiryDuration)
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defer heartbeat.Stop()
var expiredWorkers []*goWorkerWithFunc
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for range heartbeat.C {
if atomic.LoadInt32(&p.state) == CLOSED {
break
}
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currentTime := time.Now()
p.lock.Lock()
idleWorkers := p.workers
n := len(idleWorkers)
var i int
for i = 0; i < n && currentTime.Sub(idleWorkers[i].recycleTime) > p.options.ExpiryDuration; i++ {
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}
expiredWorkers = append(expiredWorkers[:0], idleWorkers[:i]...)
if i > 0 {
m := copy(idleWorkers, idleWorkers[i:])
for i = m; i < n; i++ {
idleWorkers[i] = nil
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}
p.workers = idleWorkers[:m]
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}
p.lock.Unlock()
// Notify obsolete workers to stop.
// This notification must be outside the p.lock, since w.task
// may be blocking and may consume a lot of time if many workers
// are located on non-local CPUs.
for i, w := range expiredWorkers {
w.args <- nil
expiredWorkers[i] = nil
}
// There might be a situation that all workers have been cleaned up(no any worker is running)
// while some invokers still get stuck in "p.cond.Wait()",
// then it ought to wakes all those invokers.
if p.Running() == 0 {
p.cond.Broadcast()
}
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}
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}
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// NewPoolWithFunc generates an instance of ants pool with a specific function.
func NewPoolWithFunc(size int, pf func(interface{}), options ...Option) (*PoolWithFunc, error) {
if size <= 0 {
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return nil, ErrInvalidPoolSize
}
if pf == nil {
return nil, ErrLackPoolFunc
}
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opts := loadOptions(options...)
if expiry := opts.ExpiryDuration; expiry < 0 {
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return nil, ErrInvalidPoolExpiry
} else if expiry == 0 {
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opts.ExpiryDuration = DefaultCleanIntervalTime
}
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if opts.Logger == nil {
opts.Logger = defaultLogger
}
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p := &PoolWithFunc{
capacity: int32(size),
poolFunc: pf,
lock: internal.NewSpinLock(),
options: opts,
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}
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p.workerCache.New = func() interface{} {
return &goWorkerWithFunc{
pool: p,
args: make(chan interface{}, workerChanCap),
}
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}
if p.options.PreAlloc {
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p.workers = make([]*goWorkerWithFunc, 0, size)
}
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p.cond = sync.NewCond(p.lock)
// Start a goroutine to clean up expired workers periodically.
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go p.periodicallyPurge()
return p, nil
}
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//---------------------------------------------------------------------------
// Invoke submits a task to pool.
func (p *PoolWithFunc) Invoke(args interface{}) error {
if atomic.LoadInt32(&p.state) == CLOSED {
return ErrPoolClosed
}
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var w *goWorkerWithFunc
if w = p.retrieveWorker(); w == nil {
return ErrPoolOverload
}
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w.args <- args
return nil
}
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// Running returns the number of the currently running goroutines.
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func (p *PoolWithFunc) Running() int {
return int(atomic.LoadInt32(&p.running))
}
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// Free returns a available goroutines to work.
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func (p *PoolWithFunc) Free() int {
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return p.Cap() - p.Running()
}
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// Cap returns the capacity of this pool.
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func (p *PoolWithFunc) Cap() int {
return int(atomic.LoadInt32(&p.capacity))
}
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// Tune changes the capacity of this pool.
func (p *PoolWithFunc) Tune(size int) {
if size < 0 || p.Cap() == size || p.options.PreAlloc {
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return
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}
atomic.StoreInt32(&p.capacity, int32(size))
}
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// Release Closes this pool.
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func (p *PoolWithFunc) Release() {
atomic.StoreInt32(&p.state, CLOSED)
p.lock.Lock()
idleWorkers := p.workers
for _, w := range idleWorkers {
w.args <- nil
}
p.workers = nil
p.lock.Unlock()
}
// Reboot reboots a released pool.
func (p *PoolWithFunc) Reboot() {
if atomic.CompareAndSwapInt32(&p.state, CLOSED, OPENED) {
go p.periodicallyPurge()
}
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}
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//---------------------------------------------------------------------------
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// incRunning increases the number of the currently running goroutines.
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func (p *PoolWithFunc) incRunning() {
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atomic.AddInt32(&p.running, 1)
}
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// decRunning decreases the number of the currently running goroutines.
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func (p *PoolWithFunc) decRunning() {
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atomic.AddInt32(&p.running, -1)
}
// retrieveWorker returns a available worker to run the tasks.
func (p *PoolWithFunc) retrieveWorker() *goWorkerWithFunc {
var w *goWorkerWithFunc
spawnWorker := func() {
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w = p.workerCache.Get().(*goWorkerWithFunc)
w.run()
}
p.lock.Lock()
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idleWorkers := p.workers
n := len(idleWorkers) - 1
if n >= 0 {
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w = idleWorkers[n]
idleWorkers[n] = nil
p.workers = idleWorkers[:n]
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p.lock.Unlock()
} else if p.Running() < p.Cap() {
p.lock.Unlock()
spawnWorker()
} else {
if p.options.Nonblocking {
p.lock.Unlock()
return nil
}
Reentry:
if p.options.MaxBlockingTasks != 0 && p.blockingNum >= p.options.MaxBlockingTasks {
p.lock.Unlock()
return nil
}
p.blockingNum++
p.cond.Wait()
p.blockingNum--
if p.Running() == 0 {
p.lock.Unlock()
spawnWorker()
return w
}
l := len(p.workers) - 1
if l < 0 {
goto Reentry
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}
w = p.workers[l]
p.workers[l] = nil
p.workers = p.workers[:l]
p.lock.Unlock()
}
return w
}
// revertWorker puts a worker back into free pool, recycling the goroutines.
func (p *PoolWithFunc) revertWorker(worker *goWorkerWithFunc) bool {
if atomic.LoadInt32(&p.state) == CLOSED || p.Running() > p.Cap() {
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return false
}
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worker.recycleTime = time.Now()
p.lock.Lock()
p.workers = append(p.workers, worker)
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// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
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p.cond.Signal()
p.lock.Unlock()
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return true
}