mirror of https://github.com/gorilla/websocket.git
Address common gotchas with package
Update documentation to explicitly state that applications must break out of a read loop on error. Detect application read loops spinning on a failed connection and panic. Detect concurrent writes and panic. The detection is best-effort. Update documentation to state that connections respond to close frames.
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e85d897656
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0e2713e645
35
conn.go
35
conn.go
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@ -214,6 +214,7 @@ type Conn struct {
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writeFrameType int // type of the current frame.
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writeSeq int // incremented to invalidate message writers.
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writeDeadline time.Time
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isWriting bool // for best-effort concurrent write detection
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// Read fields
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readErr error
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@ -227,6 +228,7 @@ type Conn struct {
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readMaskKey [4]byte
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handlePong func(string) error
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handlePing func(string) error
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readErrCount int
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}
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func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int) *Conn {
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@ -440,9 +442,22 @@ func (c *Conn) flushFrame(final bool, extra []byte) error {
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}
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}
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// Write the buffers to the connection.
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// Write the buffers to the connection with best-effort detection of
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// concurrent writes. See the concurrency section in the package
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// documentation for more info.
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if c.isWriting {
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panic("concurrent write to websocket connection")
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}
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c.isWriting = true
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c.writeErr = c.write(c.writeFrameType, c.writeDeadline, c.writeBuf[framePos:c.writePos], extra)
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if !c.isWriting {
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panic("concurrent write to websocket connection")
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}
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c.isWriting = false
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// Setup for next frame.
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c.writePos = maxFrameHeaderSize
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c.writeFrameType = continuationFrame
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@ -734,7 +749,7 @@ func (c *Conn) advanceFrame() (int, error) {
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closeCode = int(binary.BigEndian.Uint16(payload))
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closeText = string(payload[2:])
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}
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c.WriteControl(CloseMessage, echoMessage, time.Now().Add(writeWait))
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c.WriteControl(CloseMessage, echoMessage, time.Now().Add(writeWait))
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return noFrame, &CloseError{Code: closeCode, Text: closeText}
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}
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@ -752,9 +767,10 @@ func (c *Conn) handleProtocolError(message string) error {
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// There can be at most one open reader on a connection. NextReader discards
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// the previous message if the application has not already consumed it.
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//
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// Errors returned from NextReader are permanent. If NextReader returns a
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// non-nil error, then all subsequent calls to NextReader return the same
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// error.
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// Applications must break out of the application's read loop when this method
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// returns a non-nil error value. Errors returned from this method are
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// permanent. Once this method returns a non-nil error, all subsequent calls to
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// this method return the same error.
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func (c *Conn) NextReader() (messageType int, r io.Reader, err error) {
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c.readSeq++
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@ -770,6 +786,15 @@ func (c *Conn) NextReader() (messageType int, r io.Reader, err error) {
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return frameType, messageReader{c, c.readSeq}, nil
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}
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}
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// Applications that do handle the error returned from this method spin in
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// tight loop on connection failure. To help application developers detect
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// this error, panic on repeated reads to the failed connection.
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c.readErrCount++
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if c.readErrCount >= 1000 {
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panic("repeated read on failed websocket connection")
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}
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return noFrame, nil, c.readErr
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}
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54
conn_test.go
54
conn_test.go
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@ -311,3 +311,57 @@ func TestUnexpectedCloseErrors(t *testing.T) {
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}
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}
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}
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type blockingWriter struct {
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c1, c2 chan struct{}
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}
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func (w blockingWriter) Write(p []byte) (int, error) {
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// Allow main to continue
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close(w.c1)
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// Wait for panic in main
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<-w.c2
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return len(p), nil
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}
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func TestConcurrentWritePanic(t *testing.T) {
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w := blockingWriter{make(chan struct{}), make(chan struct{})}
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c := newConn(fakeNetConn{Reader: nil, Writer: w}, false, 1024, 1024)
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go func() {
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c.WriteMessage(TextMessage, []byte{})
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}()
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// wait for goroutine to block in write.
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<-w.c1
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defer func() {
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close(w.c2)
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if v := recover(); v != nil {
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return
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}
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}()
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c.WriteMessage(TextMessage, []byte{})
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t.Fatal("should not get here")
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}
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type failingReader struct{}
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func (r failingReader) Read(p []byte) (int, error) {
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return 0, io.EOF
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}
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func TestFailedConnectionReadPanic(t *testing.T) {
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c := newConn(fakeNetConn{Reader: failingReader{}, Writer: nil}, false, 1024, 1024)
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defer func() {
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if v := recover(); v != nil {
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return
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}
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}()
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for i := 0; i < 20000; i++ {
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c.ReadMessage()
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}
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t.Fatal("should not get here")
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}
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44
doc.go
44
doc.go
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@ -85,14 +85,28 @@
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// and pong. Call the connection WriteControl, WriteMessage or NextWriter
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// methods to send a control message to the peer.
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//
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// Connections handle received ping and pong messages by invoking a callback
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// function set with SetPingHandler and SetPongHandler methods. These callback
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// functions can be invoked from the ReadMessage method, the NextReader method
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// or from a call to the data message reader returned from NextReader.
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// Connections handle received ping and pong messages by invoking callback
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// functions set with SetPingHandler and SetPongHandler methods. The default
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// ping handler sends a pong to the client. The callback functions can be
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// invoked from the NextReader, ReadMessage or the message Read method.
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//
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// Connections handle received close messages by returning an error from the
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// ReadMessage method, the NextReader method or from a call to the data message
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// reader returned from NextReader.
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// Connections handle received close messages by sending a close message to the
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// peer and returning a *CloseError from the the NextReader, ReadMessage or the
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// message Read method.
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//
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// The application must read the connection to process ping and close messages
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// sent from the peer. If the application is not otherwise interested in
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// messages from the peer, then the application should start a goroutine to
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// read and discard messages from the peer. A simple example is:
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//
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// func readLoop(c *websocket.Conn) {
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// for {
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// if _, _, err := c.NextReader(); err != nil {
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// c.Close()
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// break
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// }
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// }
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// }
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//
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// Concurrency
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//
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@ -107,22 +121,6 @@
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// The Close and WriteControl methods can be called concurrently with all other
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// methods.
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//
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// Read is Required
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//
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// The application must read the connection to process ping and close messages
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// sent from the peer. If the application is not otherwise interested in
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// messages from the peer, then the application should start a goroutine to read
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// and discard messages from the peer. A simple example is:
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//
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// func readLoop(c *websocket.Conn) {
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// for {
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// if _, _, err := c.NextReader(); err != nil {
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// c.Close()
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// break
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// }
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// }
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// }
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//
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// Origin Considerations
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//
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// Web browsers allow Javascript applications to open a WebSocket connection to
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