# Gorilla WebSocket Gorilla WebSocket is a [Go](http://golang.org/) implementation of the [WebSocket](http://www.rfc-editor.org/rfc/rfc6455.txt) protocol. ### Documentation * [API Reference](http://godoc.org/github.com/gorilla/websocket) * [Chat example](https://github.com/gorilla/websocket/tree/master/examples/chat) * [File watch example](https://github.com/gorilla/websocket/tree/master/examples/filewatch) ### Status The Gorilla WebSocket package provides a complete and tested implementation of the [WebSocket](http://www.rfc-editor.org/rfc/rfc6455.txt) protocol. The package API is stable. ### Installation go get github.com/gorilla/websocket ### Protocol Compliance The Gorilla WebSocket package passes the server tests in the [Autobahn WebSockets Test Suite](http://autobahn.ws/testsuite) using the application in the [examples/autobahn subdirectory](https://github.com/gorilla/websocket/tree/master/examples/autobahn). ### Gorilla WebSocket compared with other packages
gorilla go.net
Protocol supportRFC 6455RFC 6455, see notes
Limit size of received messageYesNo
Send pings and receive pongsYesNo
Send close messageYesNo
Read message using io.ReaderYesNo, see notes
Write message using io.WriteCloserYesNo, see notes
Encode, decode JSON messageYesYes
Notes: - The go.net package does not handle fragmented messages. - The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. Read returns when the input buffer is full or a frame boundary is encountered, Each call to Write sends a single frame message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.