A fast, well-tested and widely used WebSocket implementation for Go.
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Gary Burd 3986be78bf Split raw query from opaque in URL parser
Prior to this change, the client passed query strings from the
application to the network via the net/url#URL.Opaque field. This works,
but may not be something the authors of the net/url and net/http
packages expect. To play it safe, this change parses the query string to
the net/url#URL.RawQuery field.
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bench_test.go Add maskBytes benchmark. 2014-06-27 13:06:07 -07:00
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conn.go Return write errors from default pong handler 2015-10-15 10:18:08 -07:00
conn_test.go Add test for bufio.ReadBytes on connection reader 2015-10-08 22:47:23 -07:00
doc.go Improve documentation 2015-10-19 15:05:01 -07:00
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json_test.go Provide all close frame data to application 2015-08-11 10:14:32 -07:00
server.go Require GET in Upgrader.Upgrade. 2015-11-02 09:08:11 -08:00
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README.md

Gorilla WebSocket

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation

Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation

go get github.com/gorilla/websocket

Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages

github.com/gorilla golang.org/x/net
RFC 6455 Features
Passes Autobahn Test SuiteYesNo
Receive fragmented messageYesNo, see note 1
Send close messageYesNo
Send pings and receive pongsYesNo
Get the type of a received data messageYesYes, see note 2
Other Features
Limit size of received messageYesNo
Read message using io.ReaderYesNo, see note 3
Write message using io.WriteCloserYesNo, see note 3

Notes:

  1. Large messages are fragmented in Chrome's new WebSocket implementation.
  2. The application can get the type of a received data message by implementing a Codec marshal function.
  3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered. Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.