A fast, well-tested and widely used WebSocket implementation for Go.
Go to file
AllenX2018 aa46640059 fix issue #479 2020-09-11 11:28:41 +08:00
.circleci Create CircleCI config.yml (#519) 2019-06-29 11:55:28 -07:00
.github Create release-drafter.yml (#538) 2019-08-24 18:20:11 -07:00
examples echo example: handle received messages as text, not HTML (#563) 2020-03-19 06:53:02 -07:00
.gitignore add newline and remove extra space 2018-03-04 15:22:45 -08:00
AUTHORS Update LICENSE file to reflect Google employee contributions. 2018-06-05 13:25:52 -07:00
LICENSE Relicense to the Gorilla WebSocket Authors. 2014-04-18 14:25:11 -07:00
README.md Changed the link of API references to pkg.go.dev (#577) 2020-03-19 06:46:16 -07:00
client.go fix issue #479 2020-09-11 11:28:41 +08:00
client_clone.go Update cloneTLSConfig to use Go 1.8 Config.Clone method 2017-02-18 08:27:10 -08:00
client_clone_legacy.go Update cloneTLSConfig to use Go 1.8 Config.Clone method 2017-02-18 08:27:10 -08:00
client_server_test.go fix issue #479 2020-09-11 11:28:41 +08:00
client_test.go Replace parseURL() with net/url.Parse() (#290) 2017-10-12 19:08:58 -07:00
compression.go fix flate write pool size to work with best compression 2017-01-25 02:15:04 +03:00
compression_test.go Add write buffer pooling 2018-08-22 14:11:59 -07:00
conn.go Duration order consistency when multiplying number by time unit (#570) 2020-03-19 07:01:23 -07:00
conn_broadcast_test.go miscellaneous cleanup 2018-08-24 14:03:26 -07:00
conn_test.go Read Limit Fix (#537) 2019-08-24 18:17:28 -07:00
conn_write.go Use net.Buffers to write multiple slices to connection 2018-03-06 10:15:48 -08:00
conn_write_legacy.go Use net.Buffers to write multiple slices to connection 2018-03-06 10:15:48 -08:00
doc.go docs: Fix typo. (#568) 2020-03-19 10:45:00 -07:00
example_test.go Fix a couple of small typo's (#567) 2020-03-19 06:49:51 -07:00
go.mod Read Limit Fix (#537) 2019-08-24 18:17:28 -07:00
go.sum build: clean up go.sum (#584) 2020-03-19 10:50:51 -07:00
join.go Add JoinMessages 2019-02-04 16:42:47 -08:00
join_test.go Add JoinMessages 2019-02-04 16:42:47 -08:00
json.go Misc cleanup 2017-07-18 13:21:30 -07:00
json_test.go Add write buffer pooling 2018-08-22 14:11:59 -07:00
mask.go Update with gofmt on tip 2017-11-23 00:11:29 -08:00
mask_safe.go Add safe maskBytes 2016-12-31 20:13:41 -08:00
mask_test.go miscellaneous cleanup 2018-08-24 14:03:26 -07:00
prepared.go Use empty struct to protect writing (#566) 2020-03-19 06:52:00 -07:00
prepared_test.go Add write buffer pooling 2018-08-22 14:11:59 -07:00
proxy.go fix issue #479 2020-09-11 11:28:41 +08:00
server.go fix typos (#532) 2019-08-23 06:05:46 -07:00
server_test.go miscellaneous cleanup 2018-08-24 14:03:26 -07:00
trace.go Add context in the Dialer 2018-08-24 13:45:12 -07:00
trace_17.go Add context in the Dialer 2018-08-24 13:45:12 -07:00
util.go Improve header parsing code 2018-10-06 11:35:33 -04:00
util_test.go Improve header parsing code 2018-10-06 11:35:33 -04:00
x_net_proxy.go Add SOCKS5 support 2017-11-30 17:43:01 -08:00

README.md

Gorilla WebSocket

GoDoc CircleCI

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages

github.com/gorilla golang.org/x/net
RFC 6455 Features
Passes Autobahn Test SuiteYesNo
Receive fragmented messageYesNo, see note 1
Send close messageYesNo
Send pings and receive pongsYesNo
Get the type of a received data messageYesYes, see note 2
Other Features
Compression ExtensionsExperimentalNo
Read message using io.ReaderYesNo, see note 3
Write message using io.WriteCloserYesNo, see note 3

Notes:

  1. Large messages are fragmented in Chrome's new WebSocket implementation.
  2. The application can get the type of a received data message by implementing a Codec marshal function.
  3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered. Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.