mirror of https://github.com/gorilla/websocket.git
99 lines
3.6 KiB
Go
99 lines
3.6 KiB
Go
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// Copyright 2013 Gary Burd. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package websocket implements the WebSocket protocol defined in RFC 6455.
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//
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// Overview
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//
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// The Conn type represents a WebSocket connection.
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//
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// A server application calls the Upgrade function to get a pointer to a Conn:
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//
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// func handler(w http.ResponseWriter, r *http.Request) {
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// conn, err := websocket.Upgrade(w, r.Header, nil, 1024, 1024)
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// if _, ok := err.(websocket.HandshakeError); ok {
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// http.Error(w, "Not a websocket handshake", 400)
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// return
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// } else if err != nil {
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// log.Println(err)
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// return
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// }
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// ... Use conn to send and receive messages.
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// }
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//
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// WebSocket messages are represented by the io.Reader interface when receiving
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// a message and by the io.WriteCloser interface when sending a message. An
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// application receives a message by calling the Conn.NextReader method and
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// reading the returned io.Reader to EOF. An application sends a message by
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// calling the Conn.NextWriter method and writing the message to the returned
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// io.WriteCloser. The application terminates the message by closing the
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// io.WriteCloser.
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//
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// The following example shows how to use the connection NextReader and
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// NextWriter method to echo messages:
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//
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// for {
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// mt, r, err := conn.NextReader()
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// if err != nil {
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// return
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// }
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// w, err := conn.NextWriter(mt)
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// if err != nil {
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// return err
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// }
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// if _, err := io.Copy(w, r); err != nil {
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// return err
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// }
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// if err := w.Close(); err != nil {
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// return err
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// }
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// }
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//
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// The connection ReadMessage and WriteMessage methods are helpers for reading
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// or writing an entire message in one method call. The following example shows
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// how to echo messages using these connection helper methods:
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//
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// for {
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// mt, p, err := conn.ReadMessage()
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// if err != nil {
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// return
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// }
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// if _, err := conn.WriteMessaage(mt, p); err != nil {
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// return err
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// }
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// }
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//
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// Concurrency
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//
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// A Conn supports a single concurrent caller to the write methods (NextWriter,
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// SetWriteDeadline, WriteMessage) and a single concurrent caller to the read
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// methods (NextReader, SetReadDeadline, ReadMessage). The Close and
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// WriteControl methods can be called concurrently with all other methods.
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//
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// Data Messages
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//
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// The WebSocket protocol distinguishes between text and binary data messages.
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// Text messages are interpreted as UTF-8 encoded text. The interpretation of
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// binary messages is left to the application.
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//
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// This package uses the same types and methods to work with both types of data
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// messages. It is the application's reponsiblity to ensure that text messages
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// are valid UTF-8 encoded text.
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//
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// Control Messages
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//
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// The WebSocket protocol defines three types of control messages: close, ping
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// and pong. Call the connection WriteControl, WriteMessage or NextWriter
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// methods to send a control message to the peer.
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//
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// Connections handle received ping and pong messages by invoking a callback
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// function set with SetPingHandler and SetPongHandler methods. These callback
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// functions can be invoked from the ReadMessage method, the NextReader method
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// or from a call to the data message reader returned from NextReader.
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//
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// Connections handle received close messages by returning an error from the
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// ReadMessage method, the NextReader method or from a call to the data message
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// reader returned from NextReader.
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package websocket
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