// Copyright 2013 Gary Burd. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package websocket implements the WebSocket protocol defined in RFC 6455. // // Overview // // The Conn type represents a WebSocket connection. A server application calls // the Upgrade function from an HTTP request handler to get a pointer to a // Conn: // // func handler(w http.ResponseWriter, r *http.Request) { // ws, err := websocket.Upgrade(w, r, nil, 1024, 1024) // if _, ok := err.(websocket.HandshakeError); ok { // http.Error(w, "Not a websocket handshake", 400) // return // } else if err != nil { // log.Println(err) // return // } // ... Use conn to send and receive messages. // } // // Call the connection WriteMessage and ReadMessages methods to send and // receive messages as a slice of bytes. This snippet of code shows how to echo // messages using these methods: // // for { // messageType, p, err := conn.ReadMessage() // if err != nil { // return // } // if err := conn.WriteMessage(messageType, p); err != nil { // return err // } // } // // In above snippet of code, p is a []byte and messageType is an int with value // websocket.BinaryMessage or websocket.TextMessage. // // An application can also send and receive messages using the io.WriteCloser // and io.Reader interfaces. To send a message, call the connection NextWriter // method to get an io.WriteCloser, write the message to the writer and close // the writer when done. To receive a message, call the connection NextReader // method to get an io.Reader and read until io.EOF is returned. This snippet // snippet shows how to echo messages using the NextWriter and NextReader // methods: // // for { // messageType, r, err := conn.NextReader() // if err != nil { // return // } // w, err := conn.NextWriter(messageType) // if err != nil { // return err // } // if _, err := io.Copy(w, r); err != nil { // return err // } // if err := w.Close(); err != nil { // return err // } // } // // Data Messages // // The WebSocket protocol distinguishes between text and binary data messages. // Text messages are interpreted as UTF-8 encoded text. The interpretation of // binary messages is left to the application. // // This package uses the TextMessage and BinaryMessage integer constants to // identify the two data message types. The ReadMessage and NextReader methods // return the type of the received message. The messageType argument to the // WriteMessage and NextWriter methods specifies the type of a sent message. // // It is the application's responsibility to ensure that text messages are // valid UTF-8 encoded text. // // Control Messages // // The WebSocket protocol defines three types of control messages: close, ping // and pong. Call the connection WriteControl, WriteMessage or NextWriter // methods to send a control message to the peer. // // Connections handle received ping and pong messages by invoking a callback // function set with SetPingHandler and SetPongHandler methods. These callback // functions can be invoked from the ReadMessage method, the NextReader method // or from a call to the data message reader returned from NextReader. // // Connections handle received close messages by returning an error from the // ReadMessage method, the NextReader method or from a call to the data message // reader returned from NextReader. // // Concurrency // // A Conn supports a single concurrent caller to the write methods (NextWriter, // SetWriteDeadline, WriteMessage) and a single concurrent caller to the read // methods (NextReader, SetReadDeadline, ReadMessage). The Close and // WriteControl methods can be called concurrently with all other methods. // package websocket